PC Alpha 21 Dev Diary

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I have a question guys in alpha 21 is the lootstage requirement for each tech tier being increased? Because as of right now its 3x faster to just go into the wasteland and loot a lvl 6 tac assault rifle at lvl 50 rather than craft one same goes with a lot of stuff 

 
As long as your balancing weapons from traders and not weapons from loot this will be fine
I think trader quest rewards should be gun parts (related to the tier, (Example: T2=3 parts, T3=4 parts, T4=5 parts, T5=6 parts) instead of a complete gun, so you have to craft your own at the current level of your character progression :)
This will likely help the pipe guns be used for a few days longer

 
Go punch a window or smelt some sand.


This was probably my favorite answer so far to the Dew Collectors debate.

Sometimes people get so focused at what is being removed that they forget what is still there.

We also need to remember that while jars are being removed and dew collectors added, that additional changes are being made that will change how these new changes will affect the game - like now being able to drink from a water source nearby and changes to loot drop chances.

 
Sorry but I’m on team Milkshake!

plus it would be hilarious and right in line with Pimp humor for Big Mama to have a 100% chance of having a jar of milk in any loot bag she drops… 😂

Nobody asked for Big Mama to not drop milk!!!


Isn't Big Mamas theme song "Milkshake"

"My milkshake bring all the boys to the game"

Here is one thing I mentioned long ago that I thought needed a change in game but would probably not be popular.

Mixers. I could never figure out why it needed an engine in the recipe but never ever used gas as fuel. I think that would have

a small impact on game procession that would be more realistic as it should slow down concrete production. At least until gas production was started.

 
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Regarding skills revamp, in A20 you could perk into two different skills (physician or engineering) to unlock chemistry station. 

Does that mean in A21 only way would be forge ahead series?

Follow up question, does perking into both skills give even more chance of finding that series compared to only perking into one or the other? 

 
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Are you saying guns will be more rare in A21 than they are in A20?
I was responding to someone who was saying that in A20 it is easy to get a second or third tier gun in the first couple days. That seems to be much more rare in A21. The first two days of free weather protection has been removed so exploiting that to get an easy higher lootstage from the more difficult biomes is not going to be as simple as it has been. 
 

Trader rewards are more focused on magazine acquisition now. I haven’t even been offered a weapon yet but I’ve only made it to tier two quests before having to start over. 
 

Nice i can't wait to mod back into the game yet another element removed by the update


You’re welcome. We’ve made such things easy for you after all. 

 
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After reading all of this, I am not much bothered by the water change myself. 

My biggest complaint is the use of Dew Collectors instead of making it a more multi-staged process that would be a bit more realistic.

Dew and rain water collection in a fallout zone is a bad idea due to the pickup of micro particles that have been irradiated (as would drinking from any water source open to the air).  Such water still needs to be treated.

One could build a clay earth filter to clear out the radioactive fallout and micro particulates from the water.  These are very simple to make and can be made with primitive materials (cloth, clay, earth, pipe).

Such a filter can clear about 2-3 quarts of water per hour and is usually good for about 40-50 quarts of water before you need to construct a new one due to the build up of the radioactive materials.

Such filtered water would then still need to be boiled to clear any microorganisms.

Overall though, based on the above realities vs game universe, getting 3 water per day from a device that never breaks and just pretending the above process was done will be an easy suspension of disbelief IMO.  Might need to up tweak the values if going for more realism.

 
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How dew collector works and how many inside ??


You unlock the recipe by reading Forge Ahead magazines (2 or 3 if I remember correctly)

You craft it and place it somewhere with open sky above it.

It automatically starts making water until at some point there will be a jar of clean water.

It will do this three times and then stop until you remove the water.

Then it will begin again.

 
You unlock the recipe by reading Forge Ahead magazines (2 or 3 if I remember correctly)

You craft it and place it somewhere with open sky above it.

It automatically starts making water until at some point there will be a jar of clean water.

It will do this three times and then stop until you remove the water.

Then it will begin again.
This sounds about 30x more balanced than what it currently is in a20 just curious how would you say this change has effected you in gameplay compared to a20?

 
This sounds about 30x more balanced than what it currently is in a20 just curious how would you say this change has effected you in gameplay compared to a20?


@Roland have you tested water survival? If so, How does it feel for you in early-mid game? (Well, mid game is a bit of a stretch for testing in a flash, but I'm curious still).


I like it. I like that I am drinking murky water at times in the beginning. I like building the dew collectors. They are a nice new objective that competes with all the other start of game objectives you have. Before when I'd open a cupboard in a some POI and there would be pure water inside I wouldn't even think about it as I pressed R to auto loot the cabinet and add that drinkable water to the stack already in my inventory. Now it feels great to loot pure water from the dew collector you built.

The removed empty jars, the dew collectors, the new magazine learn to craft by looting all combine to make the experience fun and interesting. As veteran player it did take some adaptation on my part but it is fun. I doubt simply adjusting stack limits and recipe costs would have had the same effect these changes have had. I understand that fun is subjective, though, and not everyone will like the change and I'm sure we will hear some feedback on it after experimental hits. But I think we will get a lot of positive feedback about the changes as well.

 
Definitely sounds like the survival feeling of 7dtd is coming back from what I have heard about the water change where the early days were actually a struggle 

 
This sounds about 30x more balanced than what it currently is in a20 just curious how would you say this change has effected you in gameplay compared to a20?
I am curious. How do you quantify balancing ?

By the way, you need more than just a few Forge Ahead magazines to build the dew collector and that's where the catch is for some players. To build the dew collector you need a filter that you can only buy from the trader. So if a player plays without a trader, he will never be able to build a dew collector.

 
I am curious. How do you quantify balancing ?

By the way, you need more than just a few Forge Ahead magazines to build the dew collector and that's where the catch is for some players. To build the dew collector you need a filter that you can only buy from the trader. So if a player plays without a trader, he will never be able to build a dew collector.
Didn't swanchz say that the water filter is a rare drop in loot? Also water hasn't ever been balanced in 7dtd properly atleast well untill now because no matter what your going to have a lot of water eventually but now we have to actually work hard for that sustainable source of water rather than craft forge smelt glass jars and boil em up like now we have to find these materials that are required to craft them which adds another layer of difficulty to prevent you from mass producing water so quickly 

 
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