it has to do with joel, so not necessarily. We once got candies with superpowers.Please say it has nothing to do with “Streamlining”
But, what makes you think a new flying vehicle will handle betterdrone-type helicopter thing
I was just referring to the ability VTOL (vertical take-off and landing) that a helicopter or a drone can do. The forward motion is the thing that makes everybody fly like crazy.But, what makes you think a new flying vehicle will handle better
It's Apocalypse and will be made from scrap.
Skyscraper windows are expensive and need to be improved. I actually have a meeting tomorrow to discuss with art/design devs.yeah i would say that no major optimisation needs to be done but one place i definitely need to say that it does is in the downtown area and in skyscrapers thats ussually where my fps drops to the low 20's on medium to high settings
If we ever add a helicopter, it will fly like a helicopter and be able to hover. A gyrocopter flies like an airplane.But, what makes you think a new flying vehicle will handle better
It's Apocalypse and will be made from scrap.
In my experience, the vast majority of people complaining about the gyro are just failing to understand than gyrocopters and helicopters are not the same thing.If we ever add a helicopter, it will fly like a helicopter and be able to hover. A gyrocopter flies like an airplane.
True, this is why it is repeated often. Gyro is cool, I love it.In my experience, the vast majority of people complaining about the gyro are just failing to understand than gyrocopters and helicopters are not the same thing.
@faatal, will it be possible in the future in RWG to choose 100% size for any one biome? I understand that you made a progression of biomes in A20 so that there would be an incentive to explore different biomes, but still it would be better if it could be done without resorting to xml/third-party world generators.
Already way ahead of ya there![]()
A21 genned map contains these
<property name="Generation.Seed" value="" />
<property name="Generation.Towns" value="Default" />
<property name="Generation.Wilderness" value="None" />
<property name="Generation.Lakes" value="None" />
<property name="Generation.Rivers" value="None" />
<property name="Generation.Cracks" value="None" />
<property name="Generation.Craters" value="None" />
<property name="Generation.Plains" value="6" />
<property name="Generation.Hills" value="0" />
<property name="Generation.Mountains" value="0" />
<property name="Generation.Snow" value="4" />
<property name="Generation.Forest" value="7" />
<property name="Generation.Desert" value="4" />
<property name="Generation.Wasteland" value="3" />
Yes, and thanks to Kinyajuu's confirmation I updated the first page. This feature is in fact already in and I generated a map yesterday that had a teeny tiny speck of forest surrounded by all the other tougher biomes.
@faatal, will it be possible in the future in RWG to choose 100% size for any one biome? I understand that you made a progression of biomes in A20 so that there would be an incentive to explore different biomes, but still it would be better if it could be done without resorting to xml/third-party world generators.
We can't have it in the Mods folder for installing from the Microsoft store or Game Pass, because MS does not want users changing files in the install location.One simple wish for Alpha 21: Please keep the 'Mods' folder in the directory where the game is installed. Thanks.
@faatal could you write this in A20.4 mod location topic? because well this will be important news for themWe can't have it in the Mods folder for installing from the Microsoft store or Game Pass, because MS does not want users changing files in the install location.
We already allow you to specify a location on the command line for data files, which you could specify in the launcher. You can then place a Mods folder there.
-UserDataFolder=x:\7DTDData
It can also be set in the serverconfig.xml file.
<property name="UserDataFolder" value="absolute path" /> <!-- Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry! -->
@faatal could you write this in A20.4 mod location topic? because well this will be important news for them
oh yes, very coolWelcome to the Alpha 21 Developer Diary where members of The Fun Pimp staff will occasionally answer questions, post updates of what they are working on, and give us sneak peaks into the future of 7 Days to Die.
This is a focused thread meaning that any off-topic chatter or side conversations not involving a TFP staff member will be moved to an overflow thread in general discussions.
In addition, only Alpha 21 features that have been confirmed will show up in the list below. No longer will planned and hoped-for features be posted until they are actually a reality. This means that even though a developer might talk about their wishes for A21 in the body of the thread, those features will not be listed as official A21 features here until they are confirmed as already implemented.
A21 Release Date: "Done When It's Done"
CONFIRMED A21 FEATURES
- New Places of Interest
- Updated and New (Decorative) Vehicle Models
- Additional Advanced World Generation Options
Biome Percent Sliders