PC Alpha 20 Seed Thread!

Anyone able to generate this exact map? This is the only one that doesn't generate correctly, all others in this thread are just fine. Maybe the parameters are incorrect? (I left the rest as Default). @JoeDaFrogman
No, NONE of the seeds created prior to this weeks release of b231 would be the same.   The mixer changed.  Someone mentioned a way you can download a previous experimental version if you so dare download a program from unknown sources, and if so you can do that and use the b213 version to generate the above seed using the settings I listed.   

TBH, I have been quite underwhelmed with the latest version of the RWG's results.   I have a few over 150 runs (compared to about 250 under b213), and so far I am finding a significant drop in multi large city groupings in the forest biome(as this one was).   Now, I admit, the entire point is "random" but it seems to me like the rivers have drastically reduced the number of available city location "spawns" and forced them to be quite a bit more spread out.     With that said, there are a few high value POI city groupings per radius in either Wasteland, Snow, or Desert biomes in my results, but still seems quite a bit less populated overall in terms of groupings of cities in the forest.

 
No, NONE of the seeds created prior to this weeks release of b231 would be the same.


Ahh this makes sense. I think we're on b233 right now, your seed was generated in b231?

Someone mentioned a way you can download a previous experimental version if you so dare download a program from unknown sources, and if so you can do that and use the b213 version to generate the above seed using the settings I listed. 


If you still have the world would it be too much to ask you to zip it up and upload to mega or something? @JoeDaFrogman

 
Ahh this makes sense. I think we're on b233 right now, your seed was generated in b231?

If you still have the world would it be too much to ask you to zip it up and upload to mega or something? @JoeDaFrogman
I don't, I deleted them all.  TBH, I am not 100% sure the worlds I created in b231 are the same as b233.   I am just guessing that that new patch was to fix some performance issues since they came shortly apart.    

Now, if you don't mind a Desert, Snow, or Wasteland base, I have few  seeds with high ratings I could post, but was hoping to get some more decent forest city groupings before I posted any as even these are about half of the best rating I got in b213

 
Now, if you don't mind a Desert, Snow, or Wasteland base, I have few  seeds with high ratings I could post, but was hoping to get some more decent forest city groupings before I posted any as even these are about half of the best rating I got in b213


I don't mind, post what you have that you think is good that works with b233.

 
Seed: SnowiestDrowners
Version: A20 b233
Name: East Vexuu Valley
Size: 8192
Towns: Many
Wilderness POI: Default
Rivers: Default
Craters: Default
Cracks: Default
Lakes: Default
Plains: 8
Hills: 2
Mountains: 1
Random: 0

Rating: 22034

Best Base Location: 2227, 1312

Within 1km radius of best base location(details in the black screenshot from a terminal): 

  • Red = missing
  • Green = at least 1(possibly more)


Pros:

  • Almost every single Downtown location(within radius)
  • high ratio of stores(within radius)
  • high ratio of top15(within radius)
  • over half of tier5's(within radius)
  • decent ratio of tier3s.(within radius)
  • Large wasteland city a little over 1.2 km from best base location.


Cons:

  • lots of Industrials missing.(within radius)
  •  moderate amount of tier4s.(within radius) 
  • A fairly high number of spawn points far and VERY far from best base location
  • Fairly large distance to other Cities
  • Large Distance to Desert


https://imgur.com/a/Z1s7uHB

image.png

I don't mind, post what you have that you think is good that works with b233.
See below.. I am probably going to hit that world up

 
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Hello,

I’m looking for a seed 8k that has 50-80% snow biome in the map. Tryna do a warrior difficulty snow biome run. Ty


That's the best you're likely to get without going and learning how to mod the world generator yourself.    Same generation settings as my above posts.

SavoyardDrumfishes

image.png

 
Here are 3 size 6k  Alpha 20 (b233) seeds.

1BF90E5B87D9635005AFFF6EEFACC12DB220FBA0


13C5CD6E09CF52C8E47B3ECBD8048A2EA1B49099


F5E5C2BD226A67DB7D47ACC1D4DCED990F87D2CC


 
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I tried to use a seed from this thread. Triple checked that i had the same settings and got a different map. The region name was the same.

 
B237 is out now, so all previous seeds might be invalid again.

To those generating new seeds: make sure to delete or rename any previous world folders in:  %appdata%\Roaming\7DaysToDie\Generated Worlds

If you don't, most of the old files don't actually get overwritten (biomes.png, dtm.raw, main.ttw, radiation.png, splat3.png, and splat4.png)

One question for folks in here: are there any side effects of creating your own custom biomes.png file to replace one in an already-generated world?

 
Does anyone know the best ratio of plains, hills and mountains to get a normal looking world that can contain very large cities.

I don't want a world that looks like gm_flatgrass I would like some verticality, such as mountians looking over large cities. 

Moreover, if anyone has a seed that contains a large forest and a large wasteland next to eachother both containing a large city with at least one skyscraper hit me up.

 
Does anyone know the best ratio of plains, hills and mountains to get a normal looking world that can contain very large cities.

I don't want a world that looks like gm_flatgrass I would like some verticality, such as mountains looking over large cities. 

Moreover, if anyone has a seed that contains a large forest and a large wasteland next to eachother both containing a large city with at least one skyscraper hit me up.


That's not really going to help immensely.    Making all plains does not create super cities, though semi rarely you will have two that will "merge" (ie, two traders within one mega city).    Your best option though is to turn down the mountains and hills somewhat as they are placed first and from my experiments only a small portion of hills/mountains will be excised (ie, cut out) to make room for city tiles, so once it goes past that you end up getting less city.  

If you want to see the settings I have used on 600+ seeds so far, look back at my previous posts in this thread(only the mort recent one is still a valid seed)

 
Hello!

Any good 6k seeds for the new build please?

Thanks in advance!
The three that Red Eagle posted yesterday (at the top of this page) should still be good. I generated them last night with no issue and they came out as expected. Since he included the screenshots, you'll know if they don't gen the same today. I really like the first two though I haven't had a chance to actually play on them yet.

 
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My honest tip to anyone generating worlds is to go for 6k maps and not 8k, and certainly not 10k. In the larger biome sizes there are far more sections of open space and unused terrain, and the added size bloats the generation time in comparison to 6k maps. I was generating 8k maps (5 minutes each) for almost 5 hours and I found nothing that decent, especially in the pine forest. 10 minutes of generating 6k maps netted me almost a clean sweep of positive results.

 
Well this seed forces you to leave the forest early to the other biomes, from easy to difficult right away.

Seed: UmbrellaCorps

image.png

 
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