• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Darkness Falls: They mostly come out at night...

I spent points in skills like Workbench 1 and 2 for example, then later I collected enough skillnotes to craft a class book and I picked laborer, now the game says I have zero point in Workbench 1 and 2. Also I had Forge Ahead unlocked, but now the game does not let me craft Forged Steel, because the Laborer skill tree overrides it? If this is intended, then I don't really see the point of the class systems.

 
I spent points in skills like Workbench 1 and 2 for example, then later I collected enough skillnotes to craft a class book and I picked laborer, now the game says I have zero point in Workbench 1 and 2. Also I had Forge Ahead unlocked, but now the game does not let me craft Forged Steel, because the Laborer skill tree overrides it? If this is intended, then I don't really see the point of the class systems.


I think the idea is you can put points into skills outside of your class. For example, say you chose Hunter Class when you started. They don't get a workbench, so you can find a schematic or put points into Workbenches to get the skill to craft them. Later, you might add the Laborer class. That has it's own skill tree for the workbenches which makes the separate skills redundant, so the points you put in Workbench 1 and 2 are "refunded" and then you can spend them in Advance Engineering. Same thing with Forge Ahead, you get points back to spend in Hammer and Forge.

I think many people eventually take most or all of the classes so many of those separate skills become redundant but you get points back to spend.

 
Last edited by a moderator:
You CAN play on 8GB, because one of my testers did.

Just don't use maps with compo pack POI's, 6k or 8k max, increase virtual memory.
My laptop is ancient (Dell Latitude E5540 or something), has 8GB of RAM and a 2GB GeForce FX graphics chip from a decade ago.

I DO run 7dtd+DF on it and it is an okay experience at 720p. I have all the eye candy down to minimum (terrain detail at lowest does the most to help). There are issues in the city areas, but overall it performs at the 20-30 fps range. Playable, but not pretty.

Smaller maps 8k and under perform reasonably. There are stutters here and there as things load up or spawn in.

I reboot before running 7dtd, and keep my background apps minimal.

****I also reboot the machine if weird issues start to appear in game (I play single player mostly, so not an issue for me to do so). I would call it mostly stable, unless I ignore symptoms of a problem (like very long delays in placing or upgrading blocks or invisible blocks).

My desktop has 16GB of RAM, and also uses integrated graphics. I would consider it far more 'stable' running 7dtd than on the 8GB laptop (smoother, less stuttering for certain; longer sessions between issues).

Summary: running with 16GB is more stable than 8GB (smoother experience), but you CAN run it with just 8GB (with caveats).

Recommendation: if you can affordably upgrade your machine to 16GB, do so, it may help in other ways too.

 
hm.

yeah, they can. I played with them in one map and there was a difference. Many of them are huge too, which I found a little annoying. My desert was full of wilderness POIs that looked like they'd take at least a day to clear.

Though, I mainly stopped using CP because of the delayed spawns issue I had; having a ton of ferals, rads and demos spawn on your head two minutes after you think you've cleared a POI is a death sentence in an unknown POI (in vanilla POIs I at least have some idea of where things should be spawning).

yeh, I'm having trouble finding some settings that really make a difference without driving graphics quality into the ground.

ah, my monitor is ancient so I'm still on 1920x1080.

Kind of impressive. I played the early vanilla A20s on my old system with 8GB and win8.1 and it worked okay, but I don't think I would have even tried DF on it.
I've had that delayed spawn issue too. I clear out everything I can find, then I'm wandering around looting the area and literally a zed will spawn right where I would have had to step on it earlier. The worst for this is probably the Manor Mansion where they spawn in at the top of the main stairs only after you reach the very top. Now you have dogs and leveled zeds right inside your nose.

I find a number of CP POI's are just death traps where you open the front door and twenty high level feral zeds just come at you from everywhere at once. Not saying all of them are built like death traps, but enough are to make exploration dangerous. After a while I just mentally filter out the 'just a death trap' POI's unless I'm grinding for XP late game. The crashed space ship is a fun one if you carry food and water for the day.

My only other issue with many CP POI's is their sheer size, most need a day or more to explore and clear solo unless you are ready to just shotgun stealth it. It could be I play solo and those POI's are meant to be cleared by a team. I could see clearing a massive POI by a group of four to be quite a bit of fun. Point man goes in and stirs up the sleepers while the rest set up a kill zone and covering fire.

