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Darkness Falls: They mostly come out at night...

Hey guys I cant load my server...

Does Darkness Falls work on 20.5 or is the latest alpha download A20 only work for 20.6?

Heres the error log for the server I get:

https://pastebin.com/9erMckUm

in this pasted error log the first error starts at line 1310:

Unloading 6 Unused Serialized files (Serialized files now loaded: 17)
2022-09-24T01:14:52 50.990 INF Block IDs with mapping
2022-09-24T01:14:52 51.001 INF Block IDs total 21036, terr 69, last 21219
2022-09-24T01:14:52 51.019 INF Loaded (local): blocks
 
Unloading 56919 unused Assets to reduce memory usage. Loaded Objects now: 56209.
Total: 631.563500 ms (FindLiveObjects: 4.887000 ms CreateObjectMapping: 13.192000 ms MarkObjects: 583.957400 ms DeleteObjects: 29.526600 ms)
 
2022-09-24T01:14:53 52.055 ERR XML loader: Loading and parsing 'progression.xml' failed
2022-09-24T01:14:53 52.063 EXC Requested value 'onSelfRangedBurstShotEnd' was not found.

Also I took away the save world location lines in the provided server config file from Darkness falls.

IDK if that made these things happen.

I tried a fresh install, no other mods, and deleted the world save a couple times so far.

Any help is greatly appreciated!

 
Last edited by a moderator:
Hey guys I cant load my server...

Does Darkness Falls work on 20.5 or is the latest alpha download A20 only work for 20.6?

Heres the error log for the server I get:

https://pastebin.com/9erMckUm

in this pasted error log the first error starts at line 1310:

Unloading 6 Unused Serialized files (Serialized files now loaded: 17)
2022-09-24T01:14:52 50.990 INF Block IDs with mapping
2022-09-24T01:14:52 51.001 INF Block IDs total 21036, terr 69, last 21219
2022-09-24T01:14:52 51.019 INF Loaded (local): blocks
 
Unloading 56919 unused Assets to reduce memory usage. Loaded Objects now: 56209.
Total: 631.563500 ms (FindLiveObjects: 4.887000 ms CreateObjectMapping: 13.192000 ms MarkObjects: 583.957400 ms DeleteObjects: 29.526600 ms)
 
2022-09-24T01:14:53 52.055 ERR XML loader: Loading and parsing 'progression.xml' failed
2022-09-24T01:14:53 52.063 EXC Requested value 'onSelfRangedBurstShotEnd' was not found.

Also I took away the save world location lines in the provided server config file from Darkness falls.

IDK if that made these things happen.

I tried a fresh install, no other mods, and deleted the world save a couple times so far.

Any help is greatly appreciated!


The current stable v4.04 is only available for Alpha 20.6

All the v4.1.0 Dev or Experimentals that Khaine has been releasing these past weeks are also Alpha 20.6 only.

Version 4.1 Stable should be coming very soon, days, not weeks. So you may want to wait a bit for that.

If you require an Alpha 20.5 version, then v4.03A is likely the last A20.5 version.

 
I think there's a backup for 4.03A for 20.5 on nexus.

But yes, the latest version, and the version i'm working on, are for 20.6 ONLY.

 
I swear I read it all but I guess I over looked it. There is alot of text on the mod screen lol. Anyway thanks guys at least I know thats why I will go to 20.6 no problem

THANK YOU GUYS!!!

DF IS STILL THE BEST ONE !

Did you even read before you download the latest version ?

(snapshot from the first page)

View attachment 26371
I always have got it from 7 days to die mods website which says updated for 20.6 it needs the ONLY word there also. I will always look here to download it from now on. Thanks again!

 
In the previous dev build clothing like BDU bottoms had randomized values for their cold and heat resist, but with a new game it looks like pretty much everything is always generating with exactly +5 or -5 to each stat, with a few exceptions like denim pants being +/- 7.5. Is this an undocumented change or unintended behavior?
Leather Duster is now +15 Cold Resist and -15 Heat resist which doesn't seem right considering Dusters are iconic desert wear, all that leather protecting your skin and reflecting the heat

 
Last edited by a moderator:
In the previous dev build clothing like BDU bottoms had randomized values for their cold and heat resist, but with a new game it looks like pretty much everything is always generating with exactly +5 or -5 to each stat, with a few exceptions like denim pants being +/- 7.5. Is this an undocumented change or unintended behavior?
Leather Duster is now +15 Cold Resist and -15 Heat resist which doesn't seem right considering Dusters are iconic desert wear, all that leather protecting your skin and reflecting the heat
Intended.

