Jost Amman
Well-known member
Yes, they did!Have you guys started the MF counter for A21 yet? Soon, maybe?
Spoiler
Yes, they did!Have you guys started the MF counter for A21 yet? Soon, maybe?
It's how many Mother @%$#ing bugs are left to fix before release... :heh:What’s an MF counter?
I think it's more of a combination of both. If he were to change the way he plays, it would probably be just as damaging to his channel.I agree with that. Plus, if you think about it here we have a content creator who feels that his audience is more loyal to the game than to him
Same thing. :heh:It's how many Mother @%$#ing bugs are left to fix before release... :heh:
Joke. No, actually it means Must Fix bugs. :madgrin:
Been said many times. There will not be zombie children.All drama aside now ...What about Zombie Cows or Zombies teens/children?
I am from the generation where you got a game when it was finished. I think I may be one of them there boomers.
Hidden away I have fancy boxes which contain floppy disks (3.5 and 5.25) and manuals about how to install and play the game.
I recall the pain of having to insert disks to continue in game.
Yes, and the tech support resolution for everything was "pick it up and shake it". Well, everything except for "how do I save a document?"Wasn't the first computer game for Boomers the Etch A Sketch?![]()
Sculpting something like this previously would take me much longer.
Hey, now. I had that.That also falls under Generation X.
Wasn't the first computer game for Boomers the Etch A Sketch?![]()
This would be nice to have fixed. I've encountered it a few times myself. Hard to get out of if you fall into it.A good example is a hole in terrain bug I have when quest resetting some POIs. I've looked at it before and why it happens is unknown, which means it could take a day or a week or more. There is no way to know, only guess.
First portion of us Millennials (early 1980's) as well. G.I. Joe. on a Commodore 64 with a small old tricolor crt tv for the monitor (bumped the channel knob and got cussed at for several hours when my Dad went to play). At least for 5 1/4" disks. 3.5" disks with hard drive space under 5kB and actual monitors. EGA to VGA graphics transition with games supporting multiple graphics types (CGA, EGA, VGA and monochrome). Stereo audio being a huge thing.That also falls under Generation X.
It would be more like Spacewar or after that, Pong.
Lol. I used to love text adventures and played a lot of M.U.D.s as well as telnet games through a couple of BBS. But those were all into the 90s. Before that, it was mostly console (C64, Atari 2600, NES) and some Apple II at school. Got into programming in 5th grade on an Apple IIGS.I loved SpaceWar. I was thinking of the text-based Star Trek game that I think played on a PDP-11:
quadrant 3/1
. . . . . . . . condition GREEN
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . * . torpedoes 10
* . . . . . . * energy 1815
. . . . . . . . shields 1000
. . -E- . * . . . klingons 17
command:
(Text borrowed from Wikipedia; there's no way I would have remembered all of it.)
When you fired torpedoes you had to calculate the slope of the line and enter that into your targeting computer.
I was also thinking of the Colossal Cave Adventure. I installed that a couple of months back on a target virtual machine for students to find when scanning a network. Some of the student responses were pretty funny. They're used to getting back headers from web servers, etc. Instead they got back something like "You are standing at the end of a road before a small brick building." Some them connected via telnet and included a couple of pages of playing the game in their lab reports.
Anyways, I played those and I'm Gen X.
I'm from the same generation. You need to remember one thing. Back then when the games were finished, some of them weren't really finished. Lots of bugs went unrepaired because games couldn't get updates the way they can nowadays unless you bought a new version at the store. With that being said, I think (most) games from that generation had more thorough testing done because of that limitation. My biggest issue with many developers today (The fun pimps excluded) milk customers with dlc. This was never a thing in the 70s 80s and 90s. Dlc should be only for one thing, to keep a game alive without creating a whole new game. Nowadays company's release paid dlc on the same day as the game. The whole standard, gold, platinum is another example of milking. Just give us the game for crying out loud, the whole game.... Thank you Fun Pimps for being such great Devs. You rock!I am from the generation where you got a game when it was finished. I think I may be one of them there boomers.
Hidden away I have fancy boxes which contain floppy disks (3.5 and 5.25) and manuals about how to install and play the game.
I recall the pain of having to insert disks to continue in game.
I eventually stopped playing games (well I did embarrassingly play those hidden object games for a while but am not counting those)
My first real game since maybe the late 80's, early 90's was this one. Never even heard of steam before it.
Now I have a love/hate relationship with it.
I love the game and yes I also hate the wait (BUT, I understand it)
Anyway that is all for now. My nurse is here for my spongebath and to medicate me and I think today is enema day, so there is that.
Take care all and have fun.
Well, that is not a good comparison regardless of anyone's opinion of DLC. The Internet really only started being used more regularly in the mid-90s with the release of Windows 95. Before then, most people weren't using it even if they had a computer because they were mainly on specific platforms instead - AOL, Prodigy, even local BBS and telnet. These all used the Internet to some degree, but you couldn't easily release even patches for games before the mid-90s with very much success, let alone even think about DLC. Not only that, but games back then were far more limited in what they might be able to add to a game because they were on small disks and installed on small hard drives. My first hard drive was a whopping 20MB (yes, MB). So even if the Internet was more commonly used, DLC really wouldn't have been an option. It wasn't that the companies wouldn't have been interested in doing DLC, but that it really wasn't feasible at the time. With most news computers having over 1TB of space and more and more countries having at least 100Mbit Internet speeds available to most people, DLC are far easier to offer.My biggest issue with many developers today (The fun pimps excluded) milk customers with dlc. This was never a thing in the 70s 80s and 90s.
I loved SpaceWar. I was thinking of the text-based Star Trek game that I think played on a PDP-11:
Just. Stop. Posting.I'm going to guess we'll get something as early as this summer, with a shortened alpha period leading to A22 in early 2025.