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JaxTeller718 Presents The Vanilla Project (A20)

I do believe so yes. Let me look into it

NEW UDATE TIME!!!!  This one is a pretty good one I think

v1.6

-Blood Moons will now last until morning, even from the first one. The zombies that will attack when initial horde is done are normal zombies

-Added back upgrade paths thanks to Gouki's modlet which can be found here

https://community.7daystodie.com/topic/20168-gouki´s-a20a19-modlets/

-Zombie corpses now lootable thanks to Survagers Zombie Loot Modlet which can be found here

https://community.7daystodie.com/topic/20470-lootable-static-zombie-corpses-and-dead-zombies-modlet-a20-a19/ . This may need balancing as it may be op. Mostly junk loot with some special loot mixed in.

-Canned Boiled and Murky Water returns

-ReAdded the Challenge Quests in loot and traders
This looks so cool.

 
Hey this update has been awesome so far! I did some quests for Trader Joel and cleared out a building full of the dead. The looting is perfect besides finding uncraftble items like grilled meat or charred meat. If your interested here are some more mods that got some old goodie's.

Jail Door Mod --> https://7daystodiemods.com/craft-jail-door-bars/ Log Spikes --> https://7daystodiemods.com/log-spikes/

 Legcrawlers Are Back --> https://7daystodiemods.com/legcrawlers-are-back/ Also I'm not sure if its intentional but it costs wood (Old Wood Item) to repair wooden club and primitive bow and possibly other wood items. You also get wood from scraping other items made out of wood planks or sticks such as : Planks , Logs , Wood Debris and other wood items. 

I have yet to build a base yet to see the improved upgrade system. It's been great! :)

 
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In a16 every loot container weather it be fridge, cupboard, bookshelf, all were lootable but you didn't get loot EVERYTIME like you down now, now they show what is not lootable and you just loot what isn't open.
Yep we had this in RH where EVEYTHING was lootable nothing was "broken" but the loot was like 0,1 or 0,4 etc. So you have to open everything but some things maym not hve loot. I will port the RH version over to this one.

Hey this update has been awesome so far! I did some quests for Trader Joel and cleared out a building full of the dead. The looting is perfect besides finding uncraftble items like grilled meat or charred meat. If your interested here are some more mods that got some old goodie's.

Jail Door Mod --> https://7daystodiemods.com/craft-jail-door-bars/ Log Spikes --> https://7daystodiemods.com/log-spikes/

 Legcrawlers Are Back --> https://7daystodiemods.com/legcrawlers-are-back/ Also I'm not sure if its intentional but it costs wood (Old Wood Item) to repair wooden club and primitive bow and possibly other wood items. You also get wood from scraping other items made out of wood planks or sticks such as : Planks , Logs , Wood Debris and other wood items. 

I have yet to build a base yet to see the improved upgrade system. It's been great! :)
Awesome finds! Will adapt them in

 
Me and a group of friends have been playing Vanilla Project together and Horde night came around but pretty much all the zombies were walking only a few ferals were running I'm not sure if this is intentional. Because It makes Horde night really easy to survive even if the blood moon zombie spawn rate is at 64. I've already checked to see if I had them set to walk. This issue also occurs with zombies after 22:00.

I was melting "Destroyed Stone" in the Forge to make cement but the melt time (1:30 per Destroyed Stone) seems a little slow. Its hard to melt all of it without my boxes filling up with destroyed stone I wasn't sure if the melt time could be reworked? I don't know if you set it to 1:30 because it was too easy or for balancing reasons. I just have two forges running around the clock and they can't keep up with the amount of destroyed stone I get from mining resources like iron, coal or nitrate.

 
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Me and a group of friends have been playing Vanilla Project together and Horde night came around but pretty much all the zombies were walking only a few ferals were running I'm not sure if this is intentional. Because It makes Horde night really easy to survive even if the blood moon zombie spawn rate is at 64. I've already checked to see if I had them set to walk. This issue also occurs with zombies after 22:00.

I was melting "Destroyed Stone" in the Forge to make cement but the melt time (1:30 per Destroyed Stone) seems a little slow. Its hard to melt all of it without my boxes filling up with destroyed stone I wasn't sure if the melt time could be reworked? I don't know if you set it to 1:30 because it was too easy or for balancing reasons. I just have two forges running around the clock and they can't keep up with the amount of destroyed stone I get from mining resources like iron, coal or nitrate.
I havent changed anything in regards to blood moon before the last wave so thats vanilla.

I will add in some different groups of zombies for the last wave in accordance with gamestages so you will get more ferals.

I have not looked at weights etc for materials. Thank you for pointing it out, as I keep forgetting to do so.

Would it be possible to get this as a standalone modlet?
Absolutely. Check my A20 Modlets Thread

 
I'm looking at PNGs for items and there are some pretty cool ones : YuccaCocktail, Flamethrower Trap, Apparel Cigarette and Steel Polish. Don't know if they are useful for anything besides just being cool and interesting.

drinkJarYuccaCocktail.png

flamethrowerTrap.png

apparelCigarette.png

resourceSteelPolish.png

 
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I found this awhile ago I don't know if you want to use it ( The top one). But here it is if your interested.

This mod is pretty cool (Old A17 Cultivation System) --> https://7daystodiemods.com/gk-return-to-old-farmland/

This one is pretty good too (A16 Workbench Combine feature) --> https://7daystodiemods.com/combine-items/

It seems that the "Steel Shapes" kind of render the Concrete obsolete. Because by the time I could start making some Concrete I was able to start mass producing steel and the concrete process is a far more tedious task because of the melt time in the forge. Maybe if the steel shapes were not there it would make concrete vastly more important because you would have to make concrete blocks then reinforce them and then you can make them steel. Instead of boom! steel blocks, it gives concrete way more purpose. 

 
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Harvesting destroyed stone from mining stone is very similar to how it was in Alpha8. You would mine rock underground and acquire "Stone" from there you could break it up into "Small Stone" or throw it in a forge with a "Cement Mold" to make cement. In the Vanilla Project you mine stone and collect "Destroyed Stone" than you throw it into a forge and get stone added to the forge which you can make cement with.  You might be able to incorporate it into the mod.

Stone.png

 
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Any plans for the lootable pallets? Is this mod server side? Or do all clients need it to be installed?
And original farming, where we till the soil with a Hoe

 
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