Different ideas and thoughts about the game
1. Loot filter
For example, I collected a lot of fabric at a military base, dismantling all the tents and now I don’t need it. If I could turn on the loot filter and remove the fabric from there, then when dismantling the cars, the fabric would either not be displayed or not be selected.
This refers to a lot of loot that we do not need at the moment or in general for one reason or another.
Have the developers thought about it or maybe it is in the plans?
2. Resource reserves
After reading certain books, we have the opportunity to stock up on basic resources such as wood, stone, iron and others.
Maybe it makes sense either through a perk or through books to add the ability to stockpile any resources at all?
Questions of realism disappear, because we can carry a car and a ton of concrete in our pocket.
But it's unlikely that the balance will be upset if I can carry 25 bandages in the form of 5 stocks of bandages in one slot. Still, I won't be able to use them until I unpack the stock.
Some stacks in the game seem too small.
On the contrary, other stacks could be reduced, but at the same time given the opportunity to combine them into reserves.
3. Special types of tools and weapons only in loot with a very low drop rate
Examples:
1. Special fire ax with increased attack speed / collection of tree seeds / the ability to cut down a tree with one hit
2. A special shovel, increasing the chance to find precious metals / collect some brass from the ground (some kind of brass garbage)
3. Wrench, allowing with some chance to remove the solar cell from the solar battery
4. Machete, allowing you to collect with an increased chance to chop off zombie heads.
5. Pistol with double shot chance
6. SMG with a chance to pierce armor every X shot
7. Automatic weapons with increased multipliers in the body / limbs
4. Give the drone GLADOS voice ?
He will fly and offer a cake!
Joke. Or not?
5. The transport has too little fuel consumption, and with modifications there are no problems with gasoline at all.
6. Collectibles?
Zombie figurines, merchants, faction symbols?
They are of course made of brass and are expensive
7. Traps quality levels
Junk meat grinder
Meat grinder from iron ingots
Meat grinder made of steel ingots
Different damage, durability and required resources
8. New candy tiers, more expensive, with stronger boosts and duration.
9. Bleeding lasts longer, but takes less HP. Forced activation of feral sense during bleeding