spud42
Active member
no idea, i didnt write this just trying to use it.
sea level is set to 20 in teragon, if the land the river cuts through is at 100 then you are going to have a 80 m drop to water.
there is no river map to adjust as far as i know teragon randomly generates them and where the cities are and how big. each generation seems different even if you dont change anything. maybe maptools could edit the river banks but 80 m is a whole lot of wide smoothing that would look weird. For now i am generating with no rivers. maybe later there will be more control on them or maybe i need to learn how to adjust the generation . I just dont know.
I have been generating 10K maps because i like to travel and explore but they take a long time to generate to preview and thats before the roads are calculated.
I have wilderness POI's set to a max of 500 but for some reason in the last 3 maps i generated i have 0 poi's . so thats over 30 minutes to generate a map i dont like another 30 minutes to figure out what to tweak, watch brads videos again etc.
and still no wilderness pois in the render just finished. i tried Brads idea of lassoing an area in gimp and filling it with a level. i got more and bigger cities but no pois in the wilderness..... the huge flat areas look a bit weird on the map but probably ok in game.
sea level is set to 20 in teragon, if the land the river cuts through is at 100 then you are going to have a 80 m drop to water.
there is no river map to adjust as far as i know teragon randomly generates them and where the cities are and how big. each generation seems different even if you dont change anything. maybe maptools could edit the river banks but 80 m is a whole lot of wide smoothing that would look weird. For now i am generating with no rivers. maybe later there will be more control on them or maybe i need to learn how to adjust the generation . I just dont know.
I have been generating 10K maps because i like to travel and explore but they take a long time to generate to preview and thats before the roads are calculated.
I have wilderness POI's set to a max of 500 but for some reason in the last 3 maps i generated i have 0 poi's . so thats over 30 minutes to generate a map i dont like another 30 minutes to figure out what to tweak, watch brads videos again etc.
and still no wilderness pois in the render just finished. i tried Brads idea of lassoing an area in gimp and filling it with a level. i got more and bigger cities but no pois in the wilderness..... the huge flat areas look a bit weird on the map but probably ok in game.