PC Alpha 21 Dev Diary

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Unfortunately, like any game developer out there, the schedule is typically based on where they are located at.  Since they have to do some work today prior to mass release of the experimental, it is going to be based on where they are located at (US Central Time).  If it was based in Europe, you would probably be getting it in your afternoon while the US would be getting it in the morning.
Yeah makes sense, but like if it's released at early-mid afternoon, it allows EU ppl couple of hours of testing :)
That's something some American studios forget to think about sometimes, and they release their game/update at arround 5-6-7 p.m (CST for exemple) and miss most of the European market

 
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If you stay in the forest biome and don’t take trader and quest related perks and don’t spam quests you should be able to craft much of your gear. You’ll still get lucky finds that exceed what you can craft but it’s a much better balance compared to A20. 
 

If you perk up in trader and quest skills and go to tougher biomes and rush to tier 4+ quests then the rewards you get and loot you find may often exceed what you can craft. 


On both Wayward Eko's and Guns, Nerds, and Steel's multiplayer streams, they were getting quality 3 and 4 end-game loot (comp xbows, steel clubs, etc.) as quest rewards before day 7.  Granted, they were playing efficiently, but that needs serious balancing.

 
It’s never released before noon so you can take a nap for about 4 hours before checking. 


But noon Central is less than 2 hours away

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Should the game be balanced for them?
The same could be said about any non standard, not perfectly min/maxed, disorganized or haphazard playstyle because we know that all 7 days players are letter perfect gaming pros or will be if only they stick with it long enough? This isn't Elden Ring and most of the people that play it are casual, so yes it would be a good idea to accommodate the broadest number of players as possible so long as it doesn't affect other players negatively or are exploitable to bypass progression. You want everyone to have the best experience possible, right?

 

Tools really are a bad example because it **really** doesn't matter who learns to craft them.
 Interesting that you'd take that position on tools. The reason why tools are unique is because you need to be able to craft them as soon as possible because every minute you have to wait is experience lost when you rely on that tool to get your experience. That isn't true for any other crafting task.
 

Xp and xp sharing has nothing to do with the topic of magazines and crafting progression.
But it has everything to do with it. If you're not questing you're relying on shared exp and/or what you can get from resource gathering to be able to progress your resource gathering perks, for example, and since your rate of exp gain is intrinsically linked to how much damage that tool does...

Right now gathering exp seems to be the same as it was when you could find that iron axe or pick in the trunk of a car before you even made it to your first trader, and could level up your tool crafting the same time you leveled your resource gathering and seems to be geared towards those conditions which have obviously changed.

while you don't need lead or brass this early in the game.
Except that they sell at the trader, sure.

 
It’s never released before noon so you can take a nap for about 4 hours before checking. 


As long as it does not get delayed for another week everythin is OK 🙂

(because this would nullify my week of instant holidays I took after reading the release date 😉 )

 
You need a pot to boil water so no hands needed.  Where the jar comes from that you put the water into once boiled, that's a mystery.  ;)
Could be worse. We could be using Genuine Dehydrated Water(tm), "Just Add Air."

And now I am nostalgic for the Space Quest games.

 
Could be worse. We could be using Genuine Dehydrated Water(tm), "Just Add Air."

And now I am nostalgic for the Space Quest games.
I love those games!  I played SQ3 back near when it was released and before you had any real access to online walkthroughs and help and without an instruction manual so I had to learn all the text commands through trial and error and figure out how to get through the game on my own.  That was a challenge but it was a great thing when I completed it.  I was probably about 13 at the time.  :)

I keep thinking about grabbing the set off Steam when it has the 75% off sales on it but haven't yet.

 
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