PC Alpha 21 Dev Diary

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Wow! OK. So, uh. I guess everyone saw the dew collector art and wants to know about A21 Water Survival.

The biggest takeaway from all of these changes is to try to bring back the feeling of survival. This is "The SURVIVAL Horde Crafting Game" after all.
There was just WAY too much food and water in the world and players would have boxes full of stuff at the end of Day 1.
We want players to feel the struggle of finding the simplest items first and working their way up the progressions.


Day 1:

You are given 1 jar of water at spawn. 

When that jar is consumed, the jar is not returned to your inventory. This mechanic was removed to promote survival aspects as well as the function of the new dew collector.

Having a hard time finding more water? You can now drink from bodies of water by looking at the water with empty hands, waiting a moment without moving, and then pressing E to drink.

Hand drinking AND murky water has the following side effects:
-5HP and plays a gross sound 
Has a 12% chance of dysentery

Other means of finding water is looting, vending machines, and traders.

Murky water can no longer be boiled without a cooking pot. This was skipping the risk murky has if consumed.

Snowballs are no longer a means to making water. Players could dig up stacks of snowballs and never have to find water again. They are still used in the Yucca Juice Smoothie or for throwing at your friends.

Loot has been adjusted so that drinks are no longer found in cabinets. There are just way too many cabinets in the game.
Many loot tables have been adjusted to only find murky water.
There are still rare chances to find water and other drinks in special loot containers.

Day 2 - 7:
Work on trader quests or looting POI's to find the resources needed for crafting a dew collector.

Once placed, a dew collector will slowly start to fill the bar on the first slot. When the bar is full, a jar of water will spawn in that slot.
Slots are filled based on time only and fills with or without the player being near it (works with the chunk unloaded).
The dew collector does not work any faster with rainfall.
The default settings are approximately 3 jars of water every 24 hours in game (60mins default real time). Random rolls can make this a few game hours shorter or longer.


Hope this helps to answer any questions. Please know that ANY of this can change before A21 launches.


So... jar will be disappear after drinking water or not?

 
Off of the topic, but when the new water voxel system is in, would we be able to put some electric fences in (shallow waters), with some splash damage bigger than on the ground ? 

 
The default settings are approximately 3 jars of water every 24 hours in game (60mins default real time). 
I'm gonna be the nerdy guy here and point out that, actually, a "60 minute day" takes 68 real minutes to pass.

(if you add a custom time of 150 minutes, it actually takes ~206 real minutes to pass)

The way timescales work in this game are wonky, I know!

 
Wow! OK. So, uh. I guess everyone saw the dew collector art and wants to know about A21 Water Survival.

The biggest takeaway from all of these changes is to try to bring back the feeling of survival. This is "The SURVIVAL Horde Crafting Game" after all.
 
 From steam and kickstarter :

7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games

Not  "The SURVIVAL Horde Crafting Game" .

What i mean? Lack of horror stuff from long long time. 7DTD is now like netlfix's "army of the dead" movie not horror like  at least "TWD" or "Dawn of living dead".  Honestly that's why i'm so frustrated. Yes survival is part - and we can agree about that. But you guys made so many simplification last times - guns parts , spikes etc. and now you want to make more complicated. This a little bit paradox. I use to thing that this game will be not for hardcore players. I get this - yours  vision but 1. we get pretty hard game ( A10/11 was hard - i bought in 2014)  2.  then some thing were harder some easier - better respawn but meal smell etc but this pretty hard, 3. after some time difficulty was stable.  4. simpification for long time 5. Now this. So honestly i don't know what expect anymore. 

And again "Horde" game. Not Tower defence - every alpha  for some time is even more focused on looting so traveling. what's a diffrence? In tower defence you just sit somehere and defence. If you go somewhere - it's just for short time  to get resources neccesary to defence yourself. Tower defence is just hm...  additional activity not "main meal" if you check 7dtd games most time people is... wandering somewhere looting POI's etc not preparing defencses - cutting tons of wood, melting iron to makes traps like... WW1. Yes some people have advance bases but usually they play in few people and it's 60 day + people who is making "exploit" bases. 

I can write much more about that but honestly... i'm tired when i see just few people give reaction and don't write any comment.

If someone want to talk moreabout that that - Pls write on priv

Jars are not returned to your inventory and can not be crafted.
And that's problem. 

If this was fantasy game and it was a magic potion - well our character throw away because runes on bottle etc. 

But if you want too keep post apo logic - just left water as is work and reduce number of cans by 90% - honestly it's much easier to find something to drink that food after X years after outbreak

 
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Wow! OK. So, uh. I guess everyone saw the dew collector art and wants to know about A21 Water Survival.

