• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Darkness Falls: They mostly come out at night...

Yeah, Razor's quests are setup by gamestage. So the monsters you get will be more and more difficult depending on your gamestage. If you can easily defeat zombies in POI's at the time you do Razor's first quest again then you should be fine. I tend not to wait too long, I don't want to face demonic zombies if I can help it. If your gamestage allows it, then you will see demonics in that quest. It can be more difficult than the quests coming after it. Of course, you can just grab the supplies and run off.
I started over on DFalls-Large2-PEP and Razor didn't send me to the wasteland this time, so I got to Eve around level 23 or so. I found a motorcycle in this game too, and this time I didn't screw things up, so I got it repaired when I was level 11, and since Razor was 6.2km away that made a huge difference.

Also started out in the desert, which is now a much easier starting place than the forest, except for the massive slowdown you get from overheating until you find or make proper clothes (I started out as Labourer which meant I could make a tailoring station fairly quickly, and that meant I could craft a poncho, which helped a lot).

And I've had lots of treasure maps, so at level 13 I had 70K dukes. That's a first for me. Not that it's helped much since the traders don't have terribly interesting stuff yet.

Kind of feels like things are happening too fast. Maybe I should stop wearing the nerdy glasses...

Biggest problem is so far is that I haven't found a lathe or any silencers and even tier 2 trader quests (non-scout) have plenty of ferals and rads already, so I have to use guns, which gets pretty loud and I doubt I can handle a screamer horde at this point (especially since doing that would call in more screamers).

From past experience, doing the bunker without coil guns is a bad idea, but maybe I could manage it before level 60 if I can craft an M4. Those are rather good guns (and I've found a Blessed Metal mod too).

 
I started over on DFalls-Large2-PEP and Razor didn't send me to the wasteland this time, so I got to Eve around level 23 or so. I found a motorcycle in this game too, and this time I didn't screw things up, so I got it repaired when I was level 11, and since Razor was 6.2km away that made a huge difference.

Also started out in the desert, which is now a much easier starting place than the forest, except for the massive slowdown you get from overheating until you find or make proper clothes (I started out as Labourer which meant I could make a tailoring station fairly quickly, and that meant I could craft a poncho, which helped a lot).

And I've had lots of treasure maps, so at level 13 I had 70K dukes. That's a first for me. Not that it's helped much since the traders don't have terribly interesting stuff yet.

Kind of feels like things are happening too fast. Maybe I should stop wearing the nerdy glasses...

Biggest problem is so far is that I haven't found a lathe or any silencers and even tier 2 trader quests (non-scout) have plenty of ferals and rads already, so I have to use guns, which gets pretty loud and I doubt I can handle a screamer horde at this point (especially since doing that would call in more screamers).

From past experience, doing the bunker without coil guns is a bad idea, but maybe I could manage it before level 60 if I can craft an M4. Those are rather good guns (and I've found a Blessed Metal mod too).


Sounding like all is going to plan :)

A good place for lathes are the Working Stiff related stores or vehicles. If I recall, Joel is the Trader that sells them.

I assume your XP gain is on 100% or lower? Just checking to make sure you are not increasing your XP and gaining a faster gamestage increase than you should.

You don't have to be using coil at the Military Bunker. Unless you are at demonic zombies already, the bunker will have rad and tough zombies.

 
Sounding like all is going to plan :)

A good place for lathes are the Working Stiff related stores or vehicles. If I recall, Joel is the Trader that sells them.
My starting trader is Joel and he hasn't had any yet. But then, there's only been one trader reset so far (I'm on day 7, I think).

I'l go rummaging through some Working Stiffs. There are quite a few of those around.

I assume your XP gain is on 100% or lower? Just checking to make sure you are not increasing your XP and gaining a faster gamestage increase than you should.
I've never touched that setting so it should be default, but I'll check. And switch to loot glasses, I think.

You don't have to be using coil at the Military Bunker. Unless you are at demonic zombies already, the bunker will have rad and tough zombies.
yeh. hmm. I need to do some work; I don't even have steel yet, so an M4 will require quite some preparation before I can craft it.

 
My starting trader is Joel and he hasn't had any yet. But then, there's only been one trader reset so far (I'm on day 7, I think).

I'l go rummaging through some Working Stiffs. There are quite a few of those around.

I've never touched that setting so it should be default, but I'll check. And switch to loot glasses, I think.

yeh. hmm. I need to do some work; I don't even have steel yet, so an M4 will require quite some preparation before I can craft it.


