Well, I should rethink the time I make my comments then, so devs can read them before Roland checks in

Its a shame another comment straight up mentioning LBD was there but mine wasn't.
Now that we are here, I can push the discussion further, right?
I will start with the very basic: no one cares about crafting LBD. None of the mods that reimplement it include crafting, and no one complains about the lack of it. I'm saying this because its the reason given in comments and streams regarding the removal of it.
The second point is the limitation on modding it back . Right now we have LBD mods with limited capabilities and a rough UI, and you know.. its better than nothing, but would be amazing to have what we once had. Even if just an option or modding capability.
Third point is a bit rude, I'm trying to find a good way to describe it. The game has been oversimplified despite so many people voicing against it; blocks, biomes, weapons, everything. Meanwhile we got stuff like candies that give superpowers and the "improvement" of punching crops instead of collecting them. A lot of decisions just make no sense, and while its 100% up to you to decide what to implement, it really sucks when someone comes and says he knows whats fun. In that sense I have full respect for Rick who came in a stream and actually answered why LBD was gone.
My ideal scenario includes LBD as a complement to the perk system, not as the main thing. It would increase weapon handling, reload times and other stuff that you are supposed to improve with use. Its not a "learn to craft pistols by shooting with them".
It could MAYBE affect the loss of quality while repairing, which is another mechanic ripped from a16. 600 quality, weapon parts assembly, stuff that helped sink the excess of loot thats a problem nowadays. A problem that was literally created as a bonus while dumbing down the system.
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Now completely unrelated, traders could get a pass. Some of the best clothes are cheap as hell. Firearms start with very low prices, despite being a huge improvement even at low tiers. Quests give insane and unbalanced rewards. Lootable trader shelves are weird.
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And the fact that new players without so much time sunk into the game are extremely pleased with the gameplay and are happily putting 1000’s of hours into A20 belies the claim that the game is actually empty.
Welp, people that didn't experience previous systems can't compare them and judge if it feels empty or not. A player that would have enjoyed 3k hours before may enjoy 1k now and have no idea on what he is missing. Remember I was the one to say the game feels empty, and I was comparing with previous alphas while describing it.
Its a great game, worth buying for sure. I didn't make a negative review on steam, instead I recommended friends to buy it. Whether some decisions were positive or not is a different thing and can coexist with it still being a good game.