RipClaw
Well-known member
Will be interesting to see how much damage my landings do to the gyrocopter. They are sometimes a bit rough.Repair Kits will be a secondary fuel for your vehicles depending on where and how well you drive them...
Will be interesting to see how much damage my landings do to the gyrocopter. They are sometimes a bit rough.Repair Kits will be a secondary fuel for your vehicles depending on where and how well you drive them...
Why?I agree with you about item degradation. I think it is needed badly. However, it seems to be a polarizing issue with as many people for it as are against it. Probably best left as a mod.
Why?
I do not see what it adds to the game since the loot is so varied, there are a ton of things that I loot and will never use simply because there is so much stuff that is outside your chosen perk trees.
I prefer the variety over the idea that I need to find the same thing over and over again, particularly when there is a random element involved AND I am required to find my top their loot rather than craft it. For degradation to be added in I think such things would have to be removed.
What added feel is gained from looking for your tenth pick that game?
Except you can't craft tier 6, which leaves you stuck on tier 5 most of the game except when you find a tier 6 and then only until it needs repaired one time.1) It would add more significance to looting and crafting. Without degradation, if you find a purple pick axe, you never have to craft or find another for the whole playthrough of that game. In fact, finding another one is depressing since you already have one and that find could've been something you don't yet have. Why ever craft a pick-axe if you already found a better one than you were able to craft? With degradation, eventually that pickaxe would be used up and disappear and then you would need to craft yourself a new one. If you were to find another one then that would be rewarding since you needed one.
So what? What’s wrong with tier 5? Tier 6 is supposed to be legendary so you should be playing most of the game at tier 5 with rare tier 6 gear to supplement. I can’t think of a single activity in the game that can’t be handled adequately with tier 5 gear. Tier 6 is way too common imo and degradation would help with that if they aren’t going to nerf Tier 6 availability.Except you can't craft tier 6, which leaves you stuck on tier 5 most of the game except when you find a tier 6 and then only until it needs repaired one time.
How do you make that leap? Random stats can work just fine with degradation. And who said that an item would break after a day? That is what balancing is about but nobody who is for degradation wants to go from infinity to a day. We just don’t want infinity.And, like I mentioned, if you're going to degrade items, there's no value in having random stats on items because there's no value in trying to get a better stat item if it's just going to degrade and become useless in a day or so anyhow.
*IF* tier 6 were actually legendary - and that, to me, would imply something better than 1 mod slot that I rarely use except on the auger or drone and slightly better stats - then I'd agree. But at the moment, it's just the next level of upgrade.So what? What’s wrong with tier 5? Tier 6 is supposed to be legendary so you should be playing most of the game at tier 5 with rare tier 6 gear to supplement. I can’t think of a single activity in the game that can’t be handled adequately with tier 5 gear. Tier 6 is way too common imo and degradation would help with that if they aren’t going to nerf Tier 6 availability.
How do you make that leap? Random stats can work just fine with degradation. And who said that an item would break after a day? That is what balancing is about but nobody who is for degradation wants to go from infinity to a day. We just don’t want infinity.
There’s no need for exaggeration. There’s no danger the status quo on this issue is going to change. I’ve argued this with Madmole and he is firmly on your side.![]()
I disagree that it would add anything to looting. For me, it would remove looting altogether. There would be zero reasons to go looting for a tool rather than simply crafting it as whatever I found would not be anymore useful than a crafted item and a crafted item is FAR faster to acquire. By orders of magnitude.1) It would add more significance to looting and crafting. Without degradation, if you find a purple pick axe, you never have to craft or find another for the whole playthrough of that game. In fact, finding another one is depressing since you already have one and that find could've been something you don't yet have. Why ever craft a pick-axe if you already found a better one than you were able to craft? With degradation, eventually that pickaxe would be used up and disappear and then you would need to craft yourself a new one. If you were to find another one then that would be rewarding since you needed one.
Meh, this is certainly true but I use these mods now anyway so no real change there. It would have more meaning if there were a lot more variety in mods. As it stands now, most of my mods are in place simply because they raise the damage values. There are very few mods that provide functionality that is actually meaningful past the incremental damage output.2) It would make mods that add durability have actual relevance. Who cares about the current diamond edge mod that adds durability to your item when it is infinitely repairable? Instead of actually adding to the longevity of the item, it simply reduces the frequency with which you need to repair it which is meaningless because repairing is such an insignificant mechanic itself.
