Janarah
New member
Yes indeed, though there is also the sorcery mod, so the fire, lightning, and ice essences as well.What are the current DF ores/mined resources? Are they Titanium, Uranium, and Plutonium?
Yes indeed, though there is also the sorcery mod, so the fire, lightning, and ice essences as well.What are the current DF ores/mined resources? Are they Titanium, Uranium, and Plutonium?
You'd like to extract DF mining resources using the Rock Drill.Yes indeed, though there is also the sorcery mod, so the fire, lightning, and ice essences as well.
The Chicken Coops have gone through a number of sound decreases since this mod was originally released, and it was only a matter of time that the volume of the Chickens as they had their feathers plucked, eggs stolen, or a whole chicken removed would be mentioned... Oakraven will certainly read your message.Hello and thank you for the mods!
We installed some of them on our server, they are very nice![]()
There is just one thing I would like to mention - we noticed that the chicken-sound of the chicken coops when harvesting is veeeeeeery loud. Too loud in our mind. Maybe we are not the only people who noticed that, just wanted to drop this here![]()
Interesting. The Oakraven Forest Modpack, which is a compilation of many items from this Collection, in addition to custom RWG tiling/POIs in collaboration with the Compo Pack, entities in collaboration with the NPCMod, and a variety of other modifications, has taken some tentative steps with an assortment of pistol/revolver type weapons with a Steam Punk theme as follows:I'd like some assistance with a steampunk weaponry mod if at all possible. Maybe a little more damage than the basic weaponry, by one to five points. I am willing to get the assets of course. Here are some images of the weapons that I've come across:
I have a few others, but that's the general gist of it. Sorry about the large images. Feel free to message me if you might be interested in setting this up.
Those look amazing, though with running darkness falls and sorcery (wish there were a different magic mod), I think compatibility options might be limited?Interesting. The Oakraven Forest Modpack, which is a compilation of many items from this Collection, in addition to custom RWG tiling/POIs in collaboration with the Compo Pack, entities in collaboration with the NPCMod, and a variety of other modifications, has taken some tentative steps with an assortment of pistol/revolver type weapons with a Steam Punk theme as follows:
View attachment 25755
Correct. The Snufkin Weapons pack could be patched into DF, and there's a post and link in that thread about that somewhere, by hooking up to the DF Progression system using two of the very basic perks. However, these weapons are already bundled into the Oakraven Forest Modpack which has its own entities and other non compatible assets on top of the weapons. A project in itself.Those look amazing, though with running darkness falls and sorcery (wish there were a different magic mod), I think compatibility options might be limited?
I've looked over the project, it looks very impressive. I just wish everything worked together, too many moving parts and adjustments needed I would imagine. I'll settle soon enough on something that gives me a steam punky/magic vibe with some farming and deco bells and whistles eventually. I like challenge, but also like the idea of amazing building and deco. So something in the middle would be nice.Correct. The Snufkin Weapons pack could be patched into DF, and there's a post and link in that thread about that somewhere, by hooking up to the DF Progression system using two of the very basic perks. However, these weapons are already bundled into the Oakraven Forest Modpack which has its own entities and other non compatible assets on top of the weapons. A project in itself.
The Chicken Coops have been uploaded with a quieter Coop harvest sound.Hello and thank you for the mods!
We installed some of them on our server, they are very nice![]()
There is just one thing I would like to mention - we noticed that the chicken-sound of the chicken coops when harvesting is veeeeeeery loud. Too loud in our mind. Maybe we are not the only people who noticed that, just wanted to drop this here![]()
I checked the ig Nobles website for a paper on 'The optimum drip frequency and volume to avoid localised annoyance' but didn't get any hits.When you have time would you lower the drip noise or the amount of times it makes the dripping noise on the standpipes.
Please and Thank you
The Water Wells mod has been updated and pushed to Moddb with a reduction in sound for the dripping sounds.When you have time would you lower the drip noise or the amount of times it makes the dripping noise on the standpipes.
Please and Thank you
Thanks a bunch Arramus !The Water Wells mod has been updated and pushed to Moddb with a reduction in sound for the dripping sounds.
In addition, optimisation has reduced the file size by about 30mb.