And yes that's right on the duster. I own one. Straight up trying to wear it in the UK summer (which is no way as bad as USA summer/desert) is WAY too hot.

 
It's here. It's done. It's ready! Darkness Falls V4.1.0 is now in RELEASE and ready for everyone!

Darkness Falls V4.1.0

Patch notes are girthy, so I uploaded them here: https://pastebin.com/9EGxiTc7

Download Link: https://dev.azure.com/KhaineUK/_git/DarknessFallsA20 (click the 3 dots, select download as zip)
Alt Download Link: https://gitlab.com/KhaineGB/darkness-falls-a20/-/tree/main (click the icon next to clone and then zip)
Nexus: https://www.nexusmods.com/7daystodie/mods/235?tab=files&BH=3

SAVE COMPATIBILITY.

If you have been playing the dev builds, B19 works with this. A few people have said B18 works as well. Any other build is ABSOLUTELY AT YOUR OWN RISK!!!

If you are on 4.04, YOU WILL NEED A NEW SAVE!!! No if's. No but's. No exceptions. No "can I copy my..." no you can't due to class changes.

There. Have fun.

 
Intended.

And yes that's right on the duster. I own one. Straight up trying to wear it in the UK summer (which is no way as bad as USA summer/desert) is WAY too hot.
I can agree. I think TFP wanted to make a "desert jacket" but that's not really a thing. If people say "but what about XXX western. I saw Kevin Costner wear them in XXX" That is because they have a function. Several really, but the main ones are they keep you dry, and they keep you clean when riding. Now I have worn a duster in Florida and when it's not raining it's hellish.

 
I just read through the patch notes. Wow what a list. I look forward to a new playthrough. Only thing I disliked was the removal of the escape hole (the cobblestone one not the steel ones)  in the military bunker. I've never dug into the base but I've used it plenty of times to escape the screamer horde at the front door. Maybe add a locked door on the bathroom and add one there so a key is still required? Just suggestions. (pulls out plans to set up a base and bedroll near bunker for eventual death)

 
I just read through the patch notes. Wow what a list. I look forward to a new playthrough. Only thing I disliked was the removal of the escape hole (the cobblestone one not the steel ones)  in the military bunker. I've never dug into the base but I've used it plenty of times to escape the screamer horde at the front door. Maybe add a locked door on the bathroom and add one there so a key is still required? Just suggestions. (pulls out plans to set up a base and bedroll near bunker for eventual death)
I hear you. I have used the steel holes a few times, but I must admit I never used to when I first started playing DF. If you just do a bit of management at the start by the well, you can often kill the screamers when they poke their nose in. I have used turrets and even spikes to kill them when they arrive by the well entrance. I think one of the differences now in v4 is that the zombies spawn quite quickly in the bunker. This means any significant delay with opening the door will be met with a lot more than anticipated. So setting up a defensive position on the outside of the well can have its disadvantages. Using melee will also help in a big way, but not always possible.

 
I just read through the patch notes. Wow what a list. I look forward to a new playthrough. Only thing I disliked was the removal of the escape hole (the cobblestone one not the steel ones)  in the military bunker. I've never dug into the base but I've used it plenty of times to escape the screamer horde at the front door. Maybe add a locked door on the bathroom and add one there so a key is still required? Just suggestions. (pulls out plans to set up a base and bedroll near bunker for eventual death)
Close the door and take molotovs with you. With the fixes to the blocks, screamers shouldn't see you and scream and summon crap. So if they get down to the door, just molotov her ;)

 
Is there a current list of modlets that do work with this overhaul? Thanks. :)
I think there is a webpage out there with a few modlets that are compatible, however, if you go to the DF Discord, there are a few modlets addons and support channels. So I would suggest starting over there. Ask in those channels or see what others have said.

 
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