PC Alpha 20 Dev Diary

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So what I'm hearing is if you're infected zombies won't hurt you. 
Only if you have The Duke's STD will they stop coming after you. Pure raw lore...err...Content?

Think about it : Jared said that he was welcomed, that going inside was easy. And then, he stated that he could feel it in his neck. A dirty mind I have not. It's just there. Word for word.

 
Only if you have The Duke's STD will they stop coming after you. Pure raw lore...err...Content?

Think about it : Jared said that he was welcomed, that going inside was easy. And then, he stated that he could feel it in his neck. A dirty mind I have not. It's just there. Word for word.
me at 3 pm seeing "he stated that could feel in his neck" - hm... when 7dtd became twilight? Well... kinda .... hm idk why but have vampire GF after zombie outbreak must be the most edgy thing ever

 
Only if you have The Duke's STD will they stop coming after you. Pure raw lore...err...Content?

Think about it : Jared said that he was welcomed, that going inside was easy. And then, he stated that he could feel it in his neck. A dirty mind I have not. It's just there. Word for word.


You people are perverts... sheesh.

 
That's even worse!  :loco:
i have perfect idea! Controversial SP game mixed with HAVEN, thief and 7dtd! 

7dtd in alternative universe! 7DTV - 7 DAYS TO VAMPIRE!.

You play as 20 yo girl living in house in forest with her vampire gf after zombie outbreake! Good news?  Vampire clothes on scarcrows make you base 100% zombie proof! bad news? you need to get blood because you gf need to drink!  Farm food,  craft build without worries about hordes of zombies! but.... well this time zombies are much harder to kill (head shot only) so junk guns you can throw into bin(guns are too loud)! Learn By LBT - before outbreak you was spending time buying clothes online? you mistake -now you have to stealth behind zombies in ragged clothes and barefoot ( it is quier). Loot POI , watchout screamers!, go to trader! give you gf gifts like skeletons ( she is goth after became vampire), talk with her, play cards ( well console need internet so...)  , explain her why you killed zombie not a pilot and in next day explain that was zombie not kid!  

Edgy, stealthy, romance and tons of Queen's casino tokens ( in this universe Queen is Duke). 

I hope you guys will supports such (un)fresh idea! 7 days to vampire count on you!

still this game would be better that twilight

 
The skills need more depth and more choices. Give every skill rank up a option of 2 choices. Example would be how Killing Floor 2 does there perk options. 5 rank ups 10 choices. That way you could have unique and more diverse character builds that you can mix and match to see what you like. Instead of having generic make weapon more powerful perk that do nothing in the way of making the game more rich. 

 
The combat in this game should be more destructive and exaggerated. I don't thing that this games strengths are in combat and I don't expect it to compete with realistic shooters but it shouldn't feel under whelming and or safe. In alpha17 I remember hitting zombies with the sledge hammer and watching them fly! That was pretty awesome as well as stratifying. What would make it more satisfying is if they flew through a wall on charge attacks or close up short barrel shotgun blasts. buildings on quests should look like a bomb went of when finishing them, not only from the zombies but from the destruction the player can cause as well . Play to your strengths and think big. 

 
The combat in this game should be more destructive...shotgun blasts. buildings on quests should look like a bomb went of ... from the destruction the player can cause as well .


You obviously have never cleared a house in this game with an auto shotgun. 

To that point, it's there a way to REDUCE the block damage of the shotgun without buffing all blocks from player damage?  I am very limited in my shotgun use in POI clearing do the the damage it does to walls, floors, bookshelves...

 
There should be more tier 4 weapons because that's were people will spend most of their time in the game. This game has been thriving off of pure creativity on how you can build your bases. I think if we observed the depth of the end game without the base building it would paint a bleak picture. We've been riding along this pretty liner progression system for a while that once we hit tear 4 weapons we look at base building for our only satisfying form of progression. Open the game up to a whole bunch of new horizontal progression stuff for us to stay entertained when we arrive at end game. 

You obviously have never cleared a house in this game with an auto shotgun. 

To that point, it's there a way to REDUCE the block damage of the shotgun without buffing all blocks from player damage?  I am very limited in my shotgun use in POI clearing do the the damage it does to walls, floors, bookshelves...
I had ragdolling zombies flying through walls on my mind when I said that.

They should make ammo that doesn't hurt blocks. Only craftable though.

