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(A20) Oakraven Forest Collection

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Hello and thank you for the mods!
We installed some of them on our server, they are very nice :)
There is just one thing I would like to mention - we noticed that the chicken-sound of the chicken coops when harvesting is veeeeeeery loud. Too loud in our mind. Maybe we are not the only people who noticed that, just wanted to drop this here :)

 
Yes indeed, though there is also the sorcery mod, so the fire, lightning, and ice essences as well. 
You'd like to extract DF mining resources using the Rock Drill.

You'd also like to extract/collect Sorcery Mod essences using the Rock Drill.

These are very possible to extract by manipulating the Rock Drill loot.xml which governs how many types can be collected at once, how much of each individual item can be collected, and what probability the collection will be.

It's probably best if you share these wishes directly with the DF/Sorcery communities though if the necessary xml changes aren't quite your thing at the moment. Oakraven certainly shares these mods for the community to use as they see fit but assisting with modifications for other overhauls/modpacks may not be welcome by the creators.

 
Hello and thank you for the mods!
We installed some of them on our server, they are very nice :)
There is just one thing I would like to mention - we noticed that the chicken-sound of the chicken coops when harvesting is veeeeeeery loud. Too loud in our mind. Maybe we are not the only people who noticed that, just wanted to drop this here :)
The Chicken Coops have gone through a number of sound decreases since this mod was originally released, and it was only a matter of time that the volume of the Chickens as they had their feathers plucked, eggs stolen, or a whole chicken removed would be mentioned... Oakraven will certainly read your message.

 
I'd like some assistance with a steampunk weaponry mod if at all possible. Maybe a little more damage than the basic weaponry, by one to five points. I am willing to get the assets of course. Here are some images of the weapons that I've come across:
Shot gun: 
53b3b32b-6b44-448e-8913-0fa822e37338_scaled.jpg

Revolver: 
c9a80560-42fe-4a1e-bec1-7dc9213d4a29.jpg

Wave gun: (might need to be some sort of knock down and bludg dmg)
97fc3d72-912c-4744-bd0e-ffea9ab9f84a.jpg

Sniper rifle: 
fb168ffb-a354-4528-a130-b8b30d776797.jpg

Flame thrower: (burning dmg)
70f82e95-33d9-4946-a158-54a631900a14_scaled.jpg

Alternate drones: 
b83a2094-deae-4a60-a473-f8e1cd3c788e.jpg

Assault rifle: 
7767b58d-aae7-40c5-80ad-87b6aa965406.jpg

Vehicle: 
7096737a-b14a-4114-93bb-3583b7bd47b5.jpg


I have a few others, but that's the general gist of it. Sorry about the large images. Feel free to message me if you might be interested in setting this up.

 
I'd like some assistance with a steampunk weaponry mod if at all possible. Maybe a little more damage than the basic weaponry, by one to five points. I am willing to get the assets of course. Here are some images of the weapons that I've come across:

I have a few others, but that's the general gist of it. Sorry about the large images. Feel free to message me if you might be interested in setting this up.
Interesting. The Oakraven Forest Modpack, which is a compilation of many items from this Collection, in addition to custom RWG tiling/POIs in collaboration with the Compo Pack, entities in collaboration with the NPCMod, and a variety of other modifications, has taken some tentative steps with an assortment of pistol/revolver type weapons with a Steam Punk theme as follows:

punkhandguns.png

 
Interesting. The Oakraven Forest Modpack, which is a compilation of many items from this Collection, in addition to custom RWG tiling/POIs in collaboration with the Compo Pack, entities in collaboration with the NPCMod, and a variety of other modifications, has taken some tentative steps with an assortment of pistol/revolver type weapons with a Steam Punk theme as follows:

View attachment 25755
Those look amazing, though with running darkness falls and sorcery (wish there were a different magic mod), I think compatibility options might be limited?

 
Those look amazing, though with running darkness falls and sorcery (wish there were a different magic mod), I think compatibility options might be limited?
Correct. The Snufkin Weapons pack could be patched into DF, and there's a post and link in that thread about that somewhere, by hooking up to the DF Progression system using two of the very basic perks. However, these weapons are already bundled into the Oakraven Forest Modpack which has its own entities and other non compatible assets on top of the weapons. A project in itself.

