I for one hope that the Pimps don't get bogged down in spending hundreds if not thousands of dev hours trying to clamp down on niche base designs only youtubers really utilize. Again.
It's a pointless arms race that the players will always quickly figure out a way around and they keep doing it since like version 14 onwards. The very nature of the game being a highly configurable building game allows for some ridiculous base designs.
Personally I think that the answer would be more types of boss and miniboss zombies (vomit cops and spiders count as minibosses in this metric). Get wild with it to actually keep us on our toes rather than endlessly tweaking pathing. I have more than a few ideas...
- Make the giant vultures that show up during horde be able to grab you and if you don't take it out, lift you up to carry you up. If you don't kill them they'll cause more problems like summon more vultures or drop zombies on top of your base, including boss types. In fact, I'd prefer them to favor the boss zombies to make them a real persistent threat during the blood moon than little more than an annoyance.
- (boss) A slow-moving high-health 'infiltrator' type that will walk normally until it gets close enough to activate it's ability and go through your defenses, entering your base.
- (boss) An EMP zombie that turns off electrical devices in an AOE for X amount of time. Deactivates switches, turns off generators, so on. Can shock you if you're too close when it uses it's ability.
- (miniboss) A zombie covered/impaled in metal spikes that is more hard to defeat with melee but has a very weak exposed head. Chance to get bleeding when striking it, higher bleed chance when it strikes you.
- (miniboss) Extremely heavily armored zombie that is more hard to defeat with ranged but has very weak exposed head. think bomb suit with missing/damaged helmet
- (miniboss) Highly Infectious zombie that is all but guaranteed to do lots of infection damage to you if you let it attack you. Give you real reason to stockpile all of that medicine.
- (miniboss) Zombie bandits. They are clutching onto the weapon they had in life, or it's at least tied to their hand, which they use to club you with. Slightly longer melee reach than other zombies.
I'm sure I can think of more that can work for 7dtd but I dont want to make this too long.