I would like them to have their game design mapped out with some forethought, synergy and a grand scheme.
Oh good. It is. Individual features are not grand scheme. Grand scheme is “Player progression” and then the details of how the players progress can change and evolve all while keeping the grand scheme. We have had player progression since A11 and we always will because that and quests are the grand scheme for this hybrid genre game to have RPG elements noted in the roadmap for development. You look at an individual puzzle piece and think that is the whole puzzle. LBD was just method for character progression. We don’t have LBD any more (mostly) but we still do have character progression. Grand scheme maintained!
1. Having the players only means of leveling up crafting is by looting. That would make it where if you aren't going into buildings at the get go you'll be falling behind.
Looting is a key aspect of this game and it always has been. There is no getting around that fact.
Also….falling behind whom or what? Who or what are you racing?
2. In multiplayer maybe you're buddy would be left behind to build the base while you go looting. (Happens a lot in my playthroughs ) That means that the person that's searching through poi is getting crafting levels while you get nothing when your doing base building stuff.
Does your buddy not feed you books now in A20? It will be the same. If you are perking into different weapons than your buddy why would he want to read thiose magazines rather than bring them to you?
3. Tying skill points to loot makes it really hard to play with a loot hog. You would have to rely on your friends generosity to get magazines for you when he might want to use them too.
Incorrect. Skill points are not tied to looting. Only crafting recipes are tied to looting. Your loot hog buddy would have to be an idiot to read magazines for things he was not perked into and you were. Even if he did it would only mean that he would craft that item for you and give it to you. Most likely if you aren’t looting at all in A20 you are being given weapons that are found that you have perked into anyway so not much of a change.
4. When a new player to the map comes into a matured server you have everybody giving him magazines trying to boost his crafting level up. If they have been playing long enough they probably have enough magazines to get you to max level. Some part of the pleaser in getting a reward is earning it.
That’s up to the new player. You think new players on mature servers aren’t already being given permission to gear up out of fully stocked crates? If they care about earning it on their own then they’ll refuse. If they don’t then they won’t.
5. Why not just tie this stuff in with leveling and avoid all of these problems?
These problems don’t exist anywhere but in the fears and worries you’ve concocted about something you haven’t even tried yet— except your loot hogging buddies. They apparently exist and you can take care of that right now with a new server password…
6. Having a RNG bonus on stuff you perk into can influence a build that you didn't really want to go for. It adds to the pigeonholing that were getting with the current perk tree.
There is no pidgeon holing with the magazines. They simply are the means for access to crafting recipes. Nothing more. You can still freely choose where to spend your points and you still gain those points by doing activities like building and mining.
I have a vision of how it will play out.
Look Nostradamus, your vision is clouded at best. You don’t have all the variables and I had to correct you on how the magazines are even going to work. I get your concern but you’re going to need to try it.
A completely new player, who likely doesn't know anyone on the server, would have an awful time levelling their skills as most POI's near the starting location will be absolutely picked clean.
Thats a nope. A new player might have a tough time learning new recipes but they would have zero problems skilling up. Skilling up is still governed by xp gained by mining, harvesting, building, killing, trading, etc. just like in A20.
Maybe he can ask in global chat if anyone will make him a blue stone axe since he can’t craft one himself while he skills himself up normally. Or maybe (since he doesn’t know anyone on that server anyway) he can find and join a more appropriate one.