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Khaine's A21 Modlets! (Bigger backpacks, Lockable Slots, Behemoths, Random Wandering Hordes, etc)

I'll grab the updates, but surprising, the old mods are still working.

I did have to fiddle with another mod,  as you won't do the really really big backpack/storage.  😛

(steadmans old backpack size worked ok, but not the storage. seems the ID numbers changed.  bah.  11,13 for the major storage boxes/safes and it's good)

heh.

(even with a backpack that large, I STILL fill it up!)

lol.

 
Can you add visual numbers on the toolbar slots, please? Would make it a lot easier to access them, being 15 of them.
I'll look into it. I remember I did try before and the numbers just kinda faded into the toolbar. I'm bad with UI.
 

Thanks.  I found the video "7 Days to Die - How to Install Modlets Easy".   Recognize your voice from Neebs gaming!  

I'll second the mod to stop the nests and trash exploding.  I do break them afterwards, but the exploding is very non-immersive!
I'll look into it
 

Hi , can you make and this ?
A20_ServerSideVehicles
Not my mod, so no.

I think it's almost as easy, at least for the top right one.

I also like having the POI name but not the skulls. I just did a remove xpath for windowLocation, then an append with a modified version without the grid. Took a minute and seems to work. I didn't look at the pop up since I don't want that at all.


I think you can just remove the skulls in windows.xml
 

I'll grab the updates, but surprising, the old mods are still working.

I did have to fiddle with another mod,  as you won't do the really really big backpack/storage.  😛

(steadmans old backpack size worked ok, but not the storage. seems the ID numbers changed.  bah.  11,13 for the major storage boxes/safes and it's good)

heh.

(even with a backpack that large, I STILL fill it up!)

lol.
Yeah, some just worked but needed their modinfo.xml updating for the new standard.

 
Your wandering horde frequency mod, there's no link in the list. I mean I see the mod listed there but nada for a link. Didn't know if this was cause it was still being worked on or just missed. Figured I'd alert ya either way

 
If you look at his original post,  If the link is not working, that mod is not fixed for 21 yet.
I think the part that caused confusion is where he said 

"This is all the modlets that will work on A21. Basically it's all my A18/A19/A20 ones updated and adjusted as required."

To me that reads as saying "if listed, then available and working". You're saying that it means "once link is live, modlet is live".

Gotcha, simple enough difference in understanding. 

 
Your wandering horde frequency mod, there's no link in the list. I mean I see the mod listed there but nada for a link. Didn't know if this was cause it was still being worked on or just missed. Figured I'd alert ya either way
That one is VERY broken and gonna take time.

Anything without a link is not done yet. I left them up here to remind me to get them working because i'm stupid. ;)

 
That one is VERY broken and gonna take time.

Anything without a link is not done yet. I left them up here to remind me to get them working because i'm stupid. ;)
Thanks much for the clarity!

Well then I will eagerly await its fixing.

Personally, i hate Horde nights, its too predictable and..weird. I prefer to always play hard difficulty with your dangerous cities and massive random wandering hordes.

 
Hey Khaine I know you fixed the lockable inventory slots in DF to stay persistent when restarting the game but is it not fixed in the A21 version?

 
Thanks for getting these modlets up so fast great work.   

Another note seeing peoples comments on the poi titles and skull pop removable modlet. I hope you keep them as a modlet and not force use to not have them in Darkness Falls i kinda like them even thought i don't need them. Just would be nice to still have the option to keep them or not.

 
Thanks for getting these modlets up so fast great work.   

Another note seeing peoples comments on the poi titles and skull pop removable modlet. I hope you keep them as a modlet and not force use to not have them in Darkness Falls i kinda like them even thought i don't need them. Just would be nice to still have the option to keep them or not.
I'm likely getting rid of the in your face popup in DF as basically most of the discord don't like it.

But the box in the top right might be staying

 
I'm new to the lockable slots mod and I can't figure out how to actually choose and lock a slot in my backpack.  How does that work?  Thanks!

Never mind, figured it out (use the arrow keys on the backpack to choose how many slots you want to be locked).  Great mod!

 
Last edited by a moderator:
Ok...

Hornets - works but shaders are broken so it needs to be remade.
Behemoths - REALLY broken. They work fine until you blow a limb off.

 
Zombie Reach Adjustment
Error 
2023-06-14T18:05:05 26.688 WRN XML patch for "items.xml" from mod "ZombieReach" did not apply: <set xpath="/items/item[@name='meleeHandMaster']/effect_group/property[@class='Action0']/property[@name='Range']/@value"  (line 2 at pos 3

 
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