 
I think the idea is you can put points into skills outside of your class. For example, say you chose Hunter Class when you started. They don't get a workbench, so you can find a schematic or put points into Workbenches to get the skill to craft them. Later, you might add the Laborer class. That has it's own skill tree for the workbenches which makes the separate skills redundant, so the points you put in Workbench 1 and 2 are "refunded" and then you can spend them in Advance Engineering. Same thing with Forge Ahead, you get points back to spend in Hammer and Forge.

I think many people eventually take most or all of the classes so many of those separate skills become redundant but you get points back to spend.
Yep, that is the idea. Got me once already too. I lost the ability to craft steel for a few levels once after spending the refunded perk points elsewhere. Lesson learned.

Laborer class can make steel (etc) sooner than the general perks permit (reduced level requirements to unlock each perk). I think you can make steel at level 20 as laborer but you have to be level 50 using the general perks. Something like that, you unlock access earlier in the class tree, but the non class perks also give you access so you are not totally stuck if you cannot find enough books to unlock the classes. Vehicles and the mechanic class are similar.

 
Having a slight problem in my current game. I'm level 80 and I've never found a lathe (loot has been kind of mediocre all game, despite me having loot goggles and having all loot perks, except for the watch I found when I was level 23). I have all Better Barter and Charismatic Nature and the traders just aren't getting any lathes either.

The only coil weapon I have is a level 37 coilsniper and since gamestage keeps rising, I think I'll soon run into severe problems if I don't get better weapons.

Are there any particular good places to look for lathes? Until this game I've always just found them early on, so I haven't really noticed where I found them. Not had any luck with Shotgun Messiahs or Working Stiffs so far, but maybe they're the best places?

 
Does anyone else feel like an Incubus one shotting you with 300 wellness and modded out titanium armor is a bit much? It kinda sucks to work your way up to that wellness and armor and not be able to recover from a fireball. Not even a fighting chance

 
Are there any particular good places to look for lathes? Until this game I've always just found them early on, so I haven't really noticed where I found them. Not had any luck with Shotgun Messiahs or Working Stiffs so far, but maybe they're the best places?
Working stiff crates, Secret Stash crates are the best source for these.

Look if the trader got mission for hardware stores or do mission for other POI if you know a secret stash location there.

Coil weapons alone don't help against demons, you need a laser or legendary to stop the regeneration.

For all other Zs other weapons are fine, coil just got more DPS.

But even without coil you should be fine. For mellee weapons NiCd battery works wonder. A shocked Z can't harm you or move toward you when used by a range weapon.

 
Last edited by a moderator:
Working stiff crates, Secret Stash crates are the best source for these.

Look if the trader got mission for hardware stores or do mission for other POI if you know a secret stash location there.
Thanks. I'll see if I can remember where to find secret stashes (I don't think I've memorized very many POIs with them, sadly).

Coil weapons alone don't help against demons, you need a laser or legendary to stop the regeneration.

For all other Zs other weapons are fine, coil just got more DPS.

But even without coil you should be fine. For mellee weapons NiCd battery works wonder. A shocked Z can't harm you or move toward you when used by a range weapon.
hmm. I have a decent M4 and a level 27 M60 and I don't really feel they do enough damage, My titanium spear does, but doing the first lab with melee doesn't seem like a great idea based on past experiences. But yeah, I should make a NiCd mod for it, and I should be able to make Blessed Metal soon too.

Last time I did the first lab I at least found some laser swords and laser pistols which would help when the demons start to appear.

Odd RNG this game. I haven't found any shotguns at all, I've only found 7 hazmat fibers in all (last game I had four hazmat mods at this point), no drones.

Traders don't have anything good. Treasure chests have basically been all crap (I even tried taking a bunch to the desert and reading them there for the higher loot stage, but except for one, the game just placed them 10km away in the forest biome...).

 
but doing the first lab with melee doesn't seem like a great idea based on past experiences.
Did you mean the Bunker at the ice biome ? Why not. Sure a spear or other blade don't got the stoping power like blunts. But special at the bunker are many doorways you can use.

Try to watch Snowbee's youtube video about farming the Bunker.

Bring serveral iron hatches with you, place them before the door and open it. That should block the way, and you can safty stab over the hatch. Like i mention before NiCd battery is a must have for mellee weapon. The shocking doing little extra damage and keep the Z at place.
Robotic turrets can  add decent extra damage too.

But you come close to the stage you will encounter more and more demons. If you don't have any laser or legendary weapons so far. I suggest to do some lvl 5 buried supplies quest. The chest can have some laser weapon/tool + ammo.

Just do chicken run tactic, dig until Z appear then run/drive 200m+ away and come back for digging.

