Riamus
Well-known member
Wow that lots of wilderness POIs but my UK map & square islands map still lack wilderness POIs & too many Old West town, I already max 1000 spawn none worked.
If you don't want old west, you can comment it out as described (yes, it works fine). Or, if you like old west POI, but don't like small towns, you can adjust the min and max sizes on that same line (the 1 and 4). The version that fixes POIs isn't released yet. You'd need the test version from discord to try it. Once you have the fix, you won't have issues with POI placement. As you can see, there is some space around towns, but otherwise, they can appear pretty much anywhere as long as you altitude and flatness aren't less than maybe about 5, which would limit placement on steep terrain.You might be able to get rid of old west towns by striking out the old west line the Town Property List with //
The default:
// town name; min tile count; max tile count;center:tile_type1,tile_type1,...;outskirt:tile_type1,tile_type2,...
// tile types -> commercial, countryresidential, countrytown, downtown, industrial, oldwest, residential, rural
//
//
regular_town;7;any;center:downtown,commercial,industrial;outskirt:rural,residential,countrytown
small_town;3;8;outskirt:residential,countrytown
oldwest_town;1;4;outskirtldwest
To:
// town name; min tile count; max tile count;center:tile_type1,tile_type1,...;outskirt:tile_type1,tile_type2,...
// tile types -> commercial, countryresidential, countrytown, downtown, industrial, oldwest, residential, rural
//
//
regular_town;7;any;center:downtown,commercial,industrial;outskirt:rural,residential,countrytown
small_town;3;8;outskirt:residential,countrytown
//oldwest_town;1;4;outskirtldwest
Its worth a try, but may cause an error or CTD.
With POIs its all about the last 2 settings.
Flatness Threshhold
Altitude Deviation Threshold
You could have 25000 spawn limit and either get a CTD or the same as 300 spawn limit.
The best thing to do is to add 10 Create Region POIs with different last 2 setting (20 Flatness and 20 Altitude works best for me) to get as much as you can. I get around 50 this way and if I get to many its a CTD for some reason.
You shouldn't get more biomes than are listed in your environmental biome command. Double check that you do not have more than one environmental command active and that you don't have a noise biome command active. If it still won't work, put you preset on discord and I can check when I get home.Thought I might take advantage of some "Group Therapy", as the previous pages here worked some wonders on my mental state, thanks to you good folks.
I did have some measure of success today, after following Brad's Terrain and Big Cities vid, making perhaps a dozen various sized maps that look "ok". I still have a few hurdles, though - one of which is, in spite of doing a 'desert - forest - forest - forest - burnt forest' selection in the Expert\Create Env. Biome Map section - I still get snow and wasteland areas showing in the map as well. How on earth do I create a three-biome map???
Secondly - and this might help someone else - I was getting crashes too often, so I dug a bit, and first finding it only happened when using the 'CP48.6 All inc Vanilla.ini', and then found it only occurred when the 'Create Towns' command happened. This calls the prefab lists, and prefabs file (I guess) and so, knowing I had ZZTong's tents prefab in the Mods folder - also the Waterland mod there - I considered there could be a conflict happening, as they both have their own Config folders containing biomes.xml and rgwmixer.xml files - and that just might clash with the same in the CP48.6 folder - and maybe Teragon, too, as it does its build. Anyway - I pulled both out, and the problem disappeared.
A third issue is more of an annoyance, as I've always put lots of color dots along the margins between each biome in the biomes.png when manually creating a map. The effect is very natural-looking, and I'm glad to see it in Teragon: however - I think it only appears when using the default presets - The last map today was the 'giant cities', using the CP48.6 CP preset, and that came out as sharp-edged blob biomes, with no blending whatsoever: have I missed something? "Diffuse biomes transition' is selected where it occurs, but I might have missed it somewhere? Ideas?
Thanks as always,
pj
If it is crashing with CP on the Create Town command, update your CP as there was an error that was fixed in CP a day or two ago that was causing that. Having multiple mods is fine.
Diffuse biomes requires use of environmental biomes and it sounds like you are using noise biomes.
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