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Darkness Falls: They mostly come out at night...

Other users have said getting the fetch satchel from creative and placing it in the POI before the players start the quest fixes it

 
And it's an OLED. You shouldn't be having image burn in. Image burn in hasn't been an issue since CRT, Plasma and ORIGINAL LCD days. I've got a 13 year old monitor on my desktop that's been in use for various different things (more recently, static text for coding) and i've never had image burn in.


This is not correct. Regarding your other response about OLEDs being new tech, I would not call tech that's 5+ years old new. Thanks tho, I will look elsewhere for some guidance.

 
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That did the trick. Thank you for the quick response Kaine. Also this mod is amazing and has really reinvigorated me and my buddys love for the game. Just wanted to express our thanks for the great mod.

 
That did the trick. Thank you for the quick response Kaine. Also this mod is amazing and has really reinvigorated me and my buddys love for the game. Just wanted to express our thanks for the great mod.
I still don't understand WHY that's a thing. I may try changing the block and see if that helps.

 
Hi there - question about the mod :

I've gone to the first trader and he says "I don't trust you enough to give you a job - speak to the scout" - where is the scout? I've been all over the base and there are no other NPC's here.

Thanks

 
But that's what the questline directed me to....
Questline or starterquest ?

I guess you just at the starterquest and needed to talk to the nearest trader.

It can happen that these DF Quest NPCs was closer then the regular trader and unfortunately they count for the starterquest too.

You need to find a regular trader, at these trader POI you find a second NPC the White river scout.

 
I transferred my world from a local save to a hosting server but it broke players DF class quests.  Quests are marked completed but some quest stages are marked not completed. Is there a way to reset class quests via command console or something?

 
From the Discord FAQ: (note you need to be admin).

Q: How do I get a class quest back if I accidentally dropped it?


 

Use the following command: givequest questID Replace questID with: X is the quest level



Code:
quest_classtraininghunterX
quest_classtraininglaborerX
quest_classtrainingmechanicX
quest_classtrainingcivilianX (Scavenger)
quest_classtrainingscientistX
quest_classtrainingsecurityX
quest_classtrainingsurvivalistX
 
Firstly, this mod is mind-blowingly great: wow. So much more intense - I can finally fight w/ a spear, etc. I thought that I'd never craft anything again, lol - and then we have guns, minibikes, and new classes. Tons of fun! Anywayz my wife/gaming partner have been staying at traders so far and every night means a big attack: we are being *so* quiet. It burns through ammo (arrows) and Molotovs. |-( We're also playing at our usual settings of Survivalist/feral always on, we're at game stage 50ish on day 10 (Horde is delayed while we learn - we're busy.) . Should we be able to hunker down safety (Joel's or Hugh's) in a trader or do we need a tower on a hill or island for a mellowish night? [Edit. Feral always on was a bit crazy - daytime is cool and taking down the max zeds from 125 to 100 seemed to help. It still gets crazy as hell but we get breaks. 😃 ]

 
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With feral on, you will have mini-hordes each nights since at night some other Z spawn then at daytime.

You maybe notice self, the trader POI is pretty big and very bad to defend. You can power up the auto. turrets at the POI, but you would burn alot of ammo with them.

You should build up some own base. It doesn't matter if you build on a hill or plain. But when you both prefer to do mission, stay close to the trader.

Ofocuse you can look for an island or build on water, when there is no land in 20 or 30 blocks around, you should have a quiete night.

And since you enjoy the spear much, you should made it possible that you can stab Z over a hatch/wall without been hit self.

And when you like surprises, you shouldn't watch Snowbee's videos on youtube about DF ! 🙂

 
Thanks so much - I DO want to be surprised but am still watching 101 videos as well as Khaine and Neebs playing, I just need a bit of mining help and I'll be good. ...for awhile. We can defend Joel's and Hugh's pretty easily - and have a nifty loft above Joel's head, lol but yeah, we got stacked in the daylight yesterday. We love to build but have been hesitant because everything is so new. I really prefer hills - basic tactics, people didn't build towers on hills for the view. ...Ok, that's part of the reason I do, preferably by the ocean. No more star forts in lakes though because the water gets destroyed. =\ Definitely want a smaller base (as in literal bottom of the tower) to defend - we found some spots away from town centers - one has a prison POI w/ towers that we can flee to, lol. 

Thanks for the advices!

 
For the Lighthouse POI  with water around it .  Someone forgot to put in a door to the 2nd floor  :)   The main , 1st floor have doors  but not 2nd ha  10k to walls to get in

 
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Hi all,

Having a bit of an issue with some of the traders on my solo DF game. about half of them work as intended, but a few(including the mod trader) are bringing up a console error message along the lines of 'Object Reference not set'. Had a sniff around for answers online but turned up nothing so found myself here. Any way around it? I've tried killing a couple to see if they respawn and work, but just trying to establish whether there's a fix or they're just gonna remain bugged for this run. Bit rough as I'm struggling to source a laser bench at the moment and my gear is getting obsolete!

Thanks in advance.

 
Hi all,

Having a bit of an issue with some of the traders on my solo DF game. about half of them work as intended, but a few(including the mod trader) are bringing up a console error message along the lines of 'Object Reference not set'. Had a sniff around for answers online but turned up nothing so found myself here. Any way around it? I've tried killing a couple to see if they respawn and work, but just trying to establish whether there's a fix or they're just gonna remain bugged for this run. Bit rough as I'm struggling to source a laser bench at the moment and my gear is getting obsolete!

Thanks in advance.
that kind of sounds like u didnt load a DF map

 
I've only seen that error on compo pack maps. It's to do with the trader being unable to select a POI for quests. I haven't been able to reproduce it.

 
I've only seen that error on compo pack maps. It's to do with the trader being unable to select a POI for quests. I haven't been able to reproduce it.


Not so sure about that tbh. We had that on a non CP map aswell. Started to happen around day 40 i think. On the same spot we have been with our base from day one. So the trader should have POI´s. It always happened when we returned to our base like 30 blocks away from the outer wall. We did live near a trader, but he had plenty of POI´s to choose from and always quests for us. 

No big deal, i was assuming it was our builder using decorative items you can´t craft from the creative menu tbh.

 
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