PC Alpha 21 Discussion Overflow

nooooo, I can't wait for gold, since after gold they can produce a DLC with content. I so miss new content as opposed to streamlining things and would happily pay for a DLC with more building stuff, more weapons, more zombies and such! 
You may give the dlcs called mods a chance. ^^

 
You may give the dlcs called mods a chance. ^^


I always prefer a gerat vanilla experience. makes it easier to connect with others and everyone's talking about the same game. Mods are great, for sure, but "official mods" like DLCs are the icing on the cake for me. 

 
@Riamus I would agree with you on other games selling a bunch after going gold. But we do have at least 10 years of early access when this game goes gold. (We can assume that this won´t happen before November) Raft, The Forest, ARK, those games surely got a big push in sales after going gold. But here i actually doubt it due to the long phase of early access.

Most people either already got it and played it or bought it on sale and wait for release to play it.

Speaking of 10 years, i can already see the S-storm on the steam forums in November when it hits the 10 years. That´s gonna be fun..

 
hi,could we forget the tedious updates of A21 and focus on another interesting thing?I mean the darkness should be the real darkness. Don't leave an option which allows players to adjust their brightness. That is definitely a failure for a horror game. Leave a variety of lighting tools and tell players to take them up when night falls. As for night, we need a real night, when sometimes we can see moonlight and feel good, but mostly players are surrounded by frightening darkness, hawling winds and fringing rains.This is doom day, not game day. Isn't it the very thing Fun Pimp should update.? Everyone is working hard on how to improve the structure or framework to ensure a safe landing for a space shuttle, but why not add a parachute to its tail?
I'm not sure if these changes will ever be added to the main game, but you can get what you want with two modifications.
Here is the topic on the forum:



Here is the name of the modifications you need:

image.png
This is how dark nights with a mod look like:
 


Spoiler



 
Last edited by a moderator:
1 hour ago, mstdv inc said:
I'm not sure if these changes will ever be added to the main game, but you can get what you want with two modifications.
Here is the topic on the forum:



Here is the name of the modifications you need:

View attachment 27951
This is how dark nights with a mod look like:
 



  Reveal hidden contents

Many thanks for your tips. I really love these modifications of this kind. Yeah, that is just doom day I'm expecting.

 
Ok, particle effects +- 5 lines of code, give or take.

All of these features are natively supported by unity engine, it's not like they have to access PhysX core in C++ and bind to event which triggers on hit, they can just override the function inside unity and BAM it is working.

Balancing pass is something that can be done post feature pass, in my company we do it this way because it speeds up development iterations for us.
(If you balance a feature, rework it, and rebalance it again, you can understand that the first balancing iteration was pointless)

slowing development iteration intentionaly.
Perhaps TFP should hire you for 1 month and give you a task that you will have to complete within the specified time frame. What do you say if you don't have enough time? You will name objective reasons. In response, you will be informed that you deliberately slowed down the task.

 
Ok, particle effects +- 5 lines of code, give or take.

All of these features are natively supported by unity engine, it's not like they have to access PhysX core in C++ and bind to event which triggers on hit, they can just override the function inside unity and BAM it is working.

Balancing pass is something that can be done post feature pass, in my company we do it this way because it speeds up development iterations for us.
(If you balance a feature, rework it, and rebalance it again, you can understand that the first balancing iteration was pointless)

slowing development iteration intentionaly.

EDIT: It feels like nothing has been done other than the landscape, water physics, optimization of word destruction (async collision cooking?), some balances etc. Maybe it's the later features that are expected to be released the later alpha (overlap). Still I think more could be done. Maybe coders were blocked with the new art coming in the game (support)? Either way I think over a year there could be many other features done, I managed to code a vehicle Physics system with suspension, dynamic damage (almost wreckfest like) and animated interiors just in 1 year (+ racing events + vehicle customization support + saving system etc etc (Unreal Engine, pure C++)). Considering the team has like +- 3 code guys? I think there could be just a tiny bit more, considering it way a YEAR.
You managed nothing. You only write down narcistic fantasies. Nobody wants to hear them, so just stop.