No need to fight the spawn, since you don't need to stay in range (no quest objective for that.)

 
Last edited by a moderator:
Having a slight problem in my current game. I'm level 80 and I've never found a lathe (loot has been kind of mediocre all game, despite me having loot goggles and having all loot perks, except for the watch I found when I was level 23). I have all Better Barter and Charismatic Nature and the traders just aren't getting any lathes either.

The only coil weapon I have is a level 37 coilsniper and since gamestage keeps rising, I think I'll soon run into severe problems if I don't get better weapons.

Are there any particular good places to look for lathes? Until this game I've always just found them early on, so I haven't really noticed where I found them. Not had any luck with Shotgun Messiahs or Working Stiffs so far, but maybe they're the best places?


Working Stiff and Shotgun Messiah.

Joel has a really good chance of selling them.

Does anyone else feel like an Incubus one shotting you with 300 wellness and modded out titanium armor is a bit much? It kinda sucks to work your way up to that wellness and armor and not be able to recover from a fireball. Not even a fighting chance


I wanted them to remain a threat no matter what. And now they are. Better get parkouring 😛

Hi does DFalls-KrunchMap-Large-12K have CP POIs? :)
No idea.

 
Working Stiff and Shotgun Messiah.

Joel has a really good chance of selling them.
ah, thanks. I haven't found a Joel yet, so I'll go exploring more (it's one of your Large maps, which really is rather large, and I think there must be at least two separate road networks, of which I've only discovered one, with six traders. Either that or the snow biome, which I haven't even found yet despite much travelling, has no towns at all).

Edit: heh. After about an hour and a half's drive I found a Joel, and he had a lathe. yay.

 
Last edited by a moderator:
...

2022-06-16T20:29:36 1566.037 WRN numberSpawned: 28/10|overflowPrevention: 28/10
2022-06-16T20:29:36 1566.037 WRN numberSpawned: 28/10|overflowPrevention: 28/10
2022-06-16T20:29:36 1566.037 WRN numberSpawned: 27/10|overflowPrevention: 28/10

...

What is this and can it be fixed? Twice now I've tried to do the Research Lab quest. I start out ok but after a while reloading or changing weapons stops working reliably and I quickly die. You might say "it's only a warning, ignore it" but I get this warning thousands of time. I saved the log from the first run and counted over 27,000 of these warnings in the short time before I died. Memory doesn't seem to be a problem, and I'm still getting reasonable fps and can run around, so it's not like my pc is chugging. I've searched for this warning and only found one mention on the discord from someone else that had it in the Research Lab. He  was told to ignore it. Maybe this is not related to my loss of control, but it would be nice to rule it out.

 
It is definitely not related to your loss of control because that ONLY triggers in the small bunker, not the big one. Because the spawner is disabled in the big one.

So ignore it.

 
Does anyone else feel like an Incubus one shotting you with 300 wellness and modded out titanium armor is a bit much? It kinda sucks to work your way up to that wellness and armor and not be able to recover from a fireball. Not even a fighting chance
Of course it's stupid, it's not even really a question. In close quarters like a 5x3 room, or low framerates, the projectile will hit you before you can even observe it exists. The incubus also prioritizes firing that insta-kill off every time the cooldown is gone over moving to and engaging the player in melee - so if it gets into or near melee range of you and the cooldown is up, it will instant kill you with an unavoidable ranged attack from 2 feet away. Just change DFhandDemonIncubus in Items.xml Damage Entity value to something reasonable like 50-150 depending on your progression, instead of 250 damage. Line 37572.

 
Of course it's stupid, it's not even really a question. In close quarters like a 5x3 room, or low framerates, the projectile will hit you before you can even observe it exists. The incubus also prioritizes firing that insta-kill off every time the cooldown is gone over moving to and engaging the player in melee - so if it gets into or near melee range of you and the cooldown is up, it will instant kill you with an unavoidable ranged attack from 2 feet away. Just change DFhandDemonIncubus in Items.xml Damage Entity value to something reasonable like 50-150 depending on your progression, instead of 250 damage. Line 37572.
I agree 100%. Don’t get me wrong @KhaineGB, I truly appreciate this overhaul mod. It’s super fun, but it just feels a little ridiculous to be that geared up to get one shot. I get if it was one shot with 200 wellness and health and below, but when you start putting points into health nut it feels less rewarding getting one shot. Again, don’t  get me wrong, I appreciate the work you put in and the wonderful community. Hopefully it’s something to look at in the near future. Cheers!

 
Back
Top