that is a considerable option although the only other zombie mod i have other than the snufkin's and robeloto mods for your patches is khaines behemoth mod which dosent have compatibility issues with the other mods. also I was actually involved with the snufkin's weapon expansion mod in the form of the railgun being remodeled to have the new sniper rifle as the base model with the marksman rifle being removed as arramus mentions me as the guy who said the railgun needed a remodel. not to mention the railgun having the russian dragunov (vanilla sniper rifle) as the base for the model is honestly more fitting for the apocalypse.one thing you can try is only have the latest enZombies and enZombieHarvest installed... and see if that makes a difference. that's how i have it running now on my system and works fine. then if it works that way.. then you can move forward and try add any other mods you had before and see when the harvesting breaks. let me know.
are you using the enZombieHarvest addon? if so, you do not need another mod to make dead zombie bodies to disappear faster. you can go into the entityclasses.xml of the enZombieHarvest mod and edit the top line... and change the "value" from 100 to something like 5. the "value" represents how many seconds until the zombie bodies disappear:
<set xpath="/entity_classes/entity_class[@name='zombieTemplateMale']/property[@name='TimeStayAfterDeath']/@value">5</set>
if you are not using the enZombieHarvest mod, then you can copy and paste that above line of code into the entityclasses.xml of the main enZombies mod. be sure you paste it one line below the <ErrorNull> tag.
hi @MasterGod - can you share the error you are getting or explain a bit more what is not working, and i can look into it. be sure that the main Snufkin mod folder shows up before (above) my SnufkinZombies patch. let me know.
Hi @Hayran and @Ganeshakw - hmm.. i guess i'll have to add a patch for NPCMod on my next update.![]()