PC Alpha 21 Discussion Overflow

Uhm... same here. I am confused: Did they remove pots from the game? I thought you can still cook murky water into clear water? This is also no more possible?


By the time I reached the first town, I found something like 6-8 of them.  Two I ended up carrying to the city, and the rest I stored away in the various chests I laid down as I was going to the town.  As others suggested, residential POIs are more than likely to have cooking pots in them.   I prioritize residential POIs for food, cooking pots, and now cooking magazines whenever I start a new game during the first few days to get setup.

 
Where are all the pots? I don't see them anywhere. I can find food, mostly raw food and murky water. But no pots. With water filters at 1500 Dukes, it kind of makes clean water out of reach. 

I keep searching kitchens but not one pot. 
I second the taco truck suggestion. Unless they changed something, I think there is always one there (unless you're on a MP server and someone else snatched it). Also, as far as the filter goes, scrounging up 1500 dukes within the first couple days is pretty easy to do. You just have to be ok with selling off loot you otherwise would be accustomed to keeping. Keep any lead you loot and turn into junk turret ammo for extra cash.

EDIT: I just saw release notes that the pricing for junk turret ammo was adjusted to prevent exploits. Haven't seen what that adjustment is exactly yet, but it's probably safe to say they won't sell for as much as they used to. That being said, getting 1500 is still pretty easy.

 
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I just emptied my revolver into a Hawaiian guy's face and it didn't even slow him down. Then headshoted a woman zombie with the same result. 

Might as well been using a primitive bow. 

What happened to shoot'em in the head? 

 
I see. I did not know that the despawn time on animals was increased. Do you know how long it is now? 

Also, do you know if you can move Dew collectors? 

Thanks. 
I don’t think the times have been increased. Animal corpses have always hung around longer than zombie corpses. 
 

I think you can move the dew collectors but I’m not 100% sure. 

 
I ended up finding three pots. It makes a world of difference.  

These pots are a real bottleneck in the game. When you start, all you can find is murky water and a few cans of cheap food. Hunting is good but again, you need some way to cook it. No grills found. 

Lighting: Some issues with lighting during rain. It gets almost pitch dark when it rains, and you have a roof over your head. It doesn't even need walls. It can be an overhang like at a gas station and it gets nearly pitch black. I have brightness maxed out and I still have that effect. 

Player damage. Why is the player so fragile and weak? Weapons don't seem to do much of any damage. Sometimes they even seem to pull the zombie to you but never away. You would think a good spear thrust would knock a rotting corps down. 

Also you take so much damage. I was wearing scrap iron armor and got swiped by a passing zombie while riding a bike. Damage plus a bleed out. 

I mean come 'on. My avatar has armor on and still gets that much damage from a passing swipe? 

 
First alpha I actually dont post a completely new thread, as I haven't had the time or energy to extensively test/play...

1) eating and drinking feels weird now... why do we throw away the bottles and glasses?
Feels arbitrary.
2) I dont even know if this has always been the case... but the first zombie that hit me gave me an infection as well as a concussion.
That meant I had to effectively let something kill me so that I could go on playing again.
Why is there a safetynet for temperature, but not for statuses? Especially when you only just get your first stone weapons.
3) quests are still faaaaaar too rewarding at the beginning. Like... in the same time I would have to clear 5 pois just to keep up.
T1 and T2 quest need to give even less dukes and XP and give a smaller selection. 10 molotovs? That is incredibly powerful. So are 10 first aid on day 1.
To lessen the grind let us skip T1 and T2 quests on new traders... if we got them on another trader, straight up skip to T3.

Personal opinion: I dislike the difficulty display. It makes it feel even more gamy than it already felt.

Just watched an old 7d2d video of someone being stranded in the desert... it was creepy... and survivaly...
Now itsjust "loot as many houses and complete quests as you can".

Can't say enough about leveling... might comment on here again...
but the fact that I don't even open a new thread...
well I am kind of sad tbh...

 
I ended up finding three pots. It makes a world of difference.  