 
There should be more tier 4 weapons because that's were people will spend most of their time in the game.


You mean more than the zero tier 4 weapons it has now? 😁

(Official nomenclature has weapon tiers starting from tier0 which makes the best weapons now tier3)

There are supposed to be legendary weapons eventually which would add a lot of variation to end-game weapons

This game has been thriving off of pure creativity on how you can build your bases. I think if we observed the depth of the end game without the base building it would paint a bleak picture. We've been riding along this pretty liner progression system for a while that once we hit tear 4 weapons we look at base building for our only satisfying form of progression. Open the game up to a whole bunch of new horizontal progression stuff for us to stay entertained when we arrive at end game.


I doubt that another tier 3 shotgun would add as much to the game as the work needed to implement it. Maybe tell us your idea what other sort of shotgun they could add and how that really would change gameplay when the absolutely most important stat of a gun is damage, and the second most damage as well.

 
It would be cool if we had endgame bunker dungeons that could change into completely different pois when you quest them. They'd be underground so it wouldn't be as immersion breaking when they transform. It would provide a stream of fresh repeatable content. Lot's of bandit made challenge potential. Traps and what have you. All designed to have fun and no compromises on level design to make it look like a place that exists today.

 
You mean more than the zero tier 4 weapons it has now? 😁

(Official nomenclature has weapon tiers starting from tier0 which makes the best weapons now tier3)

There are supposed to be legendary weapons eventually which would add a lot of variation to end-game weapons

I doubt that another tier 3 shotgun would add as much to the game as the work needed to implement it. Maybe tell us your idea what other sort of shotgun they could add and how that really would change gameplay when the absolutely most important stat of a gun is damage, and the second most damage as well.


To be more specific I don't want another tier. I'm talking about having more tier 3 weapons and not extending the ceiling for us to inevitably reach in under a week. 

Look at Killing Floor 2 and how they manage to make a leveling system that isn't just based solely off damage. Depends what weapon you use as well.

Maybe a more inventive shotgun that has 4 barrels or a super one barrel shotgun that you'd probably want the perk to reload fast. Just an example off the top of my head. I'm sure they could think of something better since this is their job. Having just one very strong weapon would get pretty boring after a while of playing one build that you'd have to spend huge amounts of dukes to spec out of.

 
So what I'm hearing is if you're infected zombies won't hurt you. 


You joke, but I see this as a potential new game mechanic (maybe for their follow-up to 7D2D). What if you had the option to manage your level of infection, but in order to be ignored by zeds, you had to maintain a high level, say above 70/75%? Doing this would allow you to explore more dangerous areas without risk of being attacked or wasting precious ammo.

Here's the caveat: The window of infection level you'd have to keep is pretty narrow, say between 70% and 80%, and the longer you try to and keep the infection in that range, the harder it would be to control. Taking meds will decrease the infection, but anything other than honey would take you below the necessary range needed to stay invisible. Eating rotten flesh would be the ideal way to control the infection. The virus would confuse that rotten flesh for a weaker target and attack that instead of your own body, but again this would only last so long, because the more flesh you eat, the more your health drops. If you wait too long and your infection level gets above 80%, the rate of infection increase would be too much for meds to correct and you would eventually be too far gone.

The player would have to closely watch their infection and time their med intake perfectly so that they would be out of harms way before the zombies see you as human again.

 
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You joke, but I see this as a potential new game mechanic (maybe for their follow-up to 7D2D). What if you had the option to manage your level of infection, but in order to be ignored by zeds
Would this also negate the Blood Moon?

I don't think it should, or it would become the next widely spread exploit for many to AKF the BM.  :ohwell:

 
Would this also negate the Blood Moon?

I don't think it should, or it would become the next widely spread exploit for many to AKF the BM.  :ohwell:
You know, I hadn't thought about BM, but I would agree. They could work in lore that prevented this mechanic from being effective during a blood moon. Off the top of my head, blood moon or not, this mechanic should be rendered useless if you start attacking the zombies (either directly, or by use of a trap that you or your party owns). The Z's would recognize that as abnormal behavior for a fellow zombie and start attacking you. On the other hand, if you want to use this as a way to avoid blood moon, so be it. As long as you don't attack zombies, they won't bother you, but you also won't be gaining the valuable XP you get from participating in the BM.

Anyway, I just thought this would be a fun mechanic to play with. I can't think of any other game that does something similar.

 
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