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Khaine's A21 Modlets! (Bigger backpacks, Lockable Slots, Behemoths, Random Wandering Hordes, etc)

That one is VERY broken and gonna take time.

Anything without a link is not done yet. I left them up here to remind me to get them working because i'm stupid. ;)


Damn. This is the one modlet I was really looking forward to. Haven't played Vanilla in forever and realize I really, really miss it. Thanks for putting all of these modlets together!

 
Error 
2023-06-14T18:05:05 26.688 WRN XML patch for "items.xml" from mod "ZombieReach" did not apply: <set xpath="/items/item[@name='meleeHandMaster']/effect_group/property[@class='Action0']/property[@name='Range']/@value"  (line 2 at pos 3
Fixed it. I uploaded the wrong file

 
Error 
2023-06-14T18:05:05 26.688 WRN XML patch for "items.xml" from mod "ZombieReach" did not apply: <set xpath="/items/item[@name='meleeHandMaster']/effect_group/property[@class='Action0']/property[@name='Range']/@value"  (line 2 at pos 3


effect_group should be removed, should be 

xpath="/items/item[@name='meleeHandMaster']/property[@class='Action0']/property[@name='Range']/@value"




ignore me, Khaine is already on it

 
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Thanks so much for all the QOL mods Khaine! Big fan of your work~ I'm stockpiling the mods for when A21 stable hits so that I can jump into it for a good long save~ 

On another note though, does your Persistent Infection mod work for A21 as well? Ever since I started using it in A20, I've been loving the additional challenge of it~ 

 
TY for the A21 mod updates.  Big fan of your work!  Any chance you could make the 15 slot toolbelt 20 slots for full use of SHIFT + 1 through 0 ?  Also, add numbers to the Toolbelt slots?  I always seem to hit the wrong number and seeing numbers would greatly help.  For SHIFT + , you could use S1, S2, S3.....S0.

 
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Not sure if its possible but is there any way to get blood spilling mechanics that happen when running over zombies happen with regular melee and ranged combat? It'd be cool to see blood go everywhere on impact.

 
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The birdnest crash/explosion sound annoyed me a bit so I turned that off.

I can't be arsed to do a "release" for a mod of that size so if you want it, you're welcome to it. =P

blocks.xml

<configs>
    <append xpath="/blocks/block[@name='cntBirdnest']">
        <property name="Material" value="Mcorn"/>
        <property name="MaxDamage" value="100"/>
    </append>
</configs>

 
Thanks so much for all the QOL mods Khaine! Big fan of your work~ I'm stockpiling the mods for when A21 stable hits so that I can jump into it for a good long save~ 

On another note though, does your Persistent Infection mod work for A21 as well? Ever since I started using it in A20, I've been loving the additional challenge of it~ 
Haven't tested it, but it might

TY for the A21 mod updates.  Big fan of your work!  Any chance you could make the 15 slot toolbelt 20 slots for full use of SHIFT + 1 through 0 ?  Also, add numbers to the Toolbelt slots?  I always seem to hit the wrong number and seeing numbers would greatly help.  For SHIFT + , you could use S1, S2, S3.....S0.
Probably not. It's a bit too big IMO.
 

Not sure if its possible but is there any way to get blood spilling mechanics that happen when running over zombies happen with regular melee and ranged combat? It'd be cool to see blood go everywhere on impact.
I'd have to look into it. I'm gonna guess it's an impact particle so i'd have to find the right one.
 

The birdnest crash/explosion sound annoyed me a bit so I turned that off.

I can't be arsed to do a "release" for a mod of that size so if you want it, you're welcome to it. =P

blocks.xml

<configs>
    <append xpath="/blocks/block[@name='cntBirdnest']">
        <property name="Material" value="Mcorn"/>
        <property name="MaxDamage" value="100"/>
    </append>
</configs>
Get to work with the big boys and then too lazy to make modlets now gazz? ;)

That's not a bad idea though. I may turn that into a modlet this weekend when I get 5 mins.

 
Good day Sir

You might want to check "Max Animals/Zombie & Claim Blocks Mod .... I've tried all setting above default 64 and not getting anything more than default and after b317 update ... I saw almost No wandering z's in game ... just the normal POI ones and I'm based in a big city.

Have a Great Weekend and Enjoy. The OldGamer😌

PS: Will be you be working on "Wandering Horde Frequency" in the near future or waiting until game goes Stable?

EDIT: I did install "Dangerous Cities" just a bit ago and it help the zombie loads in town ... still not sure why the Claim Block one did not work like it used to. But still would like to have wandering hordes in the game if possible, but stable is good also.

 
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On top of things like always I see.  Thanks for all of the advice and stuff over the years, I'll probably bug you in the discord about updating the modlets to whatever new format they require soon.  Though knowing you, you probably already show/explain it somewhere.

 
I'm sorry but looks like I'm the only one with an issue, I have a number over the top of a number where you select how many slots you want to lock, also you can not change the number of locked slots while you're in a storage box.

Not sure what is wrong with mine.

 
Good day Sir

You might want to check "Max Animals/Zombie & Claim Blocks Mod .... I've tried all setting above default 64 and not getting anything more than default and after b317 update ... I saw almost No wandering z's in game ... just the normal POI ones and I'm based in a big city.

Have a Great Weekend and Enjoy. The OldGamer😌

PS: Will be you be working on "Wandering Horde Frequency" in the near future or waiting until game goes Stable?
GamePref.MaxSpawnedAnimals = 75
GamePref.MaxSpawnedZombies = 100

That's from my log, so it seems to be working correctly. Wandering horde is going to take time.

I'm sorry but looks like I'm the only one with an issue, I have a number over the top of a number where you select how many slots you want to lock, also you can not change the number of locked slots while you're in a storage box.

Not sure what is wrong with mine.
Cannot reproduce. My guess is that it's the dukes display. I'll move it to the left side

-------------------------------------------------------------------------------------------

Ok...

Updated the Zombie Reach modlet for the new alpha as it didn't work correctly (it should now).
Moved the arrows and numbers for the lockable inventory slot mod to the left side of the backpack so the dukes counter can't get in the way

Both updates pushed.

 
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GamePref.MaxSpawnedAnimals = 75
GamePref.MaxSpawnedZombies = 100

That's from my log, so it seems to be working correctly. Wandering horde is going to take time.

Cannot reproduce. My guess is that it's the dukes display. I'll move it to the left side

-------------------------------------------------------------------------------------------

Ok...

Updated the Zombie Reach modlet for the new alpha as it didn't work correctly (it should now).
Moved the arrows and numbers for the lockable inventory slot mod to the left side of the backpack so the dukes counter can't get in the way

Both updates pushed.
This is what i see.

7days2die.png

EDIT

Ok i deleted the A21 mod and installed A20 and its all working now.

 
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Yeah, I can't reproduce that at all. The A21 one works fine for me. I moved it over to the left side though just in case dukes decide to overlap

 
Very nice. Didn´t expect this so fast. Thanks.

Just a quick question: Is it possible to have a modlet for not having to smelt materials in the forge? 
There is a mod I found that does this or at least claims to, haven't tested it. But what the files tells me is that they changed the forge to work like a workbench and you craft the items with resources in your inventory. https://www.nexusmods.com/7daystodie/mods/2932

Damn! You move fast! Only thing missing from my a21 modpack now is the ability to craft/repair from nearby containers...
There is a mod for this and for a21, haven't tested it yet so don't know if it works, though you can't use EAC with it as it changes core files. https://www.nexusmods.com/7daystodie/mods/2196

 
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