These pots are a real bottleneck in the game. When you start, all you can find is murky water and a few cans of cheap food. Hunting is good but again, you need some way to cook it. No grills found. 

Lighting: Some issues with lighting during rain. It gets almost pitch dark when it rains, and you have a roof over your head. It doesn't even need walls. It can be an overhang like at a gas station and it gets nearly pitch black. I have brightness maxed out and I still have that effect. 

Player damage. Why is the player so fragile and weak? Weapons don't seem to do much of any damage. Sometimes they even seem to pull the zombie to you but never away. You would think a good spear thrust would knock a rotting corps down. 

Also you take so much damage. I was wearing scrap iron armor and got swiped by a passing zombie while riding a bike. Damage plus a bleed out. 

I mean come 'on. My avatar has armor on and still gets that much damage from a passing swipe? 
Sounds like you should just turn down the difficulty until you are adjusted to the new networking. We are tuning it so you don't get hit from a crawler 10 feet away, but it won't get significantly easier. Tougher zeds are stronger now, maybe you need to look at the poi and biome difficulty. If you see a lot of skulls you aren't ready for it, go to the forest biome and level up and do the tier 1s and 2s until you get better gear or a higher level.

There seems to be some bugs with getting multiple crits from one hit or bleed has no cooldown we are looking into.

 
I think you can move the dew collectors but I’m not 100% sure. 
Yes, you can move it if it's in your land claim.

T1 and T2 quest need to give even less dukes and XP and give a smaller selection. 10 molotovs? That is incredibly powerful. So are 10 first aid on day 1.
I agree that the quest reward quantities are too high.  1500 wood?  10 water/first aid/molotovs/etc?  Resources like the wood I mentioned are especially way too high.  I think these should all be dropped by 60-80%.  And I'm saying that as someone who quests a LOT and likes having good rewards from the trader.

I don't like your suggestion about skipping tiers if you've completed them at a different trader, though.  As it is, I run through all the traders and their tier completions too quickly for what I'd like.  I'd even prefer to have a new set of tier completions to do at every trader and not just every unique trader.  After all, there really aren't X clones of Jen and the other traders around the map who you've done all these quests for.  They are represented using these 5 traders just to not have to make a bunch of different traders but each trader post should be treated as a unique trader even if it's represented by a trader you've already worked for.  Just my opinion as someone who enjoys questing.

 
Just wanted to chime in and say update is fantastic so far! Learn by reading is a system I wasn't super thrilled for at first, but it's been fun and I think is healthier for the game, same with all the water changes etc.

Only issue I still have that's made it across the last few alphas is that the int weapons are still in a weird spot compared to everything else. There's not Steel equivalent int melee weapon, like a Steel Baton, and there's no tier 0 and tier 3 int ranged weapon.  Like yeah, you can mix other attribute weapons with the robotic turrets, but the attribute  should still have it's own cohesive item set like every other attribute has

IMO the change would be fairly simple, just a steel baton that has the moveset of the pipe baton (because that moveset is freaking beautiful) and damage in the same realm as the other melee weapons but lower for balance reasons, and let it take stun baton and have the chance to stun. Late game is really weird on int where your melee options are either to chase them around like a benny hill skit with the stun baton, whacking them 50 times until they die because the stun baton does *less damage than the pipe baton* and FAR less than a steel club etc, or to just use a steel club which isn't even your on perk weapon

Likewise, ranged is missing both tier 0 and tier 3. Tier 0 could just be a blow pipe that shoots junk ammo, and tier 3 could just be something like a handheld junk turret that aimed for you or something, like a Soldier 76 ult from Overwatch. Int not having a late game weapon that you actually hold in your hands is a weird situation that in my last like 500 hours, has always ended up with me just using a shotgun in 99% of situations even though I really want to "be an int character"

Learn by Reading and the new systems help the other attributes, but Int still feels like this weird red headed step child attribute that has several different things going on at once that kind of ignore each other. Pipe Baton is super cool but gets out scaled hard and fast, and doesn't actually interact with the Junk sledge or stun baton so it's like . . .wut? And then Int doesn't even have a ranged option at all besides the junk turret which is neat but not competitive with the actual end game weapons. When I tested it in a20, two junk turrets would literally drain about 10,000  to 15,000 iron doing a tier 5 PoI, compared to an Autoshotgun using like 80 shotgun shells but then you find like 60+ while doing it. And the shotgun was far easier, faster, and safer lol

The drone can be used by all attributes and doesn't even interact with anything from the int line, so again it's like the pipe baton where it's neat but ???

