PC Alpha 21 Discussion Overflow

And here is problem with lore - our characters have some skill because we manage survive a lot of years after zombie outbreake. 

But i agree classes could solve this logical problem
Not really a big problem.  We know from our character's story we have been dumped somewhere with a warning and not much in the way of supplies.

Our character could have been part of a community of survivors like that managed to keep the zombies out.  Perhaps we've just been kicked out.

 
Not really a big problem.  We know from our character's story we have been dumped somewhere with a warning and not much in the way of supplies.

Our character could have been part of a community of survivors like that managed to keep the zombies out.  Perhaps we've just been kicked out.
So he/she have skills because he manage to survive a long period before start of game so.... actual point perks is more logical that new one. Why? well... our character can have amnesia so need time to remind something. And... honestly this "shot 10 zombie so i can better cook" can be more logical even that  LBL because our character just can remind "radomly" ( after put point in skill) how to do something

 
seems to me that the incremental gains from reading magazines plays into the hands of modders to reintroduce lbd. any modders care to comment?

 
seems to me that the incremental gains from reading magazines plays into the hands of modders to reintroduce lbd. any modders care to comment?
Undead legacy and Darkness falls already have LBD elements, though I consider Undead Legacys LBD to me more like LBD-lite

 
This is similar to how dying light 2 handles it. Weapon upgrading is the only means to repair a weapon, not every weapon has upgrade slots to use, most only have two and cannot be re-applied. Once it's done, you just drop it. 


It was the same in DL1 as well, trying to repair your gas pipe that is broken with no repair slots left while trying to smack a zed in the head just  angers that zed. The only option left is to swap weapons or run.

That is a frustrating issue for sure. But there is something you can do that the UI does NOT inform you of at all: hit the ESC key to back out of the quest reward window. You get the option to browse their inventory where you can sell items to clear up space, or just back out entirely and go store stuff in your vehicle or temporarily in one of their containers (trash piles, cupboards, whatever). When you press E on the trader again, the quest reward window will appear (with the exact same rewards, if I'm not mistaken).


Ot just ask us, the player, if we to accept the reward at the time and thise rewards will go back in the cupboard. The next reward will NOT off those rewards again, or maybe ask with an increased level. I have been offered rewards that are much worse that I already have. Yes I can sell them, if that trader wants them or scrap them

With regard to A21 I am going to reserve judgement until I can play it to see what is what

 
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I can tell you what my concerns are as a single player. As a single player I have to decide how to spend my time.

If I spend two in-game weeks building a large base in A20, then I can use the XP I get to unlock new recipes through the skill tree or make a better quality of what I have already unlocked. For example, if you put your points into Advanced Engineering, you can unlock the recipes for the traps that you can use to defend the base you are building.

In A21, after the two weeks of building, I will not have unlocked any additional recipes, nor will I be able to craft better quality equipment. If you' re cynical, you might say that the two weeks of work are wasted time.
Idk what to say. ultimatley the solution may be to adapt to the A21 changes I.e do a quest or 2 every day then spend the rest of the time building, or only build at night. at some point or another you will have to quest or loot buildings

 
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Idk what to say. ultimatley the solution may be to adapt to the A21 changes I.e do a quest or 2 every day then spend the rest of the time building, or only build at night. at some point or another you will have to quest or loot buildings
Of course I will adapt, but that doesn't mean I have to like it.

At some point I'll probably start making mods to save at least some of what made the game appealing to me when I started back in A15. Maybe I create quests that drop me random magazines when I mine a certain amount of resources or upgrade blocks. I will see then.

 
Of course I will adapt, but that doesn't mean I have to like it.

At some point I'll probably start making mods to save at least some of what made the game appealing to me when I started back in A15. Maybe I create quests that drop me random magazines when I mine a certain amount of resources or upgrade blocks. I will see then.
So, you basically go back to my previous point with the other guy. Your play style is to always stay in the same area, level up to lvl.100 just by building, and never loot, never do quests, never explore. Yet, you like being able to have every tool/weapon/workstation in the game just by clicking on the level up buttons, am I right?

I mean, if that's what you're looking for, it's no wonder that you don't like the game as it is, or that you like A21 plans even worse.

