PC 20.4 new mod folder location

The question I have now is this:

Does the change allow players who are on Game Pass the ability to experience mods which they couldn't have if things remained the same? If the answer is yes, then it is definitely worth the change so that more people can experience mods than ever before and shows that TFP is not at war against modding and modders at all and are simply taking a huge step toward broadening the audience of those who can play 7 Days to Die in modded form.

If the answer is no, then I guess I am back to wondering. :)

 
What if the change also does keep people who already play mods from playing mods once the change is fully done, because they can´t be bothered and/or aren´t able searching for hidden folders or simply can´t upgrade their C drive that is only a small ssd? But i guess the people that already paid aren´t as importnant as people that haven´t paid yet.

 
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The question I have now is this:

Does the change allow players who are on Game Pass the ability to experience mods which they couldn't have if things remained the same? If the answer is yes, then it is definitely worth the change so that more people can experience mods than ever before and shows that TFP is not at war against modding and modders at all and are simply taking a huge step toward broadening the audience of those who can play 7 Days to Die in modded form.

If the answer is no, then I guess I am back to wondering. :)
The answer is yes.

HOWEVER.

This change also makes it a lot HARDER to install mods (if not using the launcher) due to the strange choice of folder (and i've given my recommendation for one that would work for users, and for TFP, across all operating systems) AND makes it a lot harder for users to be able to run multiple mods AND vanilla if they so wish.

It also makes it much harder for modders to be able to have multiple versions to test/experiment with. There are workarounds (And modders should be expected to use them), but it's the end user experience that bothers me the most as this causes issues for both TFP and modders.

So we can't just say "Well if the answer is yes, then this is a good thing" without looking at the broader picture.

 
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What if the change also does keep people from playing mods, because they can´t be bothered and or aren´t able searching for hidden folders or simply can´t be bothered upgrading their C drive because they only have a small ssd for it? But i guess the people that already paid aren´t as importnant as people that haven´t paid yet.


Maybe its good to have a competency filter on who plays mods... 

It is exactly the same as now. People complain that the current method of playing mods is too complicated for them and they will never play mods until the method is simplified. What you are saying about the complications of the new method is what countless others have been saying about the current method.

The truth is that those who really want to mod will learn what's needed in order to mod.

As for the C drive filling up, aren't the mod files predominantly text files? How much space are they going to be taking up? I haven't looked at the total drain on my disk space that a full overhaul mod imposes so I guess I will do that before commenting further about how detrimental this is going to be on our disk space. If its 100s of MB or more than a GB then I will concerned with that as well

So we can't just say "Well if the answer is yes, then this is a good thing" without looking at the broader picture.


Very true!

 
As for the C drive filling up, aren't the mod files predominantly text files? How much space are they going to be taking up? I haven't looked at the total drain on my disk space that a full overhaul mod imposes so I guess I will do that before commenting further about how detrimental this is going to be on our disk space. If its 100s of MB or more than a GB then I will concerned with that as well




DF mod folder is 5.41GB  on my system (fresh install last night).  While that may be an outlier as it adds alot of assets there are plenty of other larger mods that can be quite alot.

That being said my last 'personal' mod set (combination of many modlets) the folder was only a handful of MB as it was text only.

We've seen that they can load mods form multiple locations.. why not keep it that way if appdata is truly 'needed' for some specific purpose (gamepass?) and leave it in the game dir for those who prefer it there or the mod loaders / multiple versions of the game without scripting / launcher variables to further complicate it.

appdata definitely isn't a requirement for steam workshop either (seen that mentioned) so not sure why that's a 'pro' for the appdata location. 

At the end of the day it'll be wherever TFP say it is.. and we'll just have to live with it.  But that doesn't make it make sense, or mean we cant voice our complaints/concerns (in a civilized manner) 

 
No problem for linux users, the location is in the home dir of the user. Normally that is just "beside" the default steam dir where all the games are stored.

But at the moment there are NO mod folder restrictions at all. There is just an additional location where mods are looked for. A modded game should run without any changes to the Mods folder.
 
If you run DF plus Sorcery, that's a bit over 8.6GB. In order to make a smaller download for our players I removed all the maps and such. That got it down to just over 4GB for the two combined.

 
@Roland Why am i not surprised that you are beeing condescending towards people who aren´t that tech savvy? Meh. Is it really in the interest of TFP to exclude people? I don´t think so. 

Time is an issue when it comes to gaming for many people. If you have 1 or 2 days every other week where you can spend a few hours gaming, you don´t wanna have to mess around a lot and even having to think about upgrading your PC so you can use mods. Even if you are able to handle all the problems. People play to relax and don´t want another problem that they need to solve.

Forcing this onto C does also render the advantage of the steam workshop useless that you just need to click on a mod to get it. Can´t do that if you need to do a workaround because your C drive is too small.

