You misrepresented all the facts you could
So? You can not see?
Are you talking about RPG elements, how does that relate to the topic of conversation?
I play without them. But I would rather play with balanced traders than without
Once again, I was not only talking about you specifically, but I found messages even from you
Yes. I'm talking about children becoming adults, not being born and dying in two days.
Players will see the drone, will say wow and forgot, the drone will not force them to start a new game and spend additional hundreds of hours in game, but additional options will force them. Considering that the drone is much more labor intensive to develop, they could devote at least a small part of what they spend on drone and the like to improve the basic functions of the game. That said, these few efforts will bear more fruit than big efforts for the sake of the drone.
Yes, all those smart robotic guns spoil the experience too. Therefore, I do not use them in the game. But a flying robot that independently orients itself in space is the next level.
This is not about realism, but about authenticity and validity. As if ghosts and dinosaurs appeared among the opponents
You claim that fickle players will not see the drone, I answered how they will see it
Why is removing BM is something that you can forget about it the rest of development, and removing a trader is not it?
In addition, for me the ideal is not removing, but the possibility of manual delicate balancing of his awards and assortment. Just like now we can setting "loot", "experience" and so on. Manual trader setting in options does not force developers to support the "no trader" version of the game (although the removing option does not force, but for some reason you decided that it was not)
Do you really think this is the reason why we can't play without a trader?