There are no POIs where all sleeper volumes are Passive. There are 157 (32.8%) of POIs where ALL volumes are "Active", i.e. NONE are "Attack". I thought your original complaint was about un-stealthable auto-attack sleepers.
Yeah but even "active" volumes wake up by the same principle (so they wake up when oyu enter that room). They just don't auto-aggro on you.
Which often times means the same seing as the layout of basicially every poi is zombies behind walls.
So if you can see them wake up, they already have aggro on you.
Again I generally think the idea is... okay. I don't hate it per se.
Just the current implementation.
I play on insane. And I have ZERO reason to try and sneak a poi.
Going in guns blazing is FAR faster, way safer and way more fun.
I am going to describe my experience with T4 POI hotel with 2 points in sneaking:
*sneak*
-zombies wake up, fight them
*sneak*
*get a nice headshot with a silent crossbow*
-every other zombie in the chunk wakes up, fight them
*repeat a few times*
In that whole T4 poi I only had ONE room (funny enough the loot room) where I was able to sleathkill most Z's.
Why am I even trying to use sleathy weapons? Why not simply use a sniper? Faster rate of fire, stronger and more accurate.
Since Z's mostly wake up anyways after one shot, I might as well.
My point/recap:
Most POIs (2/3rds which in politics is a large majority) have auto aggro rooms which auto wakeup after an rng roll (that is modified by stealthperks yay)
Stealth has become harder with more stuff on the floor
Light can now cause them to see you instantly
silent weapons have a chance (and not a low one, based on my experience) of alerting every zombie in the room, meaning the entire point of silent weapons (less damage but stealthy) is mute.
Stealth right now is a joke. A bad gimmick that came about because TFPs want players to fight the zombies.
Generally a good thought but they, as so often, did it by punishing the player instead of rewarding them.
Even if all these probabilities are lowered by like 80-90% it is still not a good system, but at least then stealth can finally be enjoyed again.
Until then, my stealthbuild will no longer be played, because there is not a single reason for it.
Why would you ever think stealth clearing a POI is more effective? Hint - it's not, never has been and never will be. The most effective way is charging in guns blazing. I say this as a player that rarely uses guns and I still know it's true. How do you not?
no that is the fastest, not necessarily the most efficient.
Efficiency has more values than time:
Time, ressources (like ammo or bandages) and risk are the three values that I think are playing a part in efficiency.
If you were sneaking before this auto-wakeup, you could have no costs (iron arrows or even kniving is basicially 0 cost) and since Z's would basicially never wake up, the risk was very low as well. Also you would notice traps better because oyu are slower.
But yes if it was purely about time, then going in guns blazing was always more efficient.
My stealth value went up to 20 while moving in this situation.
so... they behaved just like every other zombie that is not in a poi? (basicially blind if the value is below 25)?
Yeah... shocker ^^ (but thx for confirming)
this is what I mean. The world sets certain rules. Like Z's being super blind. And these auto-triggers break that rule because even with a sneak rating of <10 they still often hear you. And there is no (in game)explanation for it.
That would be like shooting a penalty and 9/10 times you need to fill the meter 50%, but 1/10 times (which you never know which one) filling it up 50% causes the ball to go flying out of the stadium. WHY? "Because we don't want you to be a perfect penalty taker!"