JoeDaFrogman
New member
No, NONE of the seeds created prior to this weeks release of b231 would be the same. The mixer changed. Someone mentioned a way you can download a previous experimental version if you so dare download a program from unknown sources, and if so you can do that and use the b213 version to generate the above seed using the settings I listed.Anyone able to generate this exact map? This is the only one that doesn't generate correctly, all others in this thread are just fine. Maybe the parameters are incorrect? (I left the rest as Default). @JoeDaFrogman
TBH, I have been quite underwhelmed with the latest version of the RWG's results. I have a few over 150 runs (compared to about 250 under b213), and so far I am finding a significant drop in multi large city groupings in the forest biome(as this one was). Now, I admit, the entire point is "random" but it seems to me like the rivers have drastically reduced the number of available city location "spawns" and forced them to be quite a bit more spread out. With that said, there are a few high value POI city groupings per radius in either Wasteland, Snow, or Desert biomes in my results, but still seems quite a bit less populated overall in terms of groupings of cities in the forest.