PC Alpha 21 Dev Diary

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Anxiety +10
No need to add to that stat. They are in "hard work" mode because of the upcoming Streaming, I'm pretty sure they want to give us a smooth sneak peak. In reality, I'd expect a21 exp for Christmas , which makes all the sense. Rick will probably open his big mouth to wish for November though, bets? xD. Let's get the Bourbon going so he spills the beans.

 
No need to add to that stat. They are in "hard work" mode because of the upcoming Streaming, I'm pretty sure they want to give us a smooth sneak peak. In reality, I'd expect a21 exp for Christmas , which makes all the sense. Rick will probably open his big mouth to wish for November though, bets? xD. Let's get the Bourbon going so he spills the beans.
Well said.

I love the smell of new alpha early in the end of the year :)

 
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Eagerly waiting for A21 developer streams / release is like watching your grass grow in anticipation of mowing it again.  Better just to do something else and occasionally stop by and check it out  😉

 
Eagerly waiting for A21 developer streams / release is like watching your grass grow in anticipation of mowing it again.  Better just to do something else and occasionally stop by and check it out  😉
True, another blood moon and the feeling after it, of going further and better. 

 
Learn by Doing was part of vanilla 7D2D but caused issues with servers.




Yes, and alcohol affected performance in this multiplayer game...

iu


-Arch Necromancer Morloc

 
Hi,

While i'm not the type of person that would complain about others efforts and work, i still have some concerns regarding the ART for ART team of this game, simply because i care very much about this game in particular.

It is nice to see finally some effort to add some variety of different vehicles to the game. While this is not a top 100% priority, i still think that the art team has a lot more to offer than what we got in the twitter updates...

1) The vehicle surfaces look like concrete painted with shiny paint and rust mask on top. That is simply not how car paints work -> paints are designed to protect the metal sheets from rusting away.
TL:DR not convincing enough. Make paint shiny, then peel off, then add rust. Also, add rust to areas which would be the most affected in real life (wheel fenders, sharp corners) most vunerable areas, you get the idea.

2) Lack of detail. Even as a prop, the vehicles are lacking detail. Especially the interior missing is a big dissapointment, considering the previous vehicles always had some sort of interior. TIP: copy paste old interiors from the car we got not and place it accordingly in new cars. Should look convincing enough.

3) Manage your team. I know this is a little cheeky statement, but it feels like there is not enough motivation from artists. It is simple to throw some automated materials in Substance painter, but the real magic is to make them convincing. (Which is simply not the case here)


Best of wishes to this game, I pray for it every day.

Thank you FP


Keep in mind the art team are given constraints how many polys their art can be so the game can run well across a wide range of PCs.

 
I may be projecting from my own experience but I’m usually oblivious of such detail and I wonder if the vast majority of players are oblivious as well. When I’m playing I’m only looking at the vehicles as I harvest or loot them and 90% of my attention is on the timer that is counting down and the nearby zombie that is approaching. I see a partially rusted vehicle in front of me and that is the extent of my awareness. It doesn’t register that there should only be rust spots where the paint peeled away. I’m not peeking in the windows to see the interior. None of that matters in the least  to me. 
 

I bring this up because if most players are more like me, then I think it would be a bad idea for TFP to go redo the car models. They are definitely good enough and visually much better than the props we had in the past. 
 

I can stand by you and say, “It’s too bad the art team didn’t create the models with the level of realism you describe in mind because that would have been even better than what we have” but the level of realism the game currently has with respect to how cars actually rust is going to be sufficient for most players I suspect.

 
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I may be projecting from my own experience but I’m usually oblivious of such detail and I wonder if the vast majority of players are oblivious as well. When I’m playing I’m only looking at the vehicles as I harvest or loot them and 90% of my attention is on the timer that is counting down and the nearby zombie that is approaching. I see a partially rusted vehicle in front of me and that is the extent of my awareness. It doesn’t register that there should only be rust spots where the paint peeled away. I’m not peeking in the windows to see the interior. None of that matters in the least  to me. 
 

I bring this up because if most players are more like me, then I think it would be a bad idea for TFP to go redo the car models. They are definitely good enough and visually much better than the props we had in the past. 
 

I can stand by you and say, “It’s too bad the art team didn’t create the models with the level of realism you describe in mind because that would have been even better than what we have” but the level of realism the game currently has with respect to how cars actually rust is going to be sufficient for most players I suspect.


I think context is important too. Even I thought the few cars models posted on twitter looked a little off but seeing them in context, as in the below image, I think they fit in the game world just fine

Fa7_XStWIAAoLqi


 
Lanes, crosswalks, curbs, and signs were far more important to immersion for me than whether a car rusted appropriately. I'd rather have more zombie models, but if that's not feasible I think randomizing their gait would be sufficient so when you get a wandering horde it's not 6 Marlene's approaching in sync 'thriller' style.

 
@faatal (or anyone else with info): Regarding the bandits. Are there going to be female bandits? If so, are they getting their own vocal sounds, like female equivalents to the "malehate" sounds for the male bandits?

 
@faatal (or anyone else with info): Regarding the bandits. Are there going to be female bandits? If so, are they getting their own vocal sounds, like female equivalents to the "malehate" sounds for the male bandits?
No. They will all be like Trader Jen's first version.

(it was a joke... sorry, I should have added a smile!)

 
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Are we gonna have new models of bandits among those added in A17 assets, by the way ? 

No. They will all be like Trader Jen's first version.

(it was a joke... sorry, I should have added a smile!)
Hope she does not have any greek roots from the amazons, because we are gonna be doomed. Or used. Gonna be fun anyway, can`t wait ! 

 
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