My yearly rant about the Int tree needing a solid pass over by a dev who makes it a point to "play an int character" for a full run to see how janky it is aside, update is great lol

 
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Plus, a pure intellect player is the only build that can have two deployed, working turrets and a weapon being used by the player at the same time.  None of the other builds can do that.

As for trader rewards, I am just playing pure vanilla during experimental, but once I go to stable, I will be removing the rewards they give out.  I keep the dukes as is, but my approach has been they are paying you to do a job, but want you to spend those dukes on the items they have.  They are not going to hand out a Q6 M60 if they can get you to buy one instead.  I found that reduces the OP of the traders a bit, while keeping them as part of the game.

 
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So can the shotgun, obviously. And where does the shotgun "interact" with mining and cooking in the strength tree?


It interacts with the Strength attribute and every single point in Strength makes the shotgun better. The drone does not interact with the intellect attribute nor the Robotics perk line despite it being the "robotic drone"

Hence, the drone gets literally nothing from the Int tree, where as the Shotgun does get damage directly from the strength tree, as well as having a dedicated perk in the strength line

Plus, a pure intellect player is the only build that can have two deployed, working turrets and a weapon being used by the player at the same time.  None of the other builds can do that.


I mean yeah I covered that in my post in like the third sentence. The point is you should still just have an on attribute weapon for consistency and there's no reason why it shouldn't besides just that it doesn't have one. It obviously wouldn't have to have damage on par with the other tier 3's, but it should still have something you can hold in your hands for ranged combat to round out the attribute

Y'all also ignored the fact that int is also missing it's tier 0 pipe ranged weapon that the others get. There's no reason why it *should* be janky just for the sake of it. ATM it's honestly a noob trap where new players start the game and invest it not realizing you don't even have an early game weapon for the entire first week besides a single melee weapon

 
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Plus, a pure intellect player is the only build that can have two deployed, working turrets and a weapon being used by the player at the same time.  None of the other builds can do that.

As for trader rewards, I am just playing pure vanilla during experimental, but once I go to stable, I will be removing the rewards they give out.  I keep the dukes as is, but my approach has been they are paying you to do a job, but want you to spend those dukes on the items they have.  They are not going to hand out a Q6 M60 if they can get you to buy one instead.  I found that reduces the OP of the traders a bit, while keeping them as part of the game.


Wow! I love the sound of that trader change although I've gotten a bit addicted to the magazine bundle reward so it might sting when I rip off the bandage but I think I really need to rip off that bandage. Link me to that modlet when it's done!

Do you change Daring Adventurer to increase the Dukes reward or just leave it alone emasculated?

 
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I'm unsure if this is intentional or not, but my character got reset back to level 1 when I loaded up my A21 game after updating to b317. I wasn't very high, so it shouldn't be a big deal, and on the bright side I'm no longer 40% infected.

 
Ran into a issue with a Poi "Ma Baker & Sons Bakery" worded exactly like that. When you go down the basement though small elevator shaft you run into a vault door. On the right of the door there is a button you cannot use. I ratcheted my way through but no other button was present. To Another vault door which no button seems to be involved but I assume it was tied to the other one. This Poi needs some work.  It got fixed when I activated a quest to reset it. 

 
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Is it me or are the towns full of open spaces? A few parks are fun but there are fewer residential buildings as they seem to be replaced with lakes parks and fields. Also the 1st tier missions seem 90 percent to be passin gas stations. tried 4 world generations and had the same experience

 
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