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Robeloto's A20 modlets

Ok! I read the "ReadMe" and under the 2.81 its shows it in the notes as the Traders being nerfed. So thats why I thought that?
Oh Thats the nerf them all mod.

And dont use the xml version with Snufkins mod. I havent updated the xml version yet and it wont work. Use the one with the custom sounds instead. Sorry for any trouble.

 
Obviously, the interesting pimp did not pay attention to the more threatening doomsday zombie birth. Your mods make up for this shortcoming. Doomsday is eternal survival, and cannot be comfortable with the status quo.😀

 
 CustomZombiesXMLonly
Hiho, your items.xml has a typpo in line 1 "<<configs>"
Hey thanks btw. The newest version + xml version is now out. Hope everything works ok. I have just tested it a bit and seems ok.

robeloto u better check this out. normally finds like this i keep top secret but this is the image i got (the only one i got mind u) which made my friend from high school whos mostly a movie nerd committed to getting the supplies he needs to join me in a coop 7days cinematic (movie style) series which your fun as hell mod will be featured along with harrys new calibers for bigger guns as well as snufkin's weapons for crossbows with magazines and railguns along with many others. when i first told my friend a movie style gameplay series for 7days (other games are also planned) would make his channel nuclear explode in popularity, this image of an obvious BLOCKBUSTER parody is what kickstarted his determination to make it happen. hopefully you approve of us using your mod but I swear our series will paint the best picture of your mod imaginable. on a side note the shotgun u see is a pure vanilla shotgun with the new model but following the capture of this image bobbylee finally updated his harrys new calibers mod thus my beloved 10 gauge shotgun is back and while it looks like the vanilla shotgun its gauge is easily noticed when it fires... sounding like a cannon.

View attachment 22657

also "4ever" obviously means the fun pimps clearly miss blockbuster as much as the rest of us
Wow, that is cool. I can't wait to watch those series. Let me know when the first episode is out!

And of course I approve of using my mod.

Obviously, the interesting pimp did not pay attention to the more threatening doomsday zombie birth. Your mods make up for this shortcoming. Doomsday is eternal survival, and cannot be comfortable with the status quo.😀


I am glad you like it!

____________________________________

Update!

Version 2.82 is out for both the original and the XML version.

Click here to see what's new in this update.

 
Hey thanks btw. The newest version + xml version is now out. Hope everything works ok. I have just tested it a bit and seems ok.

Wow, that is cool. I can't wait to watch those series. Let me know when the first episode is out!

And of course I approve of using my mod.

I am glad you like it!

____________________________________

Update!

Version 2.82 is out for both the original and the XML version.

Click here to see what's new in this update.
thanks for the approval

hope yall like listening to a shotgun sounding like a cannon

 
thanks for the approval


Most welcome! ^^
_______________
New update again soon. Just some new looks on the normal Giant, Anesthesia and Exploder. Seems I cannot add the electrical spark in their eyes anymore. I miss Shocker and Fireboss looking badass with their glowing eyes.

Going to make an overview of all zombies again. Maybe will also make a new action-video on all zombies, atleast all the new ones since Part 1.
 

 
balls (PAUSE) of glowing plasma for eyes on the electric zombies was really cool also im glad u gave ErrorNull the green light to make an add-on version of your mod so robeloto zombies alongside snufkin zombies.

cause the smaller giants from his mod can be common soldiers sorta-speak and your paul-bunyon looking giant can be a sergiant or something with khains behemoths being major officers of 2 different ranks due to the original A16 one and the radiated version and finally at the top is your new mutated giant which i can see being the major general of this klan of giants. such awesome stuff to come into me and my friends series. hopefully yall will be ready for loads and loads of NEINS and UNDS as we'll be playing 2 germans in america including the accent for @%$#s and giggles

 
balls (PAUSE) of glowing plasma for eyes on the electric zombies was really cool also im glad u gave ErrorNull the green light to make an add-on version of your mod so robeloto zombies alongside snufkin zombies.