As I said before: looting, questing and exploring are an integral part of this game... why did you even buy it if you don't like that?  :suspicious:

I mean, everyone is entitled to play as they like, but here we're talking about you trying to play "car washer" in a racing game!  :confused2:

 
They beauty is complete: those who don't like the new changes can play on the older alpha. They have the game they want. No need to be mad about it.

There are a couple things to be said for the never-ending alpha state: the devs keep their jobs/career; and the players get an MMO-style constant stream of updates and content.

I was dubious reading the notes on Reddit, then found it positive, and am now enthusiastic about the upcoming changes. I would push to say, "never finish the game," but feel really sorry for console players. At some point, you guys will have to update console, no matter the "alpha state."

 
Of course I will adapt, but that doesn't mean I have to like it.

At some point I'll probably start making mods to save at least some of what made the game appealing to me when I started back in A15. Maybe I create quests that drop me random magazines when I mine a certain amount of resources or upgrade blocks. I will see then.
Well when the farming changes in A20 came out, some mod makers didn't like that so they changed back to old farming in there mods, I am sure once A21 comes out , people will makes mods to bring back A20 crafting in A21

 
So, you basically go back to my previous point with the other guy. Your play style is to always stay in the same area, level up to lvl.100 just by building, and never loot, never do quests, never explore. Yet, you like being able to have every tool/weapon/workstation in the game just by clicking on the level up buttons, am I right?
No, I do quests. I loot but it is not my favorite activity. 

I mean, if that's what you're looking for, it's no wonder that you don't like the game as it is, or that you like A21 plans even worse.

As I said before: looting, questing and exploring are an integral part of this game... why did you even buy it if you don't like that?  :suspicious:

I mean, everyone is entitled to play as they like, but here we're talking about you trying to play "car washer" in a racing game!  :confused2:
When I started in A15 you didn't have to scavenge as much. On the contrary, the loot came to you in the form of zombies. You only needed a base that allowed you to collect the loot after the horde.

That focus shifted later to looting and exploring. So I bought a game that allowed me to do what I enjoyed and it moved further and further away from that.

And by the way, there were no trader quests in A15. These were implemented in A17.

To stick with your comparison. I didn't buy a racing game but a race team game where you are not only the driver but also the mechanic and the guy that washes the car.

Building, mining and manufacturing are also integral parts of the game but you never mention them because they are not important to you personally.

I wonder how you would have reacted if MadMole had decided that in A21 you can only unlock recipes and increase the quality by upgrading blocks or mining resources.

 
I can tell you what my concerns are as a single player. As a single player I have to decide how to spend my time.

If I spend two in-game weeks building a large base in A20, then I can use the XP I get to unlock new recipes through the skill tree or make a better quality of what I have already unlocked. For example, if you put your points into Advanced Engineering, you can unlock the recipes for the traps that you can use to defend the base you are building.

In A21, after the two weeks of building, I will not have unlocked any additional recipes, nor will I be able to craft better quality equipment. If you' re cynical, you might say that the two weeks of work are wasted time.
This is why I suggested it might be better to have lower levels in the skills, AND the ability to purchase with skill points. That way, players have options.

But I guess we'll wait and see how it plays out. ATM, I don't like it, but I DO like the UI change. Can we get that for perks as well please? That would be amazing for us modders who have perks unlock recipes. I can have the icons be displayed. :D

 
This is why I suggested it might be better to have lower levels in the skills, AND the ability to purchase with skill points. That way, players have options.

But I guess we'll wait and see how it plays out. ATM, I don't like it, but I DO like the UI change. Can we get that for perks as well please? That would be amazing for us modders who have perks unlock recipes. I can have the icons be displayed. :D
im not sure how they would do this with the current one skill point per level system the only things i can think of is that they give you 2 points per level or give you an entirely different currency maybe knowledge points that are strictly used for the new perks

 
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Building, mining and manufacturing are also integral parts of the game but you never mention them because they are not important to you personally.
No. I didn't mention them because those are not the ones that you hate.

No, I do quests. I loot but it is not my favorite activity. 
Then you can live with limited looting to gain better tools and schematics, I guess.

 
I've been slowly modding features in, but I was wondering about fast travel/portals?


