bilibili-wayne
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Hi, Roland. In the green room I give you a message, you see?与其他组件制作配方相比,现在胶水制作还不够好?
Hi, Roland. In the green room I give you a message, you see?与其他组件制作配方相比,现在胶水制作还不够好?
Quests got plenty of love, especially when you unlock the "special" quests for trade routes. I'm not sure how far you made it but it gets a lot better, I won't spoil anything for ya. I forgot to mention that we can also do lower tiered quests even when we unlock higher tiers!@madmole have you guys talked about maintaining an activated (started) quest on exit in Single Player? Quests didn't get much love in a20 apart from those 3 changes (tier 3 buried, generator, trader list). Also old exploits like the trader quest list reset on exit are still there . But we got confetti. Alright, not fair but fair because it's Prime's task.
Now glue crafting isn't good enough either compared to other component crafting recipes?
I just went out of 9mm ammo today, luckily I had resources to craft ~35 bullets. Day 18, with feral sense on. Haven't seen many yellow bags.
Exactly. People proposing changes cannot have enough time in yet to even make an informed decision about the balance. It takes 50+ hours to get a feel for how many seed you will loot and how scared your cupboards actually are. Once you get an auger and enough bullets and a vehicle and some decent meals you don't burn crap for calories and the cupboards start filling up, depending on play style of course.
No, you aren't the only one. I adressed the same issue. Some might find it cool because, well, guns ARE cool, but I think that we shouldn't be able to spray around all the time and get so much ammo back. In my opinion ammo should be used only when necessary because it's scarce, for example when a horde is coming running to you and not just to spray into a random POI just because we have so much ammo. I think it makes it even more fun to use a gun when we don't have much ammo, because this makes us think about it and use it in special accasions like 'holy crap, there is a horde with some ferals coming to us, I hope I have enough ammo'. This makes it more of a challenge, instead of just powpowpowpow and you kill the entire horde because you have stacks and stacks of ammo, even in the early stage of the game.I have to hard disagree on this. I'm "only" 36 hours into my world, but I'm absolutely drowning in ammo on warrior difficulty with feral sense on and x64 zombie blood moons, 100% loot. I have not completed the lucky looter series, so all this is on default loot bag drop rates.
Around day 20 on stream, I thought we had too much so I joking left my melee at home and just started spraying and praying my way through tier 5 POIs for fun. That just made things worse. Zombie loot bags are guaranteed to drop ammo in the first slot now, and each bag has ~50 shotgun shells, ~70 .762, or ~90 9mm. I played alpha 19 for 1000 hours, I had to craft ammo a lot, and never once did I need to make a second ammo chest. In alpha 20, I already need a second chest and literally can't shoot it away faster than I get it.
I think the problem (for me) is entirely coming from the loot bags. Ammo piles seem to have way less than they did in previous alphas, and I don't know about traders because I've never needed to buy or craft any. Hard example from the stream: On my day 28 horde I used ~40 pipe bombs and finished the horde around 12:30. From the loot bags, with no loot candy, I got ~450 .762, 600 9mm, and ~300 shotgun shells.
Another hard example, day 34 I started dishong tower with 600 9mm and ~200 shotgun shells. I finished the POI using nothing but my smg and pumpyboy and left with nearly 1000 9mm, ~400ish shotguns, and a few stacks of .762. This is almost entirely from the yellow bags as the loot piles were fair amounts of ammo; a few bullets and/or crafting parts for ammo.
I'm not good at FPS and I miss shots a ton as Gazz and other viewers can attest too, I'm not some MLG no scope pro - I am just mediocre with guns, but I'm literally drowning in ammo despite only using guns this alpha. This isn't meant to be a brag post. Am I really the only person having this problem in game this alpha?
Thank you for also adressing this, well, kinda gamebreaking issue because it removes the fun if we have so much ammo. It may even be a bug, or someone accidentally wrote some 0's too much behind the ammo reward valueAmmo is definitely VERY prevalent, even to the point that my friend who S P A M S bullets barely runs out. He uses like 15+ 9mm per zombie, and uses his 'ranged hammer" to shoot holes in blocks and picture frames etc, and I've got like 600+ shotgun shells already by day 9 I think? on normal day length and loot settings etc
Yes, that's what I meant by trader list. They are also independent and give amazing bundles and rewards so that is nice. But the list is useless if you can restart the game as many times as you want until you find the POI you want, or if you fancy doing 15 buried in the same day with your auger, or doing the same crack a book or Supercorn POI 5 times in the same day (by restarting and reseting trader quests) or whatever. Bad exploit.Quests got plenty of love, especially when you unlock the "special" quests for trade routes. I'm not sure how far you made it but it gets a lot better, I won't spoil anything for ya. I forgot to mention that we can also do lower tiered quests even when we unlock higher tiers!
one of the things I do like about the new farming is that it seems more immersive. your crops are valuable and can be damage by zombie's, in A19 if a spitter spat on your crops they would turn to seeds, now you would lose the harvest.Personally, the only thing I think needs to be added @madmole is some xp award for planting each seed as was suggested to bring it in line with the other game actions we do that earn xp.
Well, that's a lie. I would also like to have to provide a water source nearby a la minecraft and I think zombies and animals should (once again) be able to collide and break crops so that if you don't protect them well you will have to replant. But then, I like planting...
Aw, come on. Don't you enjoy the special lake to find? Parkour time in water.So far the most glaring reminder I'm playing an experimental has been stumbling across this lake:
View attachment 21629
So far so good, otherwise. My computer crashed once (not the game's fault, I accidentally unplugged it when it was running hot) and the game loaded back up fine. Last time that happened in alpha 19 my whole game was corrupted.
Maybe you unplugged the lake at the same timeSo far the most glaring reminder I'm playing an experimental has been stumbling across this lake:
View attachment 21629
So far so good, otherwise. My computer crashed once (not the game's fault, I accidentally unplugged it when it was running hot) and the game loaded back up fine. Last time that happened in alpha 19 my whole game was corrupted.
you'd hear rabbits thumping your corn
I didn't say or mean every idea is the same, or even suggest it's only 'in their heads,' I meant that certain ideas may be floated and rejected without the need to put everything into active development, even for the purposes of play testing.
Those ideas rejected without such development are rejected on the basis of principle and theory, which was my point.
The notion of replanting isn't the end of the world, but the notion of disappearing seeds in on top of replanting, complemented with a good chance to find them in loot, but a good chance not to find them from the parent plant, is what I am objecting too.
This is my rejection on principle and theory, given we have been given a pretty clear explanation of what this seed disappearance is.
My friends don't farm, won't farm, and yet need no seed seduction to go looting.
My brain just rejected the notion of the principle of the farming rejection theory. I'm so confused right now .Ok, understood. And I agree, there are ideas you can reject on principle