Not really. Crafting would fill that hole almost immediately and the loot levels make that pretty much irrelevant anyway.3) It would increase the situations in which the player must make do without. These situations add variety to gameplay. One of the staples of survival games is that you must often try to survive without the perfect set of tools and you need to get creative in how to overcome the threats with whatever you have on hand-- or use inferior items until you can replace them with high-quality items. Without degradation those situations are often never seen in the game.
I do not really care for spoilage either to be honest. It is in Empyrion and The Forest but I pay, essentially, zero attention to spoilage in those games. I have never played a game where spoilage was a factor that added anything.4) It would make first-day or first-week super lucky finds be amazing but not balance-breaking since they wouldn't last for the entire rest of the playthrough. TFP could even increase the chance of finding a rare epic item on day one since it wouldn't stick around forever.
Those are four big reasons I can think of that appeal to me and why I think degradation is needed but like I said, some people just hate losing stuff they have and those reasons above are not enough to overcome their distaste of non-permanence. But I'd be happy with permanent degradation as a mod and not part of the base game.
In addition to the above for item degradation, food spoilage would also add many new dimensions that are a lot of fun (for some) and I would love for that to have been something they wanted for this game.
I disagree that it would add anything to looting. For me, it would remove looting altogether. There would be zero reasons to go looting for a tool rather than simply crafting it as whatever I found would not be anymore useful than a crafted item and a crafted item is FAR faster to acquire. By orders of magnitude.
As it stands now I loot for specific items all the time.
Meh, this is certainly true but I use these mods now anyway so no real change there. It would have more meaning if there were a lot more variety in mods. As it stands now, most of my mods are in place simply because they raise the damage values. There are very few mods that provide functionality that is actually meaningful past the incremental damage output.
Guns have a little more variance here but durability mods do not apply there.
Not really. Crafting would fill that hole almost immediately and the loot levels make that pretty much irrelevant anyway.
I do not really care for spoilage wither to be honest. It is in Empyrion and The Forest but I pay, essentially, zero attention to spoilage in those game. I have never played a game where spoilage was a factor that added anything.
I think there is a key difference in how we view the progression of a game. It seems to me that you want something more pervasive where survival means having to constantly deal with the challenges of scarcity in some form or another. I prefer having a lot of holes early on and then progressing past each one of those barriers rather than having to return to them.
I've already acknowledged that item degradation will have to be modded in. I'm not arguing for its inclusion in the base game, I'm answering the question of why I would want it. I have modded repair kits out and I've also just played where I don't use them. I'm fine with that-- but when someone asks me why I like item degradation or how I think the game needs it then I answer.Why not just get rid of repair kits if you want item degradation? Mod them right out.
Omg Roland noticed me lol!I've already acknowledged that item degradation will have to be modded in. I'm not arguing for its inclusion in the base game, I'm answering the question of why I would want it. I have modded repair kits out and I've also just played where I don't use them. I'm fine with that-- but when someone asks me why I like item degradation or how I think the game needs it then I answer.
Am I allowed to point out that for a long time (don't know if it's true anymore) the most downloaded Minecraft mod was Tinker's Construct, which adds tools that don't permanently break and are fairly easily repairable?It works fine in Minecraft. I think it could work just fine in this game. I've done it voluntarily by scrapping broken gear instead of repairing and I felt that it was a little to fast but not too bad at all. But that's neither here nor there. It isn't going to happen except through mods or personal choice.
Am I allowed to point out that for a long time (don't know if it's true anymore) the most downloaded Minecraft mod was Tinker's Construct, which adds tools that don't permanently break and are fairly easily repairable?
Well, that first part might have been a bit facetious. Probably should have added a smiley or something.Of course you are and it doesn't surprise me in the least. As I said, this is a polarizing topic. I have no doubt at least 50% of the Minecraft player base disliked the degrading weapons and whoever could did download a mod to change that. It doesn't change the fact that as a game feature degradation works well and adds gameplay value. What it does show is that many people don't enjoy that feature.
One of the mistakes a lot of people make is equating a feature they don't care for as an objectively bad feature. A feature can be good and well designed and also be disliked. I don't care for LBD as a feature but I acknowledge that it is a good feature that works well in a lot of games and is a valid and effective design.
Well, that first part might have been a bit facetious. Probably should have added a smiley or something.
From what I've seen, the stamina reduction for tool use will be rolled into Miner 69er, in the same way the reduction for using a particular weapon skill is included in the weapon skills. You're probably actually better off in A21 if all you were taking Sex Rex for was tool use, as you will presumably being putting points in Miner 69er anyway.(I conceptually hate the stamina changes in A21 because I normally don't spec into weapons until late game, so the stamina buffs being tied to weapons is awful for me.)
No, I was making a joke. What with the people complaining about being insulted and what not lately.Are you looking for something to be insulted by? That's a bit of a stretch there.
