PC Alpha 20 Dev Diary

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We all want A20 to come out, but we all want The Fun Pimps to have lives, fun, and relaxation too.  No working on weekends.  It'll be done when it's done!  Still hoping for a pre-Thanksgiving release, but we shall see.
Just to clarify... I wasn't implying they should or, even worse, that I expect them to 'cause I can't wait. I'm not in a hurry, I'm playing other games in the meantime.

Was just curious to know if it's a "common practice" at TFP studios.  :biggrin1:

 
Just to clarify... I wasn't implying they should or, even worse, that I expect them to 'cause I can't wait. I'm not in a hurry, I'm playing other games in the meantime.

Was just curious to know if it's a "common practice" at TFP studios.  :biggrin1:
Wait. Jost, you mean to tell me you play other games? That's such an interesting concept. Judging by the Steam forums, you would think that 7DTD was the only game they owned. You know who I am there, and those folks just... I don't even know. I do know that I have 400 games across tons of platforms, plus a Switch. I can be patient lol. 

 
@Roland

I'm curious, because of what you wrote, and the full dialog prior.

Since TFP will be using an inhouse, or even if a precursor in UMA were used as a test.

If the outfit was simply a single full body bonded pieces, a onesie if you will accept,
that overlays the full body. Or when worn simply referred to an alternate model when
the slot is active. It would possibly allow for M/F representation, no clipping issues,
ability to add remove change personally chosen armor, and camouflage armor strength or weakness.

Example: Base model, allows for the traditional, head chest arms legs visual addons.
A fifth slot that is a visual over-ride that refers to an alternate model.

This model has the full garb visual. The armor is merely the numeric of what is worn in
the other slots. The full outfit is basically a visual, and Cvars used to adjust abilitites.

So if you are a strong farmer, you can wear full plate, but still look like a farmer.
If the outfit slot is vacated, it refers back to model one that shows the pieces worn.
You lose the perk incentives, but you are still protected. Wanna do battle just put on the
the nomad uniform, SLOT 1, and receive The added bonuses and visuals. Even a color tint
can be added, if a grayscale overlay pattern is used, similar to adding a tattoo.

It adds variety, flexibility, adaptability, and mod-ability. It can also use both systems
concurrently.

To attain the full outfit, could be a one off find, or a piece together quest, and when all
are found a single item is the result.

@Roland is this similar to what you meant?

 
Well in my opinion invest in weapons perks in first week is just wrong - you still can't one shot kill zombies with junk pistol right?


"Junk pistol" doesn't exist, that's my point. Int doesn't even have a week one, OR week two ranged weapon lol. The Junk Sledge can sometimes be bought week 1, but it's unreliable trying to get it, and you can't even craft it without finding parts that also basically don't spawn the first week. You also can't even put points into the junk line perk until 3 points in int, so that's why I say it's so wonky.

Some points into your main weapon isn't terrible early on, but yeah I'll usually do the more useful early game skills first instead, but you can get 2 levels a day fairly easily, so level 14 by day 7 gives you a lot of skill points to play with so sinking a few into your main weapon is neat. Your attribute also buffs your weapon, so leveling int would be nice if it leveled a weapon line you can actually use, but we are rehashing a rehash of a rehash at this point

I'm more worried at how the devs have evaded the question each time on what the junk perk line will even do / change about the junk drone. AFAIK none have said what it will even do for it, which is a bit worrying this close to release since if it actually did something, they'd probably be like "It increases the drones storage" or something

 
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"Junk pistol" doesn't exist, that's my point. Int doesn't even have a week one, OR week two ranged weapon lol. The Junk Sledge can sometimes be bought week 1, but it's unreliable trying to get it, and you can't even craft it without finding parts that also basically don't spawn the first week. You also can't even put points into the junk line perk until 3 points in int, so that's why I say it's so wonky.


Does it matter that a pure INT build doesn't have a dedicated ranged weapon?  It is the only pure build that can deploy 2 junk turrets max perked and the player able to use a weapon themselves.  All of the other pure builds can't do that.  Perception is the only pure build that can improve on exlposive weapons, Strength is the only pure build that has two melee weapons to spec into, Agility is the only pure build that has two range weapons one can spec into.

Some points into your main weapon isn't terrible early on, but yeah I'll usually do the more useful early game skills first instead, but you can get 2 levels a day fairly easily, so level 14 by day 7 gives you a lot of skill points to play with so sinking a few into your main weapon is neat. Your attribute also buffs your weapon, so leveling int would be nice if it leveled a weapon line you can actually use, but we are rehashing a rehash of a rehash at this point


Again, nothing is preventing a pure INT build from using any of the weapons in the game, you just can't improve yourself on that weapon through perks.  By day 14, I can use any weapon that I have managed to find in loot, bought from a trader, or crafted after finding the schematic for it.

I'm more worried at how the devs have evaded the question each time on what the junk perk line will even do / change about the junk drone. AFAIK none have said what it will even do for it, which is a bit worrying this close to release since if it actually did something, they'd probably be like "It increases the drones storage" or something


Maybe there is nothing to say at this point of time, maybe it is not one that they want to discuss at this time, maybe nothing has changed so far.  Maybe they want people to find out for themselves about the changes.  I don't think there is anything sinister in them not discussing in details about changes that may or may not have occurred in the turrets perk line.

