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Subquake's Undead Legacy

Hey subquake,

i have a question: Is this intended, that you cant crush stone into sand anymore? For me, its very hard right now to be creative in basebuilding 😕
Yes, to encourage travel to desert, because with that recipe, there's no incentive to dig for sand at all.

ive turned every option on in there, thats why i asked but wiyth all options avail it still looks like this in the center.

View attachment 23196


image.png

This is the setting you are looking for  :D  

 
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Heya Subquake, I have been doing a bunch of testing things with your mod and am making a few personal mods to compliment my playstyle using UL. Is there a console command to max out action skills I can use to test out skills when they reach 100?

 
Is there a console command to max out action skills I can use to test out skills when they reach 100?


Maxes them out:

buff actionSkillsMax




Resets all to 0:

buff actionSkillsReset




Adds or subtracts 10 to all:

Code:
buff actionSkills++
buff actionSkills--
 
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Hello there.
I'm new to your mod while being a 7d-player for a long time.

I have a question - does your mod affect somehow zombie-related settings from the "core" server settings (serverconfig.xml)? I mean, if we wish to make our local server a little bit more "breathable" - we still can achieve this by tuning properties "MaxSpawnedZombies", "EnemyDifficulty", "BloodMoonRange" etc.?

 
Hello there.
I'm new to your mod while being a 7d-player for a long time.

I have a question - does your mod affect somehow zombie-related settings from the "core" server settings (serverconfig.xml)? I mean, if we wish to make our local server a little bit more "breathable" - we still can achieve this by tuning properties "MaxSpawnedZombies", "EnemyDifficulty", "BloodMoonRange" etc.?
Check A20 Server Configuration in:
https://ul.subquake.com/dedicated-servers
outside of that, all the other configuration is like vanilla :)

 
Hi all! 
is there any function for the organic waste? I can’t find any utility for it!
No not yet, there will be after food rework, but atm it has no use.

2.5.46 Experimental Hotfix is out:

- Removed test attribute from 2.5.45

- Removed bad xpath in items.xml

- Changed Lockpick material to Iron

 
No not yet, there will be after food rework, but atm it has no use.

2.5.46 Experimental Hotfix is out:

- Removed test attribute from 2.5.45

- Removed bad xpath in items.xml

- Changed Lockpick material to Iron
Is it possible to download the new file, copy to existing server folder and game folder, to manually update the game? 

I started the dedicated server the day before yesterday - experimental, the newest alpha version.

 
Is it possible to download the new file, copy to existing server folder and game folder, to manually update the game? 

I started the dedicated server the day before yesterday - experimental, the newest alpha version.
2.5.46 should be compatible with 20.1 (b6), yes copy/paste over the new files (though it depends on server hosts if they allow .dll uploads or not)

 
Hi all. First I want to thank the author for a very cool mod. And if you can ask a question - why, with a fully pumped skill, hacking with master keys can not open all the safes? I don't think it's fair to go through the whole task and not get a reward for it. It's demotivating. Thank you.

 
Hi all. First I want to thank the author for a very cool mod. And if you can ask a question - why, with a fully pumped skill, hacking with master keys can not open all the safes? I don't think it's fair to go through the whole task and not get a reward for it. It's demotivating. Thank you.
Undead Legacy doesn't have master keys, what are you talking about?

What is unfair is to expect that you can get into a high security locked loot chest with no effort, that is - not spending any points into lockpicking perk or not leveling up lockpicking action skill high enough. Jail Breakers are now also useful, but they are intentionally made not to be a replacement for those previously mentioned things, but more of a supplement.

Here are the possible ways to increase your lockpicking tier:
- Bobby Pin +0
- Lockpick +25
- Great Heist Complete +25
- Jail Breakers +75
- Lock Picking Perk +100 (each level +25)
- Lock Picking Action Skill +100 (each level +1)
Total: 325
No Boosts Total: 250 (Without Jail Breakers)

Highest tier lock in Undead Legacy currently is the T5 Hardened chest with only 175 lock level.

If you do not like lockpicking or perhaps wish to not specialize into it, the alternative option is using Timed Charges on the T4 and T5 locked containers:

T3 Loot room chest requires 1 timed charge to be opened;

T4 Loot room chest requires 2 timed charges to be opened;

T5 Loot room chest requires 3 timed charges to be opened.

 
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Hi,,  Just downloaded the A20 version of this mod. Can I assume this mod will work with any world I create using the world generator that is bundled with the A20 stable version of the game or are there any constraints or limitation I should be aware of; no offense meant to developer

Thanks  

 
Hi,,  Just downloaded the A20 version of this mod. Can I assume this mod will work with any world I create using the world generator that is bundled with the A20 stable version of the game or are there any constraints or limitation I should be aware of; no offense meant to developer

Thanks  
No limitations at the moment.

 
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