I went to play the other night and noticed it requires a repair kit to fix the fish stick now !
IMO it's seems kind of silly when i can just scrap it and make a new one out of the scrapped wood or a few sticks out of bushes.
( I will get down off of my stool now )
Ahh yes. This was updated for the Oakraven Forest Modpack to be this way and inadvertently slipped over to the Oakraven Forest Collection version as well. It will be switched back to wood repair since it can only ever be a Q1.
For the Collection
It will be returned to wood repair for the Collection version. It still has Baseball Bat Q4 type entity damage BUT that Power hit is far and beyond. The trade off was the requirement to repair frequently, albeit with only wood.
For the Modpack
This is actually a very valid point for the Modpack version and here is the logic on the customisations if anyone asks, as it will apply to everyone and impact early to mid game dynamics (if not beyond) quite acutely.
The Fish Stick was carefully play tested to fit in with default weapons in the Pummel Pete range.
Players spawn in with the Fish Stick Starter Kit. It contains a Fish Stick and some Perch Pie.
The Fish Stick is actually guaranteed to be a Quality Level 5 or 6 and the aim is that, with care and attention, it can last for the duration of the game.
If players make their own new Fish Stick from scratch it is only ever guaranteed to be a Quality Level 1 as it is not connected to any kind of progression and crafting is easy with some scrapped wood. This will fall between a Quality 1 Wooden Club and Quality 1 Baseball Bat.
The Quality 5-6 Fish Stick that we spawn with falls into the Quality 4 Baseball Bat range but will also allow 3 or 4 mods on top.
I received a Q 5 Fish Stick on this load out and it just falls slightly under the Q 4 Baseball Bat for Entity Damage. However, the stamina cost for the Baseball Bat is substantially more, and the attacks per minute and durability also fall under the Q 5 Fish Stick. A Q 6 Fish Stick has the potential to surpass a Q 4 Baseball Bat and from load out this is a pretty sweet deal that gives players the chance to start from where they left off if they are moving onto the Modpack after a regular play through.
The tier system stats are:
Wooden Club
Entity Damage 13.8 with a x2 for Power Attack
Stamina Drain 17.4 Regular Attack and 26.1 Power Attack
Attacks Per Minute 55
Degradation 60 - 110 based on Quality Level
Fish Stick
Entity Damage 15.6 with about a x2.1 for Power Attack
Stamina Drain 10.9 Regular Attack and 18.6 Power Attack
Attacks Per Minute 70
Degradation 200 - 500 based on Quality Level
Baseball Bat
Entity Damage 17.4 with a x2 for Power Attack
Stamina Drain 20.9 Regular Attack and 35.6 Power Attack
Attacks Per Minute 52
Degradation 200 - 500 based on Quality Level
It is faster to use by quite a large margin, has a decent Power Attack value, degrades slowly due to its starting Quality Level, and with a low Skill requirements on Sexy Rex will not be a burden on player stamina. There will even be features the Steel Bat can only wish for.
This still offers a very decent set of stats which is why the Entity Damage was reduced to ensure it wouldn't be a one hit weapon of mass destruction and allow zombies to have the chance to get up.
The trade off for the remaining generous traits was stepping up from the wood repair to tool kit for the Q5-6 model but still allowing players to make a simple Q1 version with wood. Players investing in Pummel Pete and Flurry of Blows will see further damage benefits and that instant decapitation chance quite readily.
The Quality 5-6 spawn out Fish Stick can become a pneumatic zombie basher with minimal investment and is verging on Legendary status.