20.4 makes it really complicated overall. The mods becoming complicated. The server search forcing itself on to you instead of just beeing available once you are in the server list and simply rendering my history list useless and now having to pick up the IP´s from the servers i was on via steam history one by one. Server owners having to manually edit the serverconfig so that people can find it, even when the region and the language are correct in the settings already. Really feels a bit like TFP is trying to get rid of non tech savvy people.

 
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@Roland Why am i not surprised that you are beeing condescending towards people who aren´t that tech savvy?


Really feels a bit like TFP is trying to get rid of non tech savvy people.
Because you can’t take a joke and you are apparently a conspiracy theorist…

You’re considering the worst case scenarios and then establishing those as reality.  I guess we will find out whether or not your fears are real. 
 

 
Problem solved thanks to faatal! 

We can't have it in the Mods folder for installing from the Microsoft store or Game Pass, because MS does not want users changing files in the install location.

We already allow you to specify a location on the command line for data files, which you could specify in the launcher. You can then place a Mods folder there.

-UserDataFolder=x:\7DTDData

It can also be set in the serverconfig.xml file.
<property name="UserDataFolder" value="absolute path" /> <!-- Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry! -->
 
You’re considering the worst case scenarios and then establishing those as reality.  I guess we will find out whether or not your fears are real. 
 
Considering the worst case scenario is the best option to avoid being disapointed. If you not expect that anything can change on good ,will just use to it

 
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Considering the worst case scenario is the best option to avoid being disapointed. If you not expect that anything can change on good ,will just use to it
Yeah but there is a big difference between being prepared for the worst, and presenting the worst case scenario as if it were already a fact.

 
Yeah but there is a big difference between being prepared for the worst, and presenting the worst case scenario as if it were already a fact.
Not prepared. for example - if you had news that your favourite series will get new movie you will think from begining that will be trash because something will be terrible with that. So you are not prepared -  you just don't expect nothing good. Something change with 7dtd into worst? as expected. Just you don't know what we will be bad , but only fact that something bad will happen .

For example  Half life alyx

Well after annouced this game i knew that will f... story. And.. ending mean that whatever what can happen now it will no sense. why? random change of timeline. So now if gman can radomly change past why not for example send shepard in past to kill gordon?  so... there is not point to wait for HL3. ANY F. POINT. because not matter if gameplay will be good story is broken :)

 
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The solution to changing the UserDataFolder and the SaveGameFolder in the serverconfig.xml has been something I have been doing since Alpha 18 to save space on my C Drive. But this solution does not address the issue of the Mod folder being in %AppData% where these huge modes live. I am willing to be there are many people in the same position I am in that bought their computer years ago with only a small SSC drive for C and windows and other "system programs" have now left them in the single digits of space on C and so we put our games and everything else we can on another, larger, drive. Without the ability to change the location of the MOD folder we are left with only being able to play vanilla. Before this change I could use mod launcher and have three intirely different modded games on my D drive and with my edited serverconfig file never add 1 meg more to my poor C drive. With this change I won't be able to play even One modded version now.

SO the question is, since Funpimps have made this change is there anyway to force the game to get the mod files from another location that would NOT have to be on the C Drive?

 
What @Matt115 said. Ofc we are going to think the worst. We don´t get details about what the exact plan is. If you don´t share what your exact goal is and how things should work in the final version you can´t expect people to be happy about changes that make it worse during the process. 

And i am not establishing things as reality. I stated what is going wrong right now. By now you should know that we can only assume as we are talking about a game in development and given the fact that we don´t know what the endgoal of these changes is.

But we have to face the consequences. Like having to use a search filter with the correct region so i can see the servers on my favorite list. Only the ones that are in that region though. Can´t see my whole favorite list at once if they are in different regions. And to top it off i have to either go back to a20.3, go trough my output logs or the txt files from my savegames just to be able to find the servers i used before the change. And with results as faulty as that example you really wonder when people are pessimistic?  Really? @Roland

 
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The solution to changing the UserDataFolder and the SaveGameFolder in the serverconfig.xml has been something I have been doing since Alpha 18 to save space on my C Drive. But this solution does not address the issue of the Mod folder being in %AppData% where these huge modes live. I am willing to be there are many people in the same position I am in that bought their computer years ago with only a small SSC drive for C and windows and other "system programs" have now left them in the single digits of space on C and so we put our games and everything else we can on another, larger, drive. Without the ability to change the location of the MOD folder we are left with only being able to play vanilla. Before this change I could use mod launcher and have three intirely different modded games on my D drive and with my edited serverconfig file never add 1 meg more to my poor C drive. With this change I won't be able to play even One modded version now.

SO the question is, since Funpimps have made this change is there anyway to force the game to get the mod files from another location that would NOT have to be on the C Drive?


That's exactly why I tested before I posted the workaround.  The Mods folder worked in that separate location. I loaded Darkness Falls from it without an issue.

ec4f54c4b28527b0504ba84cc7f598fa.png


And honestly, if you're that short on space for your C drive, you have some bigger issues to deal with before worrying about a game.

 
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