what is the time span between gens like?
This year about console ??Work on the new console version is already underway. It will be fully compatible and consistent to the PC version. We don't know how long of a time span there will be after the PC version releases and the console versions release but it shouldn't be too long of a wait.
It's funny... I typically find the gas can schematic on day one or maybe two, and the chem station schematic in one of the first couple chem stations I loot, which is often from the trader's chem station. Those are some of the easiest schematics to find for me.You keep bringing this up like it is some major hurdle. Again, as a base hermit maybe it's a bigger deal to you than most. But it has never taken me very long to at least spot the desert to know where it is. And between the perk, schematic, or traders it is not hard to all to get a chem station super quick. Gas recipe is the same way. Easily perked into, though I usually find the schem within at least the first 2 weeks.
Same here. And I know it's RNG and all, but between the chances of looting the schem, or the trader having either the schem or the whole station, it's not hard to get one if you try. And you always have the fallback of perking into it. Not sure about A21, but in A20 you can unlock it from either Physician or Advanced Engineering.It's funny... I typically find the gas can schematic on day one or maybe two, and the chem station schematic in one of the first couple chem stations I loot, which is often from the trader's chem station. Those are some of the easiest schematics to find for me.
The bottleneck is not the schematics but the beaker that you need to build one. There have been several threads in this forum from players who couldn't find a beaker even in the late game.Same here. And I know it's RNG and all, but between the chances of looting the schem, or the trader having either the schem or the whole station, it's not hard to get one if you try. And you always have the fallback of perking into it. Not sure about A21, but in A20 you can unlock it from either Physician or Advanced Engineering.
They should add the possibility to craft the Beaker, maybe as one of the last recipes in the Tools magazine series.The bottleneck is not the schematics but the beaker that you need to build one. There have been several threads in this forum from players who couldn't find a beaker even in the late game.
Yes, you can buy the chemistry station from the trader if he offers it. And you can also get it as a quest reward when you complete the tier 3 quests. But this is all RNG.
Keeping it as is, you are dependent on RNG (but can use perks in certain instances) in order to get supplies of gas) - beaker, chemistry station (perk also), gas recipe (perk also). But once you got all of those items, the only thing limiting you at that point is A) time to mine the resources, and B) capacity (how many chem stations you have up and running). And at end game, it really is trivial at that point to make gasoline.
Hardcore survival players want everything to always be scarce, but as I understand the balancing of the Fun Pimps, the goal is to overcome scarcity at a certain point in the game.
Pretty much exactly that, not everyone wants to spend weeks grinding for every ounce of fuel or scrap of food.QFT.
There is supposed to be a progression from struggling to thriving in each aspect of survival represented in the game.
But what does a loot option have to do with mining oil shale? Sure, 50% loot would reduce the bits of gas from pumps and stuff, but that isn't much to begin with. And I love the idea of running 50% or 75% loot, and I have in several games, but I'm not a fan of the way the game handles reduced loot.Pretty much exactly that, not everyone wants to spend weeks grinding for every ounce of fuel or scrap of food.
I simply don't have the time to do so, why they give you the options, loot 50%, never respawn, no planes, feral zombies ect ect.
I agree with this. Which is the point to my original post about gas. Yes, you need a beaker and a chem station, but getting those items doesn't take long enough in an average game to justify that being all it takes to have unlimited gas. And yes, I'm aware you still have to mine the oil shale and that somehow seems like a whole ordeal to some, but if you can't manage your time wisely enough to spend part of one day mining enough shale to last your whole play through, then that's on you. Vehicles in general are a bit easy mode in A20 thanks to the OP traders. Between them constantly having either the vehicle or parts themselves, the schems to make them or giving you a whole vehicle as a quest tier reward, it's easier than ever to get one and keep it fueled. I guess it's just a continuation from the last couple alphas of making the game easier in general.There is supposed to be a progression from struggling to thriving in each aspect of survival represented in the game.
Well this whole discussion might be a totally mute point for the following reasons.But what does a loot option have to do with mining oil shale? Sure, 50% loot would reduce the bits of gas from pumps and stuff, but that isn't much to begin with. And I love the idea of running 50% or 75% loot, and I have in several games, but I'm not a fan of the way the game handles reduced loot.
And I never said anything about gas always being a crazy struggle. I do feel how it is now is too easy even for end game times. And sure, the beakers are RNG but for all the games I've played I have never had the issues some people have of being day 50 or 100 or whatever with not even one beaker to show for it. Maybe with reduced loot or no airdrops or not using traders it becomes an issue, but then you can't really complain.
I agree with this. Which is the point to my original post about gas. Yes, you need a beaker and a chem station, but getting those items doesn't take long enough in an average game to justify that being all it takes to have unlimited gas. And yes, I'm aware you still have to mine the oil shale and that somehow seems like a whole ordeal to some, but if you can't manage your time wisely enough to spend part of one day mining enough shale to last your whole play through, then that's on you. Vehicles in general are a bit easy mode in A20 thanks to the OP traders. Between them constantly having either the vehicle or parts themselves, the schems to make them or giving you a whole vehicle as a quest tier reward, it's easier than ever to get one and keep it fueled. I guess it's just a continuation from the last couple alphas of making the game easier in general.
QFT.
There is supposed to be a progression from struggling to thriving in each aspect of survival represented in the game.
well, not yet![]()
That depends who you are. For test players, A21 has been real for some time now.A21 isn't real, it can't hurt you