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enZombies - More Zombie Variations

SNEAK PEAK: design phase is done for the additional forest biome enZombies. now moving on to updating attack range/damage, body harvest, and other overall mod updates. they should be ready by later next week.

From left to right: 1 more forest male, 2 more forest females, 2 forest male hikers, 2 forest female hikers. the hikers hold unlit torches, misc items, and backpack with some loot.

A19-5-2021-11-11-14-20-31.jpg


 
SNEAK PEAK: design phase is done for the additional forest biome enZombies. now moving on to updating attack range/damage, body harvest, and other overall mod updates. they should be ready by later next week.

From left to right: 1 more forest male, 2 more forest females, 2 forest male hikers, 2 forest female hikers. the hikers hold unlit torches, misc items, and backpack with some loot.

just out of curiosity have all SizeScales for the zombies been fixed so we can up them for the giants without making them appear to float in the air?

 
just out of curiosity have all SizeScales for the zombies been fixed so we can up them for the giants without making them appear to float in the air?


hi @AndrewT . in case you missed my reply to you from July, i've pasted a link to it below. as i mentioned, if you want to make enZombies height bigger or smaller, you do not adjust "SizeScale". You need to adjust "Height". once you have modified the Height parameter and still having issue, let me know.





 
good to know. not sure if you still have issues, but if so please copy paste the XML code for this zombie that has Height = 13. and let me know which XML file it came from.
No bugs so far but any bugs i find down the road you'll be the first to know about them.

 
Version 2.3 Released!

(Updated download link on original post)

- added more forest biome zombies: 1 male, 2 females, 2 male hikers, 2 female hikers
- gave male and female soldiers kevlar legarmor and boots instead of leather
* updated enZombie Harvest Add-On to v1.2 (to include newest forest biome zombies)

more zombies for the forest biome: the new male and female zombies have normal zombies stats like hp, xp and attach strength. we now have hiker zombies! these poor humans went out to the wilderness for adventure, but never made it back alive. the new hikers wear ball caps and wear hiking attire. they have normal stats, except with increased attack range and slightly higher attack damage - due to wielding torches.

A19-5-2021-11-11-14-20-31.jpg


The enZombie Harvest Add-On has been updated to allow body harvesting of these new forest zombies, and also adds body loot (see below screenshot) for all zombies that carry a backpack or bag: the forest hikers, desert miners, burnt and wasteland giants, and enDesertCowboy3. Be sure to download the latest enZombies Harvest Add-On v1.2 along with the latest enZombies v2.2 if you want this functionality.

bodyloot.jpg


With suggestion from @Matt115 I gave the male and female soldiers kevlar legarmor and kevlar boots instead of leather ones. They now look more similar to the vanilla soldier zombies. The leather leg armor and leather boots did look a bit too bulky with the leather type, and I will plan to use them on some later stronger zombie ideas. 😎

legarmor.jpg


Let me know if you see any problems after this update. And if you do, please copy/paste or screenshot the error here and also let me know what other mods you have installed. Enjoy.

 
Version 2.3 Released!

(Updated download link on original post)

- added more forest biome zombies: 1 male, 2 females, 2 male hikers, 2 female hikers
- gave male and female soldiers kevlar legarmor and boots instead of leather
* updated enZombie Harvest Add-On to v1.2 (to include newest forest biome zombies)

more zombies for the forest biome: the new male and female zombies have normal zombies stats like hp, xp and attach strength. we now have hiker zombies! these poor humans went out to the wilderness for adventure, but never made it back alive. the new hikers wear ball caps and wear hiking attire. they have normal stats, except with increased attack range and slightly higher attack damage - due to wielding torches.



The enZombie Harvest Add-On has been updated to allow body harvesting of these new forest zombies, and also adds body loot (see below screenshot) for all zombies that carry a backpack or bag: the forest hikers, desert miners, burnt and wasteland giants, and enDesertCowboy3. Be sure to download the latest enZombies Harvest Add-On v1.2 along with the latest enZombies v2.2 if you want this functionality.



With suggestion from @Matt115 I gave the male and female soldiers kevlar legarmor and kevlar boots instead of leather ones. They now look more similar to the vanilla soldier zombies. The leather leg armor and leather boots did look a bit too bulky with the leather type, and I will plan to use them on some later stronger zombie ideas. 😎



Let me know if you see any problems after this update. And if you do, please copy/paste or screenshot the error here and also let me know what other mods you have installed. Enjoy.
Omg it's looks much better now ^^ great job ! Well leather  leg armor and boots would suits good on zombie similar to biker just add steel armor and with iron gasmask to look like hard fallen bandit.

Could you add zombie similiar to this "hiker heidy" variant but with bare hands and feet ,  in fiber shirt and pants only , please🙏?

 
Omg it's looks much better now ^^ great job ! Well leather  leg armor and boots would suits good on zombie similar to biker just add steel armor and with iron gasmask to look like hard fallen bandit.

Could you add zombie similiar to this "hiker heidy" variant but with bare hands and feet ,  in fiber shirt and pants only , please🙏?
glad you like the soldiers better. 👍

the fallen bandit design idea is cool and will be good for stronger zombies.. i'll look into that for a future update.

now for the fiber girl... something like this? tell me more background on your ideas for this zombie and maybe i can expand on it and think of which biomes and situations would best match.

A19-5-2021-11-23-06-10-32.jpg


 
glad you like the soldiers better. 👍

the fallen bandit design idea is cool and will be good for stronger zombies.. i'll look into that for a future update.

now for the fiber girl... something like this? tell me more background on your ideas for this zombie and maybe i can expand on it and think of which biomes and situations would best match.

