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JaxTeller718 Presents The Vanilla Project (A20)

I just subscribed to the forums to thank you for doing this mod and your modlets! 

I have some questions/feedback:

- When upgrading from shape to wood, it doesn't use planks in inventory, is it normal ?
- Action skills don't seem to work. I needed to install it separately from your other post.

I really like how your mod extends the gameplay and need more crafting to do things. It feels more survival and less shooting festival. Keep up the good work!

(Sorry for any mistakes, english is not my mother's tongue)
I will look into why the Action Skills on this one are not working correctly. If you place any of my other modlets into this one I am not sure if there will be issues. I am not developing this to work with other modlets (simply because it will be impossible to ensure they work with the changes to wood and rocks etc) but i will have a look and hopefully I can get it to work properly. That goes for both above posts.

 
...If you place any of my other modlets into this one I am not sure if there will be issues. I am not developing this to work with other modlets (simply because it will be impossible to ensure they work with the changes to wood and rocks etc) but i will have a look and hopefully I can get it to work properly...
Oh yes, you're right! I should have specified I tried with only The Vanilla Project mod and none others.

To be sure, I started a new game on a generated map with only The Vanilla Project. It's the same: upgrading from shape to wood don't use planks and Action Skills don't appear on the skills menu ingame.

 
Oh yes, you're right! I should have specified I tried with only The Vanilla Project mod and none others.

To be sure, I started a new game on a generated map with only The Vanilla Project. It's the same: upgrading from shape to wood don't use planks and Action Skills don't appear on the skills menu ingame.
Ok thank you for the report and my apologies for this. I am fixing this now

 
Ok thank you for the report and my apologies for this. I am fixing this now
I have a fix in for Action Skills. Sorry about that, this MAY wipe out current games.

As for wood frame not using wood it seems like this happens in vanilla too. Frame Shapes is a "freebie" it seems. Since you are using wood to make the shape it does not take anything when you upgrade the wood frame blocks which is .... weird. I may add it myself so that it makes a bit more sense. i will post here when this update is ready.

 
I have a fix in for Action Skills. Sorry about that, this MAY wipe out current games.

As for wood frame not using wood it seems like this happens in vanilla too. Frame Shapes is a "freebie" it seems. Since you are using wood to make the shape it does not take anything when you upgrade the wood frame blocks which is .... weird. I may add it myself so that it makes a bit more sense. i will post here when this update is ready.
Thanks! It's not a problem, for science, I'm ready to restart a new game if I must. ;)

For the wood frames, I'm sorry, but in vanilla A20, without mods, building a wood frame cost 2 wood and upgrading it to a wood block uses 8 wood more. Maybe you should check if your installation is not corrupted by something else? 🤔

 
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Thanks! It's not a problem, I'm ready to restart a new game if I must. ;)

For the wood frames, I'm sorry, but in vanilla A20, without mods, building a wood frame cost 2 wood and upgrading it to a wood block uses 8 wood more. Maybe you should check if your installation is not corrupted by something else? 🤔
It's not I made an assumption without looking lol. You are correct. But this is all fixed now, i tested upgrading and repairing and opening the skills screen and everything shows. Thank you again for pointing this out. I do believe this is all fixed up now and ready for a long term game,

here's the notes. File is updated

v1.5
 
-Fix for Action Skills Not Showing
-Fixed Stone Axe, Hammer and Nailgun not using Wood Planks for Upgrades
-Removed Buying Action Skills. Purchasing skills would not work with levelling through usage. You still had to buy the skill making LBD useless
 
Yay! 💪
Thank you very much for taking the time looking into it!

Have a great day and thank you again for your great mods! I'm installing the 1.5 right now!

 
Is it possible to reintroduce the old block upgrade system to the game? Where you could upgrade blocks like: Wood --> Reinforced Wood --> Iron Reinforced Wood --> Cobblestone --> Concrete --> Reinforced Concrete --> Steel? Thank you for the action skills fix. I'm excited to try that out.

