Roland
Moderator
It feels VERY much arbitrary.
I think you mean not arbitrary.
At any rate, no need to argue. I just summarized the expected behavior based on the changes of A20. If you can show a video of it happening so consistently that it can't be believed to be a failed skill check and must be scripted event then post that in the bug forum because the intended result is that every sleeper volume should involve a stealth skill check vs each zombie individually in the room. There are not supposed to be any scripted auto aggro volumes any longer. Could be the auto-aggro flags were not removed by mistake so we are getting those AND failing some checks as well so it seems like a much greater occurrence over A19. But the QA guys are going to need to know what to try and reproduce so a ticket can be made for the programmers.