The biggest takeaway from all of these changes is to try to bring back the feeling of survival. This is "The SURVIVAL Horde Crafting Game" after all.
There was just WAY too much food and water in the world and players would have boxes full of stuff at the end of Day 1.
We want players to feel the struggle of finding the simplest items first and working their way up the progressions.


Day 1:

You are given 1 jar of water at spawn. 

When that jar is consumed, the jar is not returned to your inventory. This mechanic was removed to promote survival aspects as well as the function of the new dew collector.

Having a hard time finding more water? You can now drink from bodies of water by looking at the water with empty hands, waiting a moment without moving, and then pressing E to drink.

Hand drinking AND murky water has the following side effects:
-5HP and plays a gross sound 
Has a 12% chance of dysentery

Other means of finding water is looting, vending machines, and traders.

Murky water can no longer be boiled without a cooking pot. This was skipping the risk murky has if consumed.

Snowballs are no longer a means to making water. Players could dig up stacks of snowballs and never have to find water again. They are still used in the Yucca Juice Smoothie or for throwing at your friends.

Loot has been adjusted so that drinks are no longer found in cabinets. There are just way too many cabinets in the game.
Many loot tables have been adjusted to only find murky water.
There are still rare chances to find water and other drinks in special loot containers.

Day 2 - 7:
Work on trader quests or looting POI's to find the resources needed for crafting a dew collector.

Once placed, a dew collector will slowly start to fill the bar on the first slot. When the bar is full, a jar of water will spawn in that slot.
Slots are filled based on time only and fills with or without the player being near it (works with the chunk unloaded).
The dew collector does not work any faster with rainfall.
The default settings are approximately 3 jars of water every 24 hours in game (60mins default real time). Random rolls can make this a few game hours shorter or longer.


Hope this helps to answer any questions. Please know that ANY of this can change before A21 launches.
Alright. Early game looks awesome now, but what about mid game when we have 10 dew collectors and a hot albino tiger fetching us water? 

That triggers the question... have you guys thought of reducing the 3 units of water per day (or making it fail to produce water sometimes) and  increasing/guaranteing them bia a workstation "mod"? That way we wouldn't be on day 30 with a water factory that is sure to produce an ocean per hour, as things like bellows or crucibles are not that easy to find and exploit.

Love the change! Many of good ones lately, well thought off and straightforward .

 
We have a question about the new looting system with the bonuses to find things in the looter's skill tree.  Does this apply across a party, or is it only character by character?

Also, yeah, we don't get the idea of having no empty bottles anymore.  It just doesn't fit the gameworld logic.

 
Genuinely curious as to how the new hydration will affect long-game survival.

Is it going to be like DayZ where we have to have Dew Collectors (instead of wells) setup at strategic spots to spot and hydrate?

Losing the jars is interesting, as that's 90% of the loot I find lol. So, maybe a craftable canteen? some way for us to carry clean water with us on long trips.

I can say that if the search for water is the more constant threat after the first week, it would get annoying.

And what about all the different smoothies, teas and COFFEE!! lol gotta have coffee.

 
We have a question about the new looting system with the bonuses to find things in the looter's skill tree.  Does this apply across a party, or is it only character by character?
Same as lucky looter, it’s only by character.

And what about all the different smoothies, teas and COFFEE!! lol gotta have coffee.
Based on the dev’s and Roland’s comments, those are staying in the game.

 
Genuinely curious as to how the new hydration will affect long-game survival.

Is it going to be like DayZ where we have to have Dew Collectors (instead of wells) setup at strategic spots to spot and hydrate?

Losing the jars is interesting, as that's 90% of the loot I find lol. So, maybe a craftable canteen? some way for us to carry clean water with us on long trips.

I can say that if the search for water is the more constant threat after the first week, it would get annoying.

And what about all the different smoothies, teas and COFFEE!! lol gotta have coffee.
Hi Capp00! You seem misunderstand the change. Nothing about the drink crafting has changed, except that there are no glass bottles anymore . You craft teas, coffees,  carry drinks and buy them and, on -rare occasions- find them on specific loot containers. The dew collector generates the old potable water, you take it and put it in the inventory, and you decide when to drink it. Same with the rest, minus the hindrance of the glass jar.

The dew collector does not , I repeat, does not directly replenish your drink bar. You take the "water unit with the icon of potable water in a jar" and then decide when to use it.

 
So with the traders finally being properly balanced in A21 and the price of beverages in vending machines going up, can we expect a discount on trader items to combat the inflation that occurred as a result of the a20 trader balance?  Every day our dukes are worth less and less.  Or maybe you could give us 10% more dukes by default.

 
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