Yep this is perfect ^^ well about my idea- young girl was living on farm- she was spending time in forest, swimming and doing a lot of outside activites. But someday outbreak happen when she was in forest,.when she came back all of her family were dead or infected. So she decided to run away to forest. She  learned how to makes primtive tools, clothes, and decided to avoid "civilisation" because she was thinking that people created virus. Few year passed but one day was too much unlucky for her. When she was hunting , she falled into the pit when were a zombie. She killed him but she get bitten. Now she is zombie "wild kid" . I think forest biomes , rivers, farms would be perfect for this zombie variant.  Well  it is possible to add some "dirt" to her texture like blood on hands and black dirt on feet?

 
ATTENTION HOTFIX: the enZombie Harvest Add-On has been updated from v1.2 to v1.21. if you are using this add-on mod, please download the latest here. i've also added the link to the main mod front page.

this fixes a bug i found that caused players to lose your backpack after death. 😲 hopefully noone had to experience this on a server. if so, the admin can return any missing items that got lost in the backpack.

Yep this is perfect ^^ well about my idea- young girl was living on farm- she was spending time in forest, swimming and doing a lot of outside activites. But someday outbreak happen when she was in forest,.when she came back all of her family were dead or infected. So she decided to run away to forest. She  learned how to makes primtive tools, clothes, and decided to avoid "civilisation" because she was thinking that people created virus. Few year passed but one day was too much unlucky for her. When she was hunting , she falled into the pit when were a zombie. She killed him but she get bitten. Now she is zombie "wild kid" . I think forest biomes , rivers, farms would be perfect for this zombie variant.  Well  it is possible to add some "dirt" to her texture like blood on hands and black dirt on feet?
that's pretty cool. i'll work that zombie into the next update. and yes, she will certainly have more dirt and blood stains.

 
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So i loaded enzombies and harvesting mods, now when animals die i dont receive meat or anything from them and their hp doesnt go down when trying to harvest from them. Is this a bug or am i missing something i am supposed to be doing?

 
So i loaded enzombies and harvesting mods, now when animals die i dont receive meat or anything from them and their hp doesnt go down when trying to harvest from them. Is this a bug or am i missing something i am supposed to be doing?
hi @icanthelplt90 , this could be a mod conflict.

can you tell me all the mods you have installed inside your Mods folder?

and, do you see any yellow warnings and red errors when first running up the game?

 
Hi, i have the 60 slot Backpack mod, killtracking, enzombies and enzombiesharvest. and i dont see any errors when loading into the game. Is there anything i can check in the server logs?

 
Hi, i have the 60 slot Backpack mod, killtracking, enzombies and enzombiesharvest. and i dont see any errors when loading into the game. Is there anything i can check in the server logs?
that's odd. i'm not getting this problem. the enZombies mod and the enZombiesHarvest mod does not delete or modify any code that deals with the animals in the game.. and only provides body harvest to the humanoid zombies.

you can try restarting your server with only enzombies and enzombiesharvest mod installed and see if that allows the animal harvesting. if that's what happens, then the backpack and killtracking mod is causing the issue.

since you're not seeing any error, there prob won't be anything useful in the logs. what you can do is dm me the entityclasses.xml that's in the ConfigsDump folder in your game save folder. this will give me an idea of how your other mods are interacting with the enzombies mods.

are the backpack and killtracking mods avail here on the 7days forum? if you can give me the links, i wouldn't mind dloading them and reviewing the xml code for any conflicts with enzombies.

 
That won't be happening till at least a21 from what TFP has said. And who knows, maybe they'll leave it in for us modders.

 
that's odd. i'm not getting this problem. the enZombies mod and the enZombiesHarvest mod does not delete or modify any code that deals with the animals in the game.. and only provides body harvest to the humanoid zombies.

you can try restarting your server with only enzombies and enzombiesharvest mod installed and see if that allows the animal harvesting. if that's what happens, then the backpack and killtracking mod is causing the issue.

since you're not seeing any error, there prob won't be anything useful in the logs. what you can do is dm me the entityclasses.xml that's in the ConfigsDump folder in your game save folder. this will give me an idea of how your other mods are interacting with the enzombies mods.

are the backpack and killtracking mods avail here on the 7days forum? if you can give me the links, i wouldn't mind dloading them and reviewing the xml code for any conflicts with enzombies.
So i removed the mods and i a still having the issue but others are not. So i think my character is just bugged maybe? Thanks for the suggestion and the mods!

 
right. we'll have UMA for alpha 20, so we'll still have good times with uma zombies for a while until alpha 21. it would be great if the devs will still keep the uma code for alpha 21, but if not.. maybe a genius modder can figure out a hack to keep it working. worse case, i still plan to keep making uma zombies for alpha 20, and likely won't play alpha 21 anyway .. unless there's a big reason to upgrade. the class clothing system (which i don't like) and bandits are not enough for me to change.

So i removed the mods and i a still having the issue but others are not. So i think my character is just bugged maybe? Thanks for the suggestion and the mods!
hmm... if you removed all mods and still can't harvest the animals, then yea something changed with your core game files. i would double check that no mods are in your Mods folder, then go into Steam and do that 'validate integrity of game files' option... and retry the game without any mods to see if animal harvesting comes back. if so, only add the enzombies and enzombieharvest and check the harvesting again. and if harvesting still good, then add the backpack and killtracking....

 
If the fun pimps keep the UMA code in alpha 21 but as an unused code then would it be possible for modders to still use it?

 
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