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Khaine's A20 Modlets! (Bigger backpacks, Lockable Slots, Behemoths, Random Wandering Hordes, etc)

These are awesome! I'd give my left pinky if there was a way to pull out the farming / food stuff from Darkness Falls and plug it into vanilla. 

 
Just got a headshot only mode working, so that's been added :)
This seems to be working in single player, but not on our custom server.  I can't imagine why.  When you did your testing was it on a server?
These are brilliant mods by the way, thank you.

 
No. I was testing it locally. But since it appends to the player entity and it's only XML, there's no reason it shouldn't work

 
No. I was testing it locally. But since it appends to the player entity and it's only XML, there's no reason it shouldn't work
im also having trouble getting the headshot only mod to work on my server. tried wiping the server thinking the xmls might not take effect and its still doing normal damage to enemy body parts

but it does work in single player

 
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<requirements compare_type="or">
<requirement name="HoldingItemHasTags" tags="perkSalvageOperations"/>
<requirement name="HoldingItemHasTags" tags="perkTheHuntsman"/>
<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
<requirement name="HoldingItemHasTags" tags="perkGunslinger"/>
<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
<requirement name="HoldingItemHasTags" tags="perkArchery"/>
<requirement name="HoldingItemHasTags" tags="perkTurrets"/>
</requirements>

<passive_effect name="HeadShotOnly" operation="base_set" value="1">
<requirement name="EntityTagCompare" target="other" tags="zombie"/>
<requirement name="IsLocalPlayer"/>
</passive_effect>
</effect_group>



You can try that. Replace the code in entityclasses.

But eh. Servers annoy me. I generally don't bug fix for servers.

 
Khaine. Hey brother.. Is it possible to bring the crowbar into vanilla? I absolutely love it in DF and playing A20 Vanilla without it SUCKS.... lolol.

 
Hey Khaine,

The mod info file for the 96 slot is saying its 60 slot mod...not a big deal as it actually is 96 but thought I would let you know :)
 

KHA20-96BBMModInfo.PNG

 
And also do you know why my 96bbm is having issues with the grey background?  I have redownloaded a few times and made sure it was installed correctly.  Using with 15 slot toolbelt.251570_20211210175741_1.png

 
Hi Khain, I like the steel ammo mod, but I think it's a shame that they can't be made out of steel, is there any way to make sure that the steel is taken into account in the forge to make them?

 
Khaine. Hey brother.. Is it possible to bring the crowbar into vanilla? I absolutely love it in DF and playing A20 Vanilla without it SUCKS.... lolol.


I could, but not planning to.

And also do you know why my 96bbm is having issues with the grey background?  I have redownloaded a few times and made sure it was installed correctly.  Using with 15 slot toolbelt.View attachment 21753


I actually don't. I've been messing with controls and styles and haven't been able to fix it. I'll look at revisiting it later.

Hi Khain, I like the steel ammo mod, but I think it's a shame that they can't be made out of steel, is there any way to make sure that the steel is taken into account in the forge to make them?


Not really since steel is just iron in the forge.

 
Yeah, it would, because then you'd need recipes for smelting steel, then people would complain that steel recipes don't use it, etc.

 
<requirements compare_type="or">
<requirement name="HoldingItemHasTags" tags="perkSalvageOperations"/>
<requirement name="HoldingItemHasTags" tags="perkTheHuntsman"/>
<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
<requirement name="HoldingItemHasTags" tags="perkGunslinger"/>
<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
<requirement name="HoldingItemHasTags" tags="perkArchery"/>
<requirement name="HoldingItemHasTags" tags="perkTurrets"/>
</requirements>

<passive_effect name="HeadShotOnly" operation="base_set" value="1">
<requirement name="EntityTagCompare" target="other" tags="zombie"/>
<requirement name="IsLocalPlayer"/>
</passive_effect>
</effect_group>



You can try that. Replace the code in entityclasses.

But eh. Servers annoy me. I generally don't bug fix for servers.
Sadly it still doesn't work on the server. Pity we won't be able to use the mod for multiplayer. Would have been fun.

 
Then I would check your folder structure and make sure it's correct
Are you talking about the location of the mod folder on the server? If so, yes, it's correct. We're running a couple of other mods from there successfully, one of which is your 60 slot backpack. We have I think 7 mods in total and they all work together in single player, but weirdly on the server, the 6 other mods work while the headshot only doesn't. We initially thought maybe a conflict between mods, but even we take the other out, the headshot doesn't work on the server.

Edit to add: these are the other mods we are running. I'm sure you will recognize some of them as your own artistry :)

> Reduced Zombie Hand Reaches
> Wandering Horde Frequency
> 30k Item Stacks 
> Toolbelt Slot Numbers 
> Bigger Backpack Mod (60 slots) 
> Dangerous Cities

 
Last edited by a moderator:
The reason I suggested that is because someone else had a problem with the 60 slot backpack.

But their folder structure was /Mods/KHA60-BBM/KHA60-BBM

Even though the other mods are ok. I'm PRETTY sure you've got it right, but it's worth a double check.

I have reported it as a potential bug though because there's no reason it shouldn't work. If it works in Sp, it should work in MP, it's that simple. :)

 
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