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Deverezieaux's POIs now as a modlet!

Hi all, it's that time again. Thinking of what type of POI to do next, and looking for ideas. I always try to think of "what do we need more of?" in terms of types of POIs. I don't want to do anything too big this time. I'd appreciate everyone's thoughts!

 
Hi all, it's that time again. Thinking of what type of POI to do next, and looking for ideas. I always try to think of "what do we need more of?" in terms of types of POIs. I don't want to do anything too big this time. I'd appreciate everyone's thoughts!


Just thoughts...

There's a vanilla tile (rwg_tile_downtown_t) that has a Medium POI marker with a special tag (tdowntowntile). There are only 3 vailla POIs with that tag, so they are the only things that can land there: church_01, coursehouse_med_01, and remnant_church_01. Maybe you've got an idea for something that fits that spot.

There's lots of T5 content for inside of cities and towns and very little late game reason to go out into the wilderness. Maybe you've got an idea for a T5 wilderness POI?

 
I like that idea and that tile. I looked at a few tiles when I was trying to figure out how to make my custom tiles for the Government Skyscraper and University Campus. I also like the POIs that currently go in there, and another would be great. It's only 60x60 so not too big.

I'd stay away from a tier 5 for that, make something a bit shorter and more open like the few that currently go there. Probably end up with a tier 3 or 4. The Courthouse and Church are tier 4, but the remnant church is tier 1. I also have a map where large_park_01 spawned there and that's tier 0. I wouldn't want to do another church or government building like a courthouse. That tile seems to me to be designed around the idea of a town center. I'm thinking a retrofitted multiplex theater, though I know we have a few theaters in both vanilla and custom. I'll think some more on it.

I was thinking about a tier 5 wilderness POI when I came back from vacation. Specifically a resort hotel. I'd probably do 150x150 so I could include a private lake as part of the POI. I need a break from tier 5's for a little bit, so I probably will do that after this one.

 
I was thinking about a tier 5 wilderness POI when I came back from vacation. Specifically a resort hotel. I'd probably do 150x150 so I could include a private lake as part of the POI. I need a break from tier 5's for a little bit, so I probably will do that after this one


You could go larger than 150x150 in the wilderness, but it does tend to decimate things like mountains. That's the common problem I run into with a wilderness idea is that I want lots of room because there's not as much reason to build up.

I've partly thought about using "settlement" options to make for a "wilderness-like" experience made up of a number of POIs. I'd turn off the Trader, like the Western Town does. I think it needs TFP to implement custom Gateway Tiles to be viable. Plus, it becomes another really large project as you'd make a number of Tiles and a number of POIs.

I understand needing a break from T5's. I've got one on my workbench now and a larger goal that I'm excited about, but larger projects can be so draining. I recognize there's a lot of player demand for T5's for late-game content. I also recognize there's a need for more POI diversity because folks crave that "new POI" experience and because folks want to push the boundaries of current map limits (bigger maps, bigger cities) which then must reuse content.

 
I was going to make a tier 5 wilderness POI, a resort hotel by a lake, but I took a look at the chart mplogue put together on Discord showing the lack of Rural tier 3 medium 60x60 POIs. I could do a tier 3 resort hotel tagged rural, but given that rural is primarily farmland it may be a bit out of place, though I'm not sure. With the size limitations in I could do another motel, which would be more suitable for a rural setting, but I feel like there are enough motels. I'll think on this some more and as always suggestions are welcome.

 
I was going to make a tier 5 wilderness POI, a resort hotel by a lake, but I took a look at the chart mplogue put together on Discord showing the lack of Rural tier 3 medium 60x60 POIs. I could do a tier 3 resort hotel tagged rural, but given that rural is primarily farmland it may be a bit out of place, though I'm not sure. With the size limitations in I could do another motel, which would be more suitable for a rural setting, but I feel like there are enough motels. I'll think on this some more and as always suggestions are welcome.
Build what ever you like I say, your prefabs are awesome. 
 