Well, luckily this time around your M60 and M4A1 Tier 3 weapons are not mastery locked, so you should be able to more easily get to them. I think they require level 3 of weapons crafting now, and then a skill point into the actual weapon.

 
Well, luckily this time around your M60 and M4A1 Tier 3 weapons are not mastery locked, so you should be able to more easily get to them. I think they require level 3 of weapons crafting now, and then a skill point into the actual weapon.
yeah, I just realized I have to build a base because Joel doesn't have enough space on the top floor (I'm used to making my base in Rekt's compound, which is pretty much perfect for it. And I pretty much always start out getting Rekt. So to speak), so I'll get a bit delayed, but it needed to be done anyway and I'll probably get a few points from building too, so the timing should work out.

You can definitely do the bunker eve sends you to without coil. You just need a rad remover.
yeh. I think I'm just a tad traumatized from the first time I tried to do the bunker; I only had an AK and ... it really didn't go well.

I have a better idea about things now, so I can probably manage. And I've also been following your example and using far more molotovs than I ever did in the past. They help quite a bit when things get horde-y.

 
It allways depend at what stage you do it.

When you do it early it is easier then when you wait until you got Coil weapons.
I just don't have much control over when I can do it. I'm ready now, but I haven't found a keycard.

I found Anna's house, but, unusually, there were only blue keycards there. I assume I need green for the bunker.

 
I just don't have much control over when I can do it. I'm ready now, but I haven't found a keycard.

I found Anna's house, but, unusually, there were only blue keycards there. I assume I need green for the bunker.


For her locked room you need a green keycard. I think there is a green glow indicating that as well?

For the final Research Lab POI, the quest Anna provides, you need about 5 of each: red, blue and green.

 
For her locked room you need a green keycard. I think there is a green glow indicating that as well?

For the final Research Lab POI, the quest Anna provides, you need about 5 of each: red, blue and green.
yeah. You usually get decent number of each from The Reward, but the problem is you need two (both green, I think) for that mission, one to get into the bunker and one for the bunker's back room.

Most likely you only really need one because you should find plenty in the bunker (I think I found more than ten of each last I did it), but it could take a long time to get that first one from a random loot drop, and I don't think I'm even at a game stage where zombies are likely to drop it yet (at least, I feel like they've mostly dropped from 'special' zombies, like Stalkers, in my previous games. I don't have Stalkers showing up yet).

Theoretically, I guess I could go to the wasteland to find special zombies, except I don't have any kind of anti-rad and I rather doubt I'd survive it either (still mostly wearing low level leather armor, for one thing). I'm only a bit above level 40 now.

I have unlocked all classes (one single PEP POI had more than 600 skill notes and one trader has a working chemistry station, so I could make cheap ink), and have mastery in Hunter due to an airdrop, so mastery in Scientist might not be too far away, but ... not really eager to go into the wasteland yet.

 
How many quests do you need to do to get the scout to refer you to Razor? I've done 35 so far and no referral yet. Hoping it is not too many more.

DF ver 4.1.0 (the first release for 20.6 I think)

Cheers.

 
Last edited by a moderator:
I can't speak for 4.1 but before you needed 10 quests then he will offer open trade route which lead to razor.

But 35 quests should raise the standing to ALL other traders by 7 points (1 point each 5 quest) so it isn't a waste.

 
I would really love to see/play - with a hoard following, guns mounted in abandoned military and airforce bunkers, player holds the gun and starts firing. Zs pouring in like in most of the Z games. Its extremely thrilling.

😝

 
You just would need a new gameplay mechanic,

Bandolier mod for the weapon.

Allow you to use ammo from a special crate at 5/10m range.

So long that craft got ammo you can shoot until your weapon break ! 🙂

But honestly, wouldn't that be overpowered during hordenights!

At DF you allready can load up more ammo at weapons then other overhauls (with the right mods).

 
Having an odd issue with textures on the large Shotgun Messiah POI (the one with the combat training yard)

https://steamcommunity.com/sharedfiles/filedetails/?id=2875954349

The glass on windows and doors facing into the POI seems fine, It's just the ones on the front.

I sometimes, rarely, see this particular texture temporarily over doorways or other openings, but I think it only happens when things are struggling and, maybe, the right texture is slow to load or something, but for this specific POI it's permanent (in both my 4.1 games on different maps).

Is this a DF issue or a problem with my install (everything else seems fine)?

 
Back
Top