A little heads up on the next version (unknown when it'll be ready and released):
Road generation speeds increased significantly. Still being worked on and may change, but at the moment, I am generating side roads with 150 POI on an 8k map in about 32 minutes and completing an 8k map with 22 towns and 150 POI in about 45 minutes start to finish compared to what used to take about 1.5 hours for about 100 POI on an 8k map in earlier versions. So at least twice as fast. I think this will make all of you very happy as it will save you a ton of time. **Note that this is on a map without needing any bridges. Bridges still take a very long time, but that should change once they are fixed.
Bridges are being worked on and will hopefully be fixed for the next version.
You will be able to place biomes within a height range anywhere you want on the map, which lets you do things like use a noise biome with snow on mountaintops or have different mountaintops with different biomes or different biomes in different parts of the map (rectangle-based areas). It'll give you a lot more freedom in your biomes.
An Interrupt button has been added that allows you to stop generation after the current command finishes and then either continue, skip, or stop just like if an interrupt was set there. This will let you stop generation if you want to without having to wait until you reach an interrupt that you had set up.
Ability to make certain POI spawn before others. Spawns are based on total number on the map and the POI with the least copies on the map will always spawn next unless it has a spawn cap that has been reached. This priority setting will be a tiebreaker if multiple POI have the same number of copies already on the map and are currently the least number on the map.
Ability to control where towns can be placed.
Statistics on your map preview showing many details about the map.
Changes to the gateway tile generation will give you more variety, especially if you have custom gateway tiles in addition to vanilla.
Just a few of the things you'll see in the next version.
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Also, just a note on traders Bob and Hugh who do not show up right now. The issue is related to rotation. Pille said that if you were to edit the gateway tile so that the trader spot was square, it would appear in Teragon maps. I may try looking at this myself, but I have little practice with POI editing, so not sure how well that'll work. But if anyone else wants to try their hand at it, that's how you'd fix it. This *will* be fixed in Teragon, but right now other things are taking a higher priority. If anyone tries editing it and gets it working, maybe you can share the edited (custom) gateway tiles here for people to use in the meantime.