PC Alpha 21 Dev Diary

Status
Not open for further replies.
@faatal

Could you explain this to me? One thing I noticed about 7 Days is the fact that turning the graphics down usually doesn't have an impact on performance on high loads such as lots of zombies or uniquely place bocks placed by the player or removed. Matter of fact, my GPU would be more utilized by the game under less stress (less blocks and zombies) which would yield more frames despite the graphical setting I was at. So what I assume is the rendering loop is the same as the game loop for calculations? So the game won't render until its done calculating all the blocks and zombies? Cause it doesn't matter how much I turn down the graphics or how low resolution I make the game. After reaching 40 zombies or destroying and placing lots of blocks. I would get a performance decrease despite the graphics settings being high or low. Or it would be very minimal that it would not make a difference. Also the game seems to do fine with 30 zombies, but anymore zombies give exponentially less performance in frames, and some zombies would not respond to the player as if there is a hard limit. So is all the zombie pathing calculated separately or together? And if all these cases previously shown has something to do with how the game was initially made, how hard would it be to rework how pathing is calculated and how the game loop works. I don't know how your games works fully and I could be wrong, I don't know much about unity or use unity. So take this with salt because the point I'm trying to get is the less hardware your game needs to run, the more people can play it, but that also includes the ability for the game to utilize all of the processing power of the hardware.

 
Last edited by a moderator:
The vending machines have an updated model now.

Really appreciating that TFP has been more consistent with putting out art asset updates.




FrtO2D8XoAAbWGb


 
The official twitter was quiet for a good while, now suddenly we get new images of 3 assets within a week... fingers crossed that means we are close to Alpha 21!

 
Can I ask a question about bulletproof glass?

Now when I use bulletproof glass to build a greenhouse on the top floor to grow my plants, there are no suitable bulletproof glass blocks to use in the corners of the roof, which makes me have to use others of the blocks to build the corners, or even the whole pillars, and it makes the greenhouse weird.
In short, can I see the bulletproof glass blocks that can be used in the corners of the roof in A21?

 
2 hours ago, Arma Rex said:

The vending machines have an updated model now.

Really appreciating that TFP has been more consistent with putting out art asset updates.



The fact that they made sure to include the names of their existing candy and food items is a major attention-to-detail +1. Absolutely love it, I applaud the Fun Pimps for that small but, imo, significant thing.

 
The official twitter was quiet for a good while, now suddenly we get new images of 3 assets within a week... fingers crossed that means we are close to Alpha 21!
I suppose that the bugs have become much less and they have the time and opportunity to finally revive twitter and warm up the forum a little) and yes, I think that Alpha 21 has become much closer) Let's cross everything we have .. not just fingers)

 
It could just the settings who ever took the screen shot on but I see new rock piles in front and truck tyres as well lying in the grass. There is also something in middle of right of the camp that seems to be protected by both razer wire/electric fencing hard to tell pixels to much on my phone. Greyish white a few blocks tall.

New concrete barriers, sandbags, backhoe, something in the doorway of the tent far right hand side, truck, barb wire, shaping up to be a great update
I will predict that A21 comes out in August

 
I suppose that the bugs have become much less and they have the time and opportunity to finally revive twitter and warm up the forum a little) and yes, I think that Alpha 21 has become much closer) Let's cross everything we have .. not just fingers)
The person who manages their Twitter doesn't fix bugs. The two things are unrelated. 

 
The fact that they made sure to include the names of their existing candy and food items is a major attention-to-detail +1. Absolutely love it, I applaud the Fun Pimps for that small but, imo, significant thing.
... Why couldn't they pay attention to the detail of the buttons?

 
Status
Not open for further replies.
Back
Top