 
@Roland

I'm curious, because of what you wrote, and the full dialog prior.

Since TFP will be using an inhouse, or even if a precursor in UMA were used as a test.

If the outfit was simply a single full body bonded pieces, a onesie if you will accept,
that overlays the full body. Or when worn simply referred to an alternate model when
the slot is active. It would possibly allow for M/F representation, no clipping issues,
ability to add remove change personally chosen armor, and camouflage armor strength or weakness.

Example: Base model, allows for the traditional, head chest arms legs visual addons.
A fifth slot that is a visual over-ride that refers to an alternate model.

This model has the full garb visual. The armor is merely the numeric of what is worn in
the other slots. The full outfit is basically a visual, and Cvars used to adjust abilitites.

So if you are a strong farmer, you can wear full plate, but still look like a farmer.
If the outfit slot is vacated, it refers back to model one that shows the pieces worn.
You lose the perk incentives, but you are still protected. Wanna do battle just put on the
the nomad uniform, SLOT 1, and receive The added bonuses and visuals. Even a color tint
can be added, if a grayscale overlay pattern is used, similar to adding a tattoo.

It adds variety, flexibility, adaptability, and mod-ability. It can also use both systems
concurrently.

To attain the full outfit, could be a one off find, or a piece together quest, and when all
are found a single item is the result.

@Roland is this similar to what you meant?


Not really. What I meant is that there would be no more armor to put on and take up one of the four slots. Those four slots would be for clothing pieces of the outfits. So the "farmer outfit" would have head, body, arms, and legs pieces. Those pieces would have mod slots and you could fill a slot with a mod that granted either a light or heavy armor bonus.  So there would be no visual armor.

Someone else mentioned that this could be a downer for PvP which shows they understood what I meant.  Those who were suggesting mods for mods didn't quite get what I meant.

I meant armor as clothing goes away and we have metal plates, or leather lining, or military fiber lining that we are attaching to our clothing to add an armor rating. But it is just a mod and not an actual piece of armor. 

The outfits are not going to be "onesies". They are going to be an ensemble of four distinct parts.

Of course, all we have heard are  ideas mentioned by Madmole. Until it goes into actual development we don't really know what it will end up being exactly. We have seen concept art but the programmers haven't gotten involved yet so it really is premature to definitively state how the outfit change will actually pan out. If they actually get to it in A21 then we will get more concrete news as the programmers make it a reality.

 
10) Trader to Trader progression

  • Details Coming


11) Loot Progression and Gamestaging Improvements

  • Details Coming
When will these details be filled out? we have already seen some of these features in the weekly playthroughs with Fubar Prime and the Devs.

I assume the patch notes will have all the exact details when they release them though.

 
@Roland

Thanks I understand now. I was thinking about it from a reverse engineering
view. When I saw the concept art, and read about the in-house system, on the first
page. The art looked like a single molded model, more detailed than the previous
iteration.

So I wondered how the pieces could still be included if they each had
an overlay without clipping. Personally I like the new suits, they feel more in sync
with the detailed environment, shown by FubarPrime on twitch.

4Sheetz

 
Dear hardworking Developers, How many MFB is left to fix before hitting Experimental release?
30, but new ones are added on a daily basis.

@faatal or whoever else can answer - How much is has the AI pathing been tested with all the new block shapes? I imagine the opportunity for horde base exploits is enormous.

(I personally don't care all that much, but I know others who are obsessed with it.)
Not much compared to the practically unlimited block combinations. I imagine there will be enormous attempts at exploits.

 
I don't even get the point of "exploits", I already posted the literally unbeatable "Junk sledges on a concrete stair case" which is so close to AFK-able that it might as well be. If you want to go full cheese then there's your method, no point in complex traps and designs to do what 5 minutes of building and 15 minutes of AFK Netflix watching on a second monitor can do.

Or you can do the good old "7x7 concrete pillar with holes on the outside to throw molotovs" design which is also basically unbeatable but not afk

 
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Hi guys, or as they say "moin moin" in Germany, that's the first time I wrote here in the chat. Are you all looking forward to patch A20? I'm so hot :)

 
10) Trader Progression

  • Trader goods offered tweaked to better match gamestage progression
  • Trader prices re-balanced
  • Improvements made to quest progression. Lower tier quests will remain available
  • Improvements to quest tier completion reward and trader to trader quest
Trader prices re-balanced eh?

Has me curious, when alot of other devs use the term balanced it is generally used as a positive spin for nerfs.  But I am not making that assumption

is it selling prices?

Buying prices?

or is it more an adjustment to the prices of the things vendors sell ( somethings going down, somethings going up)

second question, when do we get patch notes?

I assume its when experimental streamer weekend starts.

 
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Hi guys, or as they say "moin moin" in Germany, that's the first time I wrote here in the chat. Are you all looking forward to patch A20? I'm so hot :)


first:

they don't say "moin moin" in Germany. Also, nobody in Germany dances "Schuhplattler".

These are habits that are performed in other parts of...countries...planets than Germany.

second:

yes, we are all exited because of A20 dropping in Dece...OOOPS now I almost said it.

third:

I will not comment your last sentence,

but be prepared for snowdog jumping in (...and yes, that was ambiguous)

 
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