 
I appreciate the ego boosts as always @stallionsden! I'm looking at doing a cidery, 60x60.

While I was looking through tiles I got inspired to do a full tile of my duplex houses as a residential straight tile. Measuring I'd need 14 unique variations of the duplex to do one tile (like a regular residential block) of houses like this:

Residential Block.jpg

I suppose I could have a couple of duplicates.

 
I appreciate the ego boosts as always @stallionsden! I'm looking at doing a cidery, 60x60.

While I was looking through tiles I got inspired to do a full tile of my duplex houses as a residential straight tile. Measuring I'd need 14 unique variations of the duplex to do one tile (like a regular residential block) of houses like this:

View attachment 24397

I suppose I could have a couple of duplicates.
Yeh def be a great addition having a cidery. I love all pois and appreciate the time given by prefabbers to share their creations with the community I will be honest this is true lol. 

But def will await to see this cidery journey and your end product 🙂

Tho I think depending on how many poi markers you place you may need to up the 14 to 25 or 28.  

 
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I've  already tested making a basic tile for the existing duplexes, and I should be able to do it with 14 total versions of the duplex, though I suppose I could mix it up by including additional markers to spawn them in different orders. Whatever the case I still need to build 11 more of them! I may do one more, then do the cider mill.

dupetile.jpg

EDIT to the Edit: If anyone is interested, here's a "template" I use for the duplexes. It's basically an undamaged, minimally decorated version: https://drive.google.com/file/d/1_CUcZq-JAFffjc1lK-0CR6e_QpoGeEGZ/view?usp=sharing

 
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The fourth duplex is done as is the tile for the "block" of duplexes. Keep in mind I need 10 more duplexes to make this a full block, which is going to take "a while." In the meantime I'm going to switch over to making the tier 3 cidery I talked about. That said you can use the incomplete tile & houses if you like! As new houses are added I'll update the tile file at the existing link to include it.

As with other tiles you'll need to add this block of code to the bottom of the RWG mixer XML fil for it to work:

    <streettile name="rwg_tile_residential_straight_duplexes">
        <property name="maxtiles" value="1"/>
        <property name="mintiles" value="1"/>
        <property name="maxdensity" value="800"/>
        <property name="spawn_custom_size_prefabs" value="true"/>
    </streettile>

Here is the tile link: https://drive.google.com/file/d/1sRTjMNfPAYUyOhde6TdGHh8WMzb_aC3k/view?usp=sharing

And here is the latest duplex: https://drive.google.com/file/d/1kmq6LwAcne1LuH5uNZ7fTcOP-PHgzhMz/view?usp=sharing

Here are some pics:

dupetile1.jpgdupyell_ext1.jpgdupyell_int1.jpg

 
Finishing up the 5th duplex (9 to go) and wanted to run a test on the duplex neighborhood tile by populating it with the existing duplexes. This means there will be several duplicates, however after setting the POI spawns they didn't generate. I assume in the data files, possibly rwgmixer there is a value that limits duplicates in tiles so the cities, towns, etc. have more variety. I've started looking around, but if anyone knows offhand if there is such a value, and where it resides, please give me a heads up?

 
Finishing up the 5th duplex (9 to go) and wanted to run a test on the duplex neighborhood tile by populating it with the existing duplexes. This means there will be several duplicates, however after setting the POI spawns they didn't generate. I assume in the data files, possibly rwgmixer there is a value that limits duplicates in tiles so the cities, towns, etc. have more variety. I've started looking around, but if anyone knows offhand if there is such a value, and where it resides, please give me a heads up?
Correct a poi the same can not spawn a certain distance from the same poi.

 
Correct a poi the same can not spawn a certain distance from the same poi.
Thanks much. I have a way to test my full tile without this, I'll just create a bunch of temporary POI files, I just wanted to check if there was an XML variable I could temporarily change that would get me the same end result.

 
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