cause the smaller giants from his mod can be common soldiers sorta-speak and your paul-bunyon looking giant can be a sergiant or something with khains behemoths being major officers of 2 different ranks due to the original A16 one and the radiated version and finally at the top is your new mutated giant which i can see being the major general of this klan of giants. such awesome stuff to come into me and my friends series. hopefully yall will be ready for loads and loads of NEINS and UNDS as we'll be playing 2 germans in america including the accent for @%$#s and giggles
Yes, they were cool. Maybe there is another way to make the eyes glow like that again? Yeah it's so awesome with all the modders out there. I would never deny anyone using my mod as an addon to their mod, especially when they ask in such a humble way. You probably already know that I am not seeing this as a competition with all the other zombie-modders. This is what I love to do on my freetime, cause modding is fun and not a contest! ^^ Besides all the amazing mods made by people from this community, I'm also using ErrorNulls EnZombies on my server with friends and we all love it. As long as I have  the motivation, I will keep doin what I do. Just need a break here and there sometimes.

Haha that is great! I actually can speak a bit of german. Or I mostly forgot the most I learned at school. xD
Ich heisse Robeloto and ich wohne in Schweden. I did not use google translate. Those are my german (deutsche) skills lol.

Mod is updated to 2.83 now!

 
Yes, they were cool. Maybe there is another way to make the eyes glow like that again? Yeah it's so awesome with all the modders out there. I would never deny anyone using my mod as an addon to their mod, especially when they ask in such a humble way. You probably already know that I am not seeing this as a competition with all the other zombie-modders. This is what I love to do on my freetime, cause modding is fun and not a contest! ^^ Besides all the amazing mods made by people from this community, I'm also using ErrorNulls EnZombies on my server with friends and we all love it. As long as I have  the motivation, I will keep doin what I do. Just need a break here and there sometimes.

Haha that is great! I actually can speak a bit of german. Or I mostly forgot the most I learned at school. xD
Ich heisse Robeloto and ich wohne in Schweden. I did not use google translate. Those are my german (deutsche) skills lol.

Mod is updated to 2.83 now!
nicht schlecht. ich benutze nur translate, weil ich noch viel üben muss, um deutsch in ganzen sätzen zu sprechen, aber ich kenne mehrere wörter. although similar to the Russian accent Germans when talking English often pronounce W words with a V sound which i find hilarious so get ready for lots of V pronounced W words Im sure all yall will get a good laugh outta that.

if u remember the "soup nazi" from Seinfeld and how he said the little man (george the fatty) was pressing his luck. we may make a reference to that and im confident anyone who recognizes that as a seinfeld reference will burst into laughter far louder than any shotgun.

actually while the lightening sparks in the original electric zombies eyes may be harder to do a good start would be copying and pasting the orange ferral zombie eyes then change the color to a nice plasma blue if possible.

 
when Shocker feral Vomit its ammo



After check for files. Seems like you miss a line in Items.xml :

<item name="meleeHandZombieShockerFeral">

    <property class="Action1"> <!-- UseAction -->
        <property name="Class" value="Vomit"/>
        <property name="Delay" value="0.3"/> <!-- obsolete if rounds per minute exists -->
        <property name="Range" value="200"/>
        <property name="Infinite_ammo" value="true"/>
        <property name="Sound_warning" value="electric_fence_on"/>
        <property name="Sound_start" value="electric_fence_impact"/>
        <property name="Buff" value="buffShocked2"/>

Magazine_items line is missing? I am not sure.

 
when Shocker feral Vomit its ammo



After check for files. Seems like you miss a line in Items.xml :

<item name="meleeHandZombieShockerFeral">

    <property class="Action1"> <!-- UseAction -->
        <property name="Class" value="Vomit"/>
        <property name="Delay" value="0.3"/> <!-- obsolete if rounds per minute exists -->
        <property name="Range" value="200"/>
        <property name="Infinite_ammo" value="true"/>
        <property name="Sound_warning" value="electric_fence_on"/>
        <property name="Sound_start" value="electric_fence_impact"/>
        <property name="Buff" value="buffShocked2"/>

Magazine_items line is missing? I am not sure.