 
Correct. The Snufkin Weapons pack could be patched into DF, and there's a post and link in that thread about that somewhere, by hooking up to the DF Progression system using two of the very basic perks. However, these weapons are already bundled into the Oakraven Forest Modpack which has its own entities and other non compatible assets on top of the weapons. A project in itself.
I've looked over the project, it looks very impressive. I just wish everything worked together, too many moving parts and adjustments needed I would imagine. I'll settle soon enough on something that gives me a steam punky/magic vibe with some farming and deco bells and whistles eventually. I like challenge, but also like the idea of amazing building and deco. So something in the middle would be nice. 

 
Hey Arrumus or Oakraven have you thought about maybe doing a higher tier Fish stick that's made of metal?

Have the wooden one for starters that only goes to say tier 2 or 3 and then upgrade or craft a metal one that's 4 and 5. 

You could probably have lower tier metal sticks as loot only  and would require say forged iron or steel as repair material.

 
Last edited by a moderator:
Update to Chicken Coop:

Chicken vocalisation volume reduction when harvesting Coop.

Hello and thank you for the mods!
We installed some of them on our server, they are very nice :)
There is just one thing I would like to mention - we noticed that the chicken-sound of the chicken coops when harvesting is veeeeeeery loud. Too loud in our mind. Maybe we are not the only people who noticed that, just wanted to drop this here :)
The Chicken Coops have been uploaded with a quieter Coop harvest sound.

 
When you have time would you lower the drip noise or the amount of times it makes the dripping noise on the standpipes.

Please and Thank you

 
When you have time would you lower the drip noise or the amount of times it makes the dripping noise on the standpipes.

Please and Thank you
I checked the ig Nobles website for a paper on 'The optimum drip frequency and volume to avoid localised annoyance' but didn't get any hits.

I do recall a discussion on how telephone ring tones were set at a frequency and tone to be the most annoying. I'm sure Oakraven can possibly test a range with a willing participant.

 
Here is an update for the Oakraven Work Stations mod.

The Oakraven Cement Mixer (alongside the regular Cement Mixer)

20220730213539_1.jpg

It has all the features of a regular cement mixer and takes the same amount of time to craft. It also unlocks with Skill 2 of Advanced Engineering and receives the 20% speed buff at this point.

One additional feature is does have is the ability to craft Concrete Stacks (1000) with a 20% reduction in resources. The 20% reduction in resources also impacts the overall craft time with a further 20% reduction.

The regular Cement Mixer at Skill 2 for Advanced Engineering requires 29:20 for 1000 concrete.

20220730213926_1.jpg

The same applies for the Oakraven Cement Mixer.

20220730213917_1.jpg

The Oakraven Cement Mixer stacked bundle of 1000 drops to 23:28

20220730213942_1.jpg

The trade off is replacing iron ingots for steel ingots as the primary crafting resource. We hope this provides a balanced increase in efficiency and resource management. You'll see Oakraven has added the full concrete bucket to show when the Cement Mixer is producing. This should add further quality of life to the Oakraven Forest Collection without going overboard. Schematics are not hooked up for the Work Station items and have been removed. A21 appears to be removing schematics beyond mod crafting and this sets up this mod for that time.

20220730214003_1.jpg

 
When you have time would you lower the drip noise or the amount of times it makes the dripping noise on the standpipes.

Please and Thank you
The Water Wells mod has been updated and pushed to Moddb with a reduction in sound for the dripping sounds.

In addition, optimisation has reduced the file size by about 30mb.

 
Pushed a small update to the Storage Crates/Containers. This reduces the size from about 80mb to 45mb and gives the text a crisper look making it easier to read.

20220803102451_1.jpg

 
Pushed a small fixed to the Cooking Stations for a blender recipe for Red Tea that required the Cooking Pot. The dependency has been removed.

It was picked up by a player in the Modpack version and has been pushed to both builds.

 
Hello I am only getting baby chicks and they wont go into the chicken coops. is this a bug or am i doing something wrong

 
You use the chicks to craft the coop and then place it and wait for it to finish and then harvest it and it repeats again.

Bad thing is I find so many chicks (probly because of a mod I use that gives higher feather and egg loot that I have chicks running out of my ears.

A version that didn't require chicks to craft them but to start them off would be more feasible as would an egg incubator that would allow you to hatch eggs to get more chicks.

 
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