PC Alpha 21 Dev Diary

Status
Not open for further replies.
@Roland Do you know if this issue has been addressed or resolved?

I run a coop server over steam. I am the server, my wife and my friend connect to my system. when the horde comes on the 7th day, they get a little bit of fog, and its gets a little darker. The can see maybe 16 m away. I on the other hand can barely see my feet. the fog is so thick the lantern 4 <meters> blocks away is completely not visible.

Same thing with storms and weather effects. the connecting players seem to be doing fine, but the coop server gets blinded with overly heavy visual effects.
I have the same problem, My husband hosts and I Join his game. I never see any fog or the rain but on his screen he cannot see two feet in front of him. Also I hardly ever get infections, i can let a zombie hit me a few times and get nothing but he is always getting sprains ect.

 
Sounds more like a game video setting than a bug.

I run the server client on my machine with 4 to 6 players and that never happens to anyone connected.

 
Sounds more like a game video setting than a bug.

I run the server client on my machine with 4 to 6 players and that never happens to anyone connected.
Been fiddling with "video settings" since Everquest. In other words, I know all about in-game video settings, card settings, global versus app specific settings, and monitor settings.

We spent 2 days going through every conceivable combination for 7DTD to accomplish at least a similarity in weather effects: there was no similarity to be gained.

 
so you are running a server, not doing steamplay coop is what you are saying?
Yes, download the server client and steam works(?), port forward and all is fine. Game & server client run on the same machine fine.

I had 32GB of memory, I suspect it would work fine for two players at 16GB.

One important thing that I learned is in the server command box type “shut down” to shut down. Killing it in steam can corrupt the save.

 
Last edited by a moderator:
Yes, download the server client and steam works(?), port forward and all is fine. Game & server client run on the same machine fine.

I had 32GB of memory, I suspect it would work fine for two players at 16GB.

One important thing that I learned is in the server command box type “shut down” to shut down. Killing it in steam can corrupt the save.
then this is why you dont have the issue. it is not a setting. MM acknowledged the problem months ago. just wondering if they found a fix yet.

 
then this is why you dont have the issue. it is not a setting. MM acknowledged the problem months ago. just wondering if they found a fix yet.
Donno, I play with dudes who join each other’s games all the time and never heard of this problem. 
While I do not claim to be an expert it sounds like a driver or settings problem to me.

 
Would be great if there was an option to respawn you on the map as a new character, level 1, map shroud/waypoints reset, etc..  That way, you can choose to play the same map, and even reclaim your past survivor's base, loot, etc. if you came upon it.


In Project Zomboid if you die you become a zombie, so to get your stuff back you have to find your previous zombie self and kill it.

 
By playing through intelligence, you can get a concrete base with crucible by the end of the first week even playing on hard difficulty with reduced loot. What other branch of skill tree allows you to achieve this? Given the difficulty of the first BMs, this is an obviously overly redundant progress that was not foreseen by the developers. Intelligence absolutely broken in current state with secret stash and quest trader rewards. 

In addition, only by playing through intelligence you are guaranteed to quickly get transport and a workbench. Which also makes the game easier. And it is in the intellect that there is an explosive with which you can protect yourself from any blood moon with the almost free to craft pipe bombs.
 Just because INT was super overpowered in Alpha 20 doesn't mean it should be   totally unplayable in A21. looking forward to A21 skill tree shake and bake

 
In Project Zomboid if you die you become a zombie, so to get your stuff back you have to find your previous zombie self and kill it.
That would really be a great idea. Whenever you die, your character becomes a zombie. They will change to fixed player characters anyway so add some Bite marks, some blood and let these fresh zombies Run around searching for you. If you die Radiated, the zombie will be a radiated version. If you die with a broken Leg, it will move slowly, otherwise they run :D

 
That would really be a great idea. Whenever you die, your character becomes a zombie. They will change to fixed player characters anyway so add some Bite marks, some blood and let these fresh zombies Run around searching for you. If you die Radiated, the zombie will be a radiated version. If you die with a broken Leg, it will move slowly, otherwise they run :D




At this point I would just be happy with a standard zombie made just for this. I'm sure making it look like the player as well as having specific effects would push the game back more then they would wish. (Maybe after gold could work on it more) For now just a new zombie that is more fresh looking with a backpack or somethin. When it dies it drops a loot bag like like the random drops bags just with your items in the bag instead of random items. If someone kills it before you get back to it then they get your stuff. It could be tied to backpack so it doesn't despawn if nobody is around or whatever but moves around. Don't even have it marked on map gotta search around where you died in hope it still there. Of course it be cool to have the effects and more done with it but as a starter it could work. That just my opinion though.

 
Last edited by a moderator:
That would be a funny (and possibly fitting) way to implement the Kickstarted goal/feature of "Be a zombie" ... would not only look awesome, but tick the box too!
lol yeah it would be entertaining unless they use the weapon you had equipped.  just imagine running up on your walking corps and its firing back with your M60 or throwing molotoves 😛 and if it had your armor?  er well i suppose im usually wearing crap i might be ok

 
Status
Not open for further replies.
Back
Top