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Subquake's Undead Legacy

on this note, i want to point out that you can make a jar of murky water by "pouring" a bottle of murky water into a jar, but you can not make a jar of fresh water by "pouring" a bottle into a jar, so if you have bottles of fresh water, the only think you can do is drink it, you can cook with it. you can pour the water in to the barrels and then fill up a jar, but as of right now, the bottles are worthless.
Long term plan is to reduce jar amount in loot, but increase plastic bottle amount, later jars will be primarily used once food has been reworked and more food is added in the mod, particularly pickled stuff :)

 
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i was looking at the road map for the mod and i have a question about the new zombie/ mutants you are planning to add. Are they going to be super OP like Darkness Falls and Age of Oblivion creatures where they are at like 2500 hp and are super fast? one of the things i really love about this mod is that the enemies are still vanilla, but the progression is the challenge. Will there be a way to tone the hardcore monsters down in like the world gen settings like we have for the roaming hordes and AI block damage? 

 
i was looking at the road map for the mod and i have a question about the new zombie/ mutants you are planning to add. Are they going to be super OP like Darkness Falls and Age of Oblivion creatures where they are at like 2500 hp and are super fast? one of the things i really love about this mod is that the enemies are still vanilla, but the progression is the challenge. Will there be a way to tone the hardcore monsters down in like the world gen settings like we have for the roaming hordes and AI block damage? 
That depends, some will be not easy to deal with early game, others will be mini-boss level, then some as world boss level and others just regular trash mobs. One of the goals I will be hunting for is POIs, that will be off limits for early game, infested by mutants out of your early game power level and so on.

With every custom creature I will try my best to add in custom resources that you will be able to harvest from them, that will be used in crafting mods, equipment, weapons etc, promoting reasons to hunt specific types of mobs or avoid them (certain creatures will have special attacks and debuffs).

I've said it many times before, I'll say it once more - I've barely started with Undead Legacy, main goal was to flesh out the core systems before getting into the phase of adding more creatures.

 
That depends, some will be not easy to deal with early game, others will be mini-boss level, then some as world boss level and others just regular trash mobs. One of the goals I will be hunting for is POIs, that will be off limits for early game, infested by mutants out of your early game power level and so on.

With every custom creature I will try my best to add in custom resources that you will be able to harvest from them, that will be used in crafting mods, equipment, weapons etc, promoting reasons to hunt specific types of mobs or avoid them (certain creatures will have special attacks and debuffs).

I've said it many times before, I'll say it once more - I've barely started with Undead Legacy, main goal was to flesh out the core systems before getting into the phase of adding more creatures.
I know it's your mod and you'll do what you want. But my hope is you don't jump the shark.

 
That depends, some will be not easy to deal with early game, others will be mini-boss level, then some as world boss level and others just regular trash mobs. One of the goals I will be hunting for is POIs, that will be off limits for early game, infested by mutants out of your early game power level and so on.

With every custom creature I will try my best to add in custom resources that you will be able to harvest from them, that will be used in crafting mods, equipment, weapons etc, promoting reasons to hunt specific types of mobs or avoid them (certain creatures will have special attacks and debuffs).

I've said it many times before, I'll say it once more - I've barely started with Undead Legacy, main goal was to flesh out the core systems before getting into the phase of adding more creatures.
Love the idea that tougher mobs are coming. Right now with a good gun, mods, skills and ammo the toughest mobs are pretty easy. Horde night is also too easy if you have a decent base and a decent gun etc. When the tougher mobs arrive in game I hope that you will also improve static base defences a bit, Maybe iron or steel log spikes instead of the next to useless and ugly 4 forged iron bar trap thingy (I forgot the name).

 
Mod is updated, but is still version 20.4, to play on my server i need 20.5...........need a little help
If you use Mod Launcher, updating does not update the base game, it updates only the mod files, you have to make sure your game is updated to 20.5 on steam, then reinstall the mod

 
Hey all. Playing UL on linux and finding that I have to launch the bepinex script manually and cannot do it through steam. I read the instructions for bepinex again and have used it before with Valheim, but for some reason it is not allowed from launch options. I added ./run_bepinex.sh %command% and it just starts and immediately stops the game. Yet if I just launch the script in terminal or even double click, game starts without issue.

Anyone know what I'm doing wrong?

side note: normally I just run 7d2d in proton because it performs better, but those same settings that usually give me 80-100fps in 1440p give me about 5-10 fps in UL. Not sure what is up with that.

ps, this mod is awesome. its like fleshed out 7d2d with launch quality polish. Amazeballs.

 
Hello, 

Thank you for the answer on the engines, thanks to you we were able to find some 😃

Could you tell us where we can find printed circuit boards please?

bye 😃

 
Thank you 😃 

Only with the whrench or also with ratchet ? 

We also encounter difficulties with the oil extractor, when you put it on the ground, nothing happens, nothing farm .... 

We are in a grass biome, does it have to be in a sand biome to collect and work

thanks you 😃

 
Could you tell us where we can find printed circuit boards please?
TV,Desktop PC,Laptop, serveral wall installations like fusebox are all able to pickup.

Sure you can either salvage them with the wrench, or carry them at home and use them at the Dissemble station.

That takes time but i think you will get more out of it, and you will even get research notes.

 
this WAS a good mod, it had seperate furnace and forge among other things, but i found it too restrictive, by that i mean, it wouldnt play well with other mods, or would even block them entirely, hence why i wont use it anymore.

 
Please tell me, is there an instruction for installing the server and setting it up for the mod?
Install 7 days dedicated server from Steam.

Drop mod into directory just like you would for game.

Configure serverconfig.xml.

Launch startserver.sh.

Worked that easily launching from terminal on linux.

 
I've still been getting random crashes with this mod after anywhere from 20-60 minutes of playtime. No crash issues with vanilla latest experimental. Sometimes 7 days just closes without warning, other times I see the 7 days to die/unity crash window pop up first, but doesn't seem to be generating crash logs anywhere. Any ideas on how to troubleshoot why it's crashing?

I've tried turning off just about anything that reduces RAM usage - Dynamic Meshes, low view distance, etc. The past few times I've checked it's using around 6-8 GB but I'll have to put a RAM usage overlay on to see if that's the issue.

 
Hello i wanted to give this Mod a try but i got a phobia about the spiders anyway to remove them? in other mods they are there own modlet but i cant find them here. If not its all good but i will probably need to pass.

 
Hello i wanted to give this Mod a try but i got a phobia about the spiders anyway to remove them? in other mods they are there own modlet but i cant find them here. If not its all good but i will probably need to pass.
Currently there are no spiders in Undead Legacy

It is also not a mod pack, everything in UL is made specifically for UL

I've still been getting random crashes with this mod after anywhere from 20-60 minutes of playtime. No crash issues with vanilla latest experimental. Sometimes 7 days just closes without warning, other times I see the 7 days to die/unity crash window pop up first, but doesn't seem to be generating crash logs anywhere. Any ideas on how to troubleshoot why it's crashing?

I've tried turning off just about anything that reduces RAM usage - Dynamic Meshes, low view distance, etc. The past few times I've checked it's using around 6-8 GB but I'll have to put a RAM usage overlay on to see if that's the issue.
Sounds like you simply don't have enough system memory (RAM), it's that simple. And the fact that you can run vanilla isn't a metric, because Undead Legacy adds a lot more content and features on top of vanilla - which needs more than what vanilla does.

 
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