So you would join a settlement and be a miner for them... and still think the game is survival and has "it"?
Welp, I have nothing left to argue against the trader. On top of that, my arguments are pointless because clearly people enjoy this direction the game has gone. I am just someone who does see that the game has lost "it" and I've presented what I believe to be the root cause. There likely are several factors playing together, but if I had to pin it on the most impactful thing, this would be it. People can agree or disagree with my assessment, but in doing so, they should at least present something more qualifying.
I was just thinking about this over the last days! I also think the game has lost some of the gritty survival-immersion because of the traders. However, i am in no position to complain, im part of the problem too... I enjoy going on quests, and trading a ton of goods with them.
But keep in mind, the trader is a totally optional thing, we technically never havecto visit them, or take any quests from them, so the solution on this "problem" would simply be to not get tempted by the extra rewards from doing quests.
Ive thought about this alot, and theb compared to how i played pre-alpha 17. When i entered a city, i would go to the nearest houses and start loot what i can grab.
Now with quests, you go to a specific building in the city to loot that, because it benefits you more...
Sure, there are still end-of-dungeon loot rooms, many resource blocks(cement, cobble, stone and wood), and an overall higher amount of loot in the game nowadays, which is a bit hard to ignore.
But the trader, once again, is a game element that can be completely ignored if one can control their temptations!
Im also not a fan that quests refills houses with loot over and over... Yes, its a VERY good when playing on a public server, this way you will always have some place to loot!
However in singleplayer, or with a few friends, my idea of a survival-feeling is that a city has limited stuff, so when everything is looted, youre kinda forced to either migrate elsewhere, or travel far away to loot more.