I know you're asking the Devs but I think portals to other maps/servers would be cool. I'm not really into fast-travel within a map, but others might be.

 
portals to other maps/servers would be cool
Though I’ve heard on the forums long ago this isn’t going to be a vanilla feature ..I think it would be amazing if this could be done in the vanilla game as then you could make very very small handcrafted maps and special mods (per server) so you could essentially chain portals together and make a “full story with endgame”. Instead of making a mod or a poi, modders could make these and a map to go with it, with full unique quest chains per map. Like start out on a small map with a few cabins, survive long enough to get materials to open the portal (or build a bridge to it, find the chest with the key, etc) and then grab whatever items you think you need and zip off to the next area, with new creatures/zeds/buildings. Handling “items on you” and new maps might be “a challenge” but if nothing else you could just have a chained set of maps and all of them have the same mods, you just add zed mods as you progress. Or “lose all modded items” on transport so all you can bring is vanilla content when you jump over (a little less exciting). 
 

Add the ability to put multiple portals down on a map.. and you get a full “choose your own adventure” possibility.

Yes I wrote all of this to hopefully convince devs/the powers that be to maybe think about it :)

 
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I can tell you what my concerns are as a single player. As a single player I have to decide how to spend my time.

If I spend two in-game weeks building a large base in A20, then I can use the XP I get to unlock new recipes through the skill tree or make a better quality of what I have already unlocked. For example, if you put your points into Advanced Engineering, you can unlock the recipes for the traps that you can use to defend the base you are building.

In A21, after the two weeks of building, I will not have unlocked any additional recipes, nor will I be able to craft better quality equipment. If you' re cynical, you might say that the two weeks of work are wasted time.


You would still need to go looting to obtain some of the ingredients for your crafts though (e.g. electrical/mechanical/weapon/armor parts).

However, I can see how the change would have you looting more then previously.

I get that you enjoy not having to go out but was that ever the case in any alpha?  As far as I can remember, we always had to go out and loot materials.  One could argue that if looting was not needed, why even have POIs at all?

 
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You would still need to go looting to obtain some of the ingredients for your crafts though (e.g. electrical/mechanical/weapon/armor parts).

However, I can see how the change would have you looting more then previously.

I get that you enjoy not having to go out but was that ever the case in any alpha?  As far as I can remember, we always had to go out and loot materials.  One could argue that if looting was not needed, why even have POIs at all?
Not rly - before steel parts you could just make good tool without going anywhere - just mining and cutting trees. 

 "One could argue that if looting was not needed, why even have POIs at all?" and that's simple - for setting. 

If you played on verruct in COD  WaW and then played on verruct in  ZC you could see how "outside" map looks better because there is more tanks, houses, this same thing with Gorod krovi ( flying dragons, planes, destroyed buildings).  This same thing with NZA - a lot of buidling are "empty " but it's so nice go inside and just check how looks like - dead corpses , military stuff, piano, writings on wall, propaganda pictures. And even without looting some POI can be good base - just change few things and it will be much cheaper that  making base 100% by yourself

I know you're asking the Devs but I think portals to other maps/servers would be cool. I'm not really into fast-travel within a map, but others might be.
nope xd just nope

 
Not rly - before steel parts you could just make good tool without going anywhere - just mining and cutting trees. 

 "One could argue that if looting was not needed, why even have POIs at all?" and that's simple - for setting. 

If you played on verruct in COD  WaW and then played on verruct in  ZC you could see how "outside" map looks better because there is more tanks, houses, this same thing with Gorod krovi ( flying dragons, planes, destroyed buildings).  This same thing with NZA - a lot of buidling are "empty " but it's so nice go inside and just check how looks like - dead corpses , military stuff, piano, writings on wall, propaganda pictures. And even without looting some POI can be good base - just change few things and it will be much cheaper that  making base 100% by yourself

nope xd just nope


Thats a very shallow reason to have POIs especially since our POIs are fully explorable.  Biased opinion here...but I love how the game requires you to go out to POIs for one reason or another.  If we didn't need to go to POIs and it was just an optional visual aesthetic, the game would be less engaging imo.

Edit: I would also argue some of the examples you mentioned are not really POIs (points of interest).  Rather just filler decorations that the player sees as they travel through.

 
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I get that you enjoy not having to go out but was that ever the case in any alpha?  As far as I can remember, we always had to go out and loot materials.  One could argue that if looting was not needed, why even have POIs at all?
You didn't have to loot as much current Alpha. You could craft a lot of things yourself. Loot also came to you since virtually every zombie dropped loot. In addition, the zombies delivered bones and rotten meat which could be processed into glue and fertilizer. You could say there were simpler times :)

 
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