 
Ok, particle effects +- 5 lines of code, give or take.
Now you’re just trolling especially given that your premise is that faatal spent a year and a half doing this one thing. That is a false premise  to begin with. I think you’re trying to set yourself up as some kind of an expert so you can gaslight and troll the community. But it is clear that your perspective is quite off from reality. For example, you assumed that the same people working on 7 Days were splitting their time to work on another project. Also, your perception of the work done in the game is surprisingly superficial and surface level only. Again, you assume that since you aren’t from the USA it would be too difficult to hire you when the team has several people from a variety of countries and native languages already
 

It all cast doubt in my mind that you actually know what you’re talking about. 

 
8 minutes ago, Cr0wst0rm said:

I very well know what I am talking about.
 

Nothing established here. Some random youtube vids dont say 1) you did this 2) all by yourself 3) within a year. 4) in existing code from another developer from years ago

And you dont give a @%$# about the game. That we have established. You only take @%$#s on what has been done while you have NO clue what has been done. All you do is make assumptions about the work that has been done and then come with narcistic fantasies that you would have done better and faster. Just stop man. Nobody believes you.

 
Again, you show a huge disconnect between your belief and reality. We do not ban people because we don’t like what they say. Perhaps you are sincere in your comments and not purposely trying to troll. In that case you are just completely off. You are drawing upon your own experience and it doesn’t look like it applies very well. 
 

At any rate, you are quite mistaken in the assumptions you are making regardless of your background.

 
nooooo, I can't wait for gold, since after gold they can produce a DLC with content. I so miss new content as opposed to streamlining things and would happily pay for a DLC with more building stuff, more weapons, more zombies and such! 
Well, more weapons and zombies are unlikely to happen, though not entirely off the table before gold.  However, "more building stuff" is coming in A21.  We are getting around a 50% increase in block shapes (just under 700 new shapes from what was around 1300 in A20).  So you're definitely getting more building stuff.  Whether or not you like what you get is something you'll have to wait and see, of course.  I know some people didn't like the majority of the new shapes that came last time, so we'll see.  But I know that the vast numbers of new doors and windows excites me for building my bases.  Also having pictures on the walls that you'd expect to see instead of only posters will really make a difference.  So much improvement for building in A21, imo.

Most people either already got it and played it or bought it on sale and wait for release to play it.
Not necessarily.  Many people aren't going to spend money on something that they don't know will be any good once it goes gold.  I rarely buy an early access game unless someone can give me a good reason to think I'll enjoy it, which was the case with this game.  But otherwise I will wait until it's officially released and then check reviews following the official release to see if it'll be worth buying.  Whether or not I fit into the majority or minority group of people, I don't know.  Either way, I think sales will still be significant post-gold, regardless how many already have the game.  Let's say 100,000 people have the game after almost 10 years of early access.  If even 1/10 of that number buy the game after it goes gold, that's still a lot of sales.  And I'm pretty sure we'll be talking larger numbers than that.

Either way, we are both guessing based on our beliefs and there's no guarantee which way will be correct or if it'll be somewhere in between.  However, I think it would be accurate to say that TFP expects to have good sales after the game is released as gold.

 
Not necessarily.  Many people aren't going to spend money on something that they don't know will be any good once it goes gold.  I rarely buy an early access game unless someone can give me a good reason to think I'll enjoy it, which was the case with this game.  But otherwise I will wait until it's officially released and then check reviews following the official release to see if it'll be worth buying.  Whether or not I fit into the majority or minority group of people, I don't know.  Either way, I think sales will still be significant post-gold, regardless how many already have the game.  Let's say 100,000 people have the game after almost 10 years of early access.  If even 1/10 of that number buy the game after it goes gold, that's still a lot of sales.  And I'm pretty sure we'll be talking larger numbers than that.

Either way, we are both guessing based on our beliefs and there's no guarantee which way will be correct or if it'll be somewhere in between.  However, I think it would be accurate to say that TFP expects to have good sales after the game is released as gold.


They passed 100,000 a long time ago, 1 million by 2015. The last official figure I've seen is 15 million. I do expect there to be a respectable number of sales after gold but I do wonder if most people who would be interested already have it, and most new sales will be from people new to gaming.

 
Choose 
3,4 🤔
10,11 🙃
17,18  :juggle:
24,25  :drum:
You have a 24% chance to guess the date.
(I left a 4% chance that it's not June. :ranger: )


This is unfair because you have biased the decision making by including emoticons. My heart wants 3,4, . My mind says its more likely 27,18 ; but boy howdy do I want to support 24,25 just giving his all on those drums. 

 
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