It's not enabled by default. I enabled it inside the Mods\0-SCore\Config\blocks.xml fileHow to disable cave generation ? Asking so that assuming the in-game performance can be improved without the caves.
I never played Alpha 19 DF but having a look at https://gitlab.com/KhaineGB/darknessfallsa19client/-/blob/master/Mods/2-SphereIICore/Config/blocks.xml is the same corresponding file, and looks like it's enabled by default in the A19 version.Can you please share which lines in this xml has impact on the cave generation ? Since long I am not been able to play this mod because of the low performance on my gaming laptop. Still on A19. I want to try disabling the caves as they are always there in my world.
Seems my randomly generated world doesn't have any portals at all above ground in the wasteland area, no towns in wasteland area and also the no radiation. Though I activated cave generation, I might try disable that and try generate a new world.
edit: Never mind about the no radiation in wasteland areas, a new player under level 4 has xp protection and as a side effect, radiation protection lol, but I still have the issue with no portals and no towns in the wasteland area seemingly. Any command I can do to check if there area actually portals somewhere? Or other things I should check for before I use it to play on?
I am concerned I won't be able to find any good loot with the change where loot bonus is only in the wasteland, but no towns and not much POIs in there would hinder that when I make radiation clothes.
![]()
How to disable cave generation ? Asking so that assuming the in-game performance can be improved without the caves.
Class information on first page of this thread still lists civilian class, which is no longer available.
I..... actually haven't tested that.Khaine, do farm plots count as "soil" for animal snares? I ask because I don't want to use dirt blocks inside my defensive perimeter. I guess I can just put the snares somewhere else but...
You can get any wellness lost back by wellness food, wellness drinks, and vitiamins. There's no "permanent" loss if you're able to bring the wellness back up. If you choose not to regain it with in game options available, then yeah... it's going to be permanent.wtf a broken bone is permanent wellness drop
i appreciate the response and some valid points.... so i do know that wellness comes from food, etc, my complaint is dying sure wellness work back, but a permanent debuff for a broken bone, (that happens someone by mistake while building) is viable. Nope, still on the thats just dumb idea side.You can get any wellness lost back by wellness food, wellness drinks, and vitiamins. There's no "permanent" loss if you're able to bring the wellness back up. If you choose not to regain it with in game options available, then yeah... it's going to be permanent.
As for the biome spawning, players can now spawn in all except wastelands. Not sure why they are dieing 10 min from initial spawn since there is a newbie buff for that. Your map must be big if players can't run it to the forest before dieing from only the elements. Maybe give your players a direction to head to (general forest area - ex: Head south/west for forest) incase they spawn outside of forest. As the Admin you should have access to that info.
And for the Demon King you need to use the portal to travel !Left - Succubus
Front Left - Incubus
Front Right - Incubus Patriarch
Right - Succubus Matriarch
Back Left - Demonic Behemoth
Back Right - Empowered Demonic Behemoth
OK love this mod play frequently, @KhaineGB i tout your work. 4.1 awesome. Now i @%$#....wtf a broken bone is permanent wellness drop? like ok you broke a finger, you can no longer type my memos, DUMB as @%$#. Also the hyperthermia/hyperheat whatever i agree with, but my players on my server are spawned there as startup and die before they get out of biome, hence not the right gear, this is a problem. If designed this way, ok, if not spawn locations need fixed. If intended, people wont play if they die 10 mins into play, just IMO a thought.
No. 4.1.1 most likely.@KhaineGB Are these demons in 4.1 ? Also, we need bigger gun than a M60. Like the one Arnold holds. 4 Barrels, round shaped and big big magzine size.![]()