Thank you so much for noticing! In the XML version. You are right. I missed magazine_items! Fixed now!

 
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nicht schlecht. ich benutze nur translate, weil ich noch viel üben muss, um deutsch in ganzen sätzen zu sprechen, aber ich kenne mehrere wörter. although similar to the Russian accent Germans when talking English often pronounce W words with a V sound which i find hilarious so get ready for lots of V pronounced W words Im sure all yall will get a good laugh outta that.

if u remember the "soup nazi" from Seinfeld and how he said the little man (george the fatty) was pressing his luck. we may make a reference to that and im confident anyone who recognizes that as a seinfeld reference will burst into laughter far louder than any shotgun.

actually while the lightening sparks in the original electric zombies eyes may be harder to do a good start would be copying and pasting the orange ferral zombie eyes then change the color to a nice plasma blue if possible.


Haha. It is the same here with swedish. Many english words with W  I pronounce with a V also. Das is gut. I like it.

I remember the "soup nazi" for sure lol.

Hey, nice idea about using the feral zombie eyes. Seems many of the feral mesh cannot be used for materials, they just show the original mesh. :(   Before I could just the eye color, but does not seem to work anymore. I am gonna try a bit more. The cop feral mesh seems to work alright with materials.

What do you think about this? The problem with this vomit is that it is a bit glitchy. At first you see the vomit come from above the zombie to the left and later it "teleports" to the mouth. I think it looks cooler, but maybe that glitch kinda makes it weird.
 



 
How do you fix this error?
I have enZombies (+ AddonSnufkin) in it. 

View attachment 22739
I use Snufkin's too.

Remove physicsbodies.xml in 

Robeloto_CustomZombies mod or  SnufkinCustomZombie mod. Don't remove both.

Which one's physicsbodies.xml needs to be removed depending on your mod queue.  Remove that bottom one works for me.

I'm new here.Hope it works.

 
the white barf mist coming from the left reminds me of when older cartoons used to something heavily similar before 100% perfection (something thats impossible) became the standard expectation of modern cartoons (no wonder modern cartoons are either garbage or boring) but the nostalgia gave me some laughs

 
I use Snufkin's too.

Remove physicsbodies.xml in 

Robeloto_CustomZombies mod or  SnufkinCustomZombie mod. Don't remove both.

Which one's physicsbodies.xml needs to be removed depending on your mod queue.  Remove that bottom one works for me.

I'm new here.Hope it works.
Thank you.
I'll give it a try.

 
the white barf mist coming from the left reminds me of when older cartoons used to something heavily similar before 100% perfection (something thats impossible) became the standard expectation of modern cartoons (no wonder modern cartoons are either garbage or boring) but the nostalgia gave me some laughs
Haha, yeah! :D

I have updated the mod now to 2.84. Both the xml and the original version. Reworked entitygroups and added several new groups and gamestages. Now the harder zombies will have a higher chance to appear at higher gamestages. More likely to encountering easy zombies in the start at low gamestage.

Let me know if someone want a version with higher spawn chance.

Also added  2 versions, one with only animals and one version that will make every tough zombie only appear at higher gamestages and easier only at the start. Almost same as the original entitygroups, But groups like ZombiesDownTown, Wasteland, Forest, ZombiesNight only have easy zombies here with no chance to see a tough one.

Also, no collide anymore with Snufkins server side Zombies :)


 
Last edited by a moderator:
Update again.

* Was a typo so IronMan got a too high spawnchance. Fixed.

* Also lowered RadRobots HP. He has a chance to knock you down with his hard robotic arms. Might make 2 different robots. 1 that is easy and one that is a bit harder than the first one.

 
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