Sorry forgot to ask. What is the new name for the blunderbuss? I can't seem to find it in the crafting menu.

 
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Is it possible to reintroduce the old block upgrade system to the game? Where you could upgrade blocks like: Wood --> Reinforced Wood --> Iron Reinforced Wood --> Cobblestone --> Concrete --> Reinforced Concrete --> Steel? Thank you for the action skills fix. I'm excited to try that out.
I would LOVE to but they removed all of those textures AND removed the ability to put the wet concrete drying as well. :(   Just more wonderful removals from the game each alpha

 
There is a mod that does the same thing. You could see you could make it compatible with this pack if that's possible. Link to mod --> (https://7daystodiemods.com/gk-old-system-upgrade/) Hey btw is the current file updated to 1.5? I Did a fresh install of alpha 20 with the mod and started a new world in Navesgame with default settings but didn't see the action skill points you had shown in the screenshot.

Is very much a shame that the fun pimps seem to be doing away with a lot of very nice features in the game. Its only gonna get worse it seems.

 
There is a mod that does the same thing. You could see you could make it compatible with this pack if that's possible. Link to mod --> (https://7daystodiemods.com/gk-old-system-upgrade/) Hey btw is the current file updated to 1.5? I Did a fresh install of alpha 20 with the mod and started a new world in Navesgame with default settings but didn't see the action skill points you had shown in the screenshot.

Is very much a shame that the fun pimps seem to be doing away with a lot of very nice features in the game. Its only gonna get worse it seems.
Well that is one awesome find! Il will have a look at it right now. Theres no more points its just LBD now. Ill take a new screenshot of what i see

 
can't delete old info..

found solution for my noob mistake. lol... all's good, thanks for update!

 
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The action points work! Just wondering if when I do unlock them are they supposed to look locked or is that normal?

Also is the blunderbuss in crafting? I can't seem to find it.

image_2021-12-17_235300.png

 
Good day JaxTeller

Will this be added to the Mod Launcher once it is updated for Alpha 20 ??

Thank you ... the Old Gamer .. 😌

And Have a Great Weekend

I saw this .... " Available on the Launcher " .... But just checked the Launcher and didn't see it.

 
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Good day JaxTeller

Will this be added to the Mod Launcher once it is updated for Alpha 20 ??

Thank you ... the Old Gamer .. 😌

And Have a Great Weekend

I saw this .... " Available on the Launcher " .... But just checked the Launcher and didn't see it.
its under "ravenhearst" just open up that section and it should be 1st choice

 
The action points work! Just wondering if when I do unlock them are they supposed to look locked or is that normal?

Also is the blunderbuss in crafting? I can't seem to find it.

View attachment 22034
The blunderbuss is not, it looks like they  might remove the model so I was afraid to re-enable it. Instead I went with primitive ammo for the pipe weapons, which seem to have replaced them. I can re enable it for now if you like to see it back and we can wing it until its actually removed. I miss that loud sucker :)

Yes the locks staying there but being green is normal. As long as it is green it is unlocked just not purchased, which is confusing anyway. That s why I removed the ability to buy them because if you have green locks to level 21 then buy the next one I THINK (do not quote me on that lol) it will unlock the first padlock you don't have open so its a waste of points.

 
Didn't the desert biome used only give sand when digging???  
I do believe so yes. Let me look into it

NEW UDATE TIME!!!!  This one is a pretty good one I think

v1.6

-Blood Moons will now last until morning, even from the first one. The zombies that will attack when initial horde is done are normal zombies

-Added back upgrade paths thanks to Gouki's modlet which can be found here

https://community.7daystodie.com/topic/20168-gouki´s-a20a19-modlets/

-Zombie corpses now lootable thanks to Survagers Zombie Loot Modlet which can be found here

https://community.7daystodie.com/topic/20470-lootable-static-zombie-corpses-and-dead-zombies-modlet-a20-a19/ . This may need balancing as it may be op. Mostly junk loot with some special loot mixed in.

-Canned Boiled and Murky Water returns

-ReAdded the Challenge Quests in loot and traders

 
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