Crater Creator
Community Moderator
There should be melee and ranged bandits. Some may do both. Melee are the first ones I'm working on.
They will be hostile. Possibly later there could be neutral or friendly ones belonging to a faction. They will not loot stuff or destroy things unless they are in their way just like the AI currently does.
They are zombies with weapons, but with different behavior. Like they will hide in cover and wait to ambush you.
Hmm. That's actually disappointing, to me. Bandits that don't care about loot wouldn't be very bandit-like.

Perhaps the spawning of bandits could be affected by loot, even if their targeting/pathing isn't. The game could (infrequently) add up the EconomicValues of the player-placed items in every container in the chunk, and ever so often this value could add to an 'economic activity' map. When the economic activity reaches a threshold, the game spawns a scouting party of bandits. In other words, it's a rinse and repeat version of the activity map that generates screamers.
That, and air drops, seem like two targets in which bandits should be dynamically interested.