Sure, but I still have to use weapons (and I primarily use melee weapons outside of horde night.) So I'm going to have to spec into a weapon to get the stamina reduction with it, whereas in A20, I'd get the stamina reduction for everything by speccing into Sex Rex.From what I've seen, the stamina reduction for tool use will be rolled into Miner 69er, in the same way the reduction for using a particular weapon skill is included in the weapon skills. You're probably actually better off in A21 if all you were taking Sex Rex for was tool use, as you will presumably being putting points in Miner 69er anyway.
Can you give me some examples where it worked well? Any games I have seen it in, it was nothing but a grind. As I mentioned in another thread (or maybe earlier in this one), my first LBD game was Morrowind back when it was released. I loved the LBD design for a couple of hours and then it became nothing but a chore as I was constantly jumping wherever I went to level up that skill and the same for other skills. It made it so I had to do a ton of stuff I didn't necessarily want to do just so I could be good at doing things. Abstracting it into skills or perks that suggest you have spent enough time to get better without having to grind a skill just works better for me. I love the concept of LBD but just have never seen a game that could make it actually work well without just being a chore or a grind. If you have any examples, I would love to check them out. I would be very interested in seeing LBD really work in a game because it is such a great idea if it doesn't end up being a grind. And just in case it isn't clear, I am serious in this question. No sarcasm intended. I really would like to see a game it works well in.I don't care for LBD as a feature but I acknowledge that it is a good feature that works well in a lot of games and is a valid and effective design.
They were referring to their own comment, not the one they quoted.Are you looking for something to be insulted by? That's a bit of a stretch there.
Well... this is partially true. If you aren't putting points into Sex Rex, then you have those points to put somewhere else, like into a weapon without any loss. However, if the weapon is in a stat you aren't already using, then it does require some extra points for that stat. That said, using a weapon without points in the stat is pretty sub-optimal, so probably isn't the best idea to begin with. Even in A20, you'd have been better off using something from the stamina branch if you aren't putting points into other branches. You'd do more damage that way. So yes, some more points if you aren't already putting points into the stat that has the weapon to want to use but the points from Sex Rex are available to put into a weapon so you'd get the stamina bonus for that.No, I was making a joke. What with the people complaining about being insulted and what not lately.
Sure, but I still have to use weapons (and I primarily use melee weapons outside of horde night.) So I'm going to have to spec into a weapon to get the stamina reduction with it, whereas in A20, I'd get the stamina reduction for everything by speccing into Sex Rex.
It also means I'm almost certainly going to only play clubs most of the time, since I hate sledgehammers (I've always hated slow swinging weapons in basically every game) and I don't want to have to branch out into another stat for a weapon unless I want something else from that tree.
Wizardry 7 & 8. In those games you couldn't get points by doing without there being some risk of failure (like @%$#ing off the NPC you were repeatedly charming if you failed, or setting off the trap you were repeatedly almost disabling.) And you also got a handful of points every level up to distribute how you wished.Can you give me some examples where it worked well? Any games I have seen it in, it was nothing but a grind. As I mentioned in another thread (or maybe earlier in this one), my first LBD game was Morrowind back when it was released. I loved the LBD design for a couple of hours and then it became nothing but a chore as I was constantly jumping wherever I went to level up that skill and the same for other skills. It made it so I had to do a ton of stuff I didn't necessarily want to do just so I could be good at doing things. Abstracting it into skills or perks that suggest you have spent enough time to get better without having to grind a skill just works better for me. I love the concept of LBD but just have never seen a game that could make it actually work well without just being a chore or a grind. If you have any examples, I would love to check them out. I would be very interested in seeing LBD really work in a game because it is such a great idea if it doesn't end up being a grind. And just in case it isn't clear, I am serious in this question. No sarcasm intended. I really would like to see a game it works well in.
AyeThey were referring to their own comment, not the one they quoted.
I suppose I hadn't thought about the points I wouldn't be putting into Sex Rex. I guess I'll just dump those in clubs. Thanks!Well... this is partially true. If you aren't putting points into Sex Rex, then you have those points to put somewhere else, like into a weapon without any loss. However, if the weapon is in a stat you aren't already using, then it does require some extra points for that stat. That said, using a weapon without points in the stat is pretty sub-optimal, so probably isn't the best idea to begin with. Even in A20, you'd have been better off using something from the stamina branch if you aren't putting points into other branches. You'd do more damage that way. So yes, some more points if you aren't already putting points into the stat that has the weapon to want to use but the points from Sex Rex are available to put into a weapon so you'd get the stamina bonus for that.