PC Alpha 20 Dev Diary

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Okay but you have normal , AP and HP  bullets- so you need to know if this guy have light or heavy armors- so for example. You see guy in soldier set? AP ammo. Guy in bandit clothes? HP . Riot armor? AP etc. so it is so important to know which armor someone is wearing
It depends: If they really want to introduce light and heavy for each set (ideal) then they could separately model 1 of each and their aspect could be easily identified. But I prefer this, which is much cheaper:

All the armours should need AP to get through because they will give defense values to the bandit/player . HP would be just for naked chest bandits and normal clothing zds. Sure, a farmer outtit has light clothing, but it also visually has reinforcements, AP is always effective in those cases.

 
Okay but you have normal , AP and HP  bullets- so you need to know if this guy have light or heavy armors- so for example. You see guy in soldier set? AP ammo. Guy in bandit clothes? HP . Riot armor? AP etc. so it is so important to know which armor someone is wearing
Easiest way is to not make 2 models of each and have ALL armours need AP to go through (light sets would be less effective at that). Naked-ish bandits and light-clothed Zds could be HP. Because while outfits like the farmer's are generally light clothing, they do have metal reinforcements, so it is not much of a stretch.

 
It depends: If they really want to introduce light and heavy for each set (ideal) then they could separately model 1 of each and their aspect could be easily identified. But I prefer this, which is much cheaper:

All the armours should need AP to get through because they will give defense values to the bandit/player . HP would be just for naked chest bandits and normal clothing zds. Sure, a farmer outtit has light clothing, but it also visually has reinforcements, AP is always effective in those cases.
Easiest way is to not make 2 models of each and have ALL armours need AP to go through (light sets would be less effective at that). Naked-ish bandits and light-clothed Zds could be HP. Because while outfits like the farmer's are generally light clothing, they do have metal reinforcements, so it is not much of a stretch.
If you see farmer outfit that you think - this guy doesn't have armor. So maybe the best solution would be melee defense and range defense. Melee defense- well if you are hitted by someone in melee this will reduce dmg- simple. But range defense will be harder to implemented- spear and bow are simple, crossbow ignore armor  and bullets from have some "stages" - 0-20 ignore armor totaly, 21-35 - reduce bullets dmg  by 10 % etc. So in this situation 1 2 3 tiers are weak enough to use better HP ammo, but for defense tier 4 5 6 7 8 better use AP ammo. Light armors have range defense bettwen 1-4 tiers and heavy from 3-8 depending on tier 

 
If you see farmer outfit that you think - this guy doesn't have armor. So maybe the best solution would be melee defense and range defense. Melee defense- well if you are hitted by someone in melee this will reduce dmg- simple. But range defense will be harder to implemented- spear and bow are simple, crossbow ignore armor  and bullets from have some "stages" - 0-20 ignore armor totaly, 21-35 - reduce bullets dmg  by 10 % etc. So in this situation 1 2 3 tiers are weak enough to use better HP ammo, but for defense tier 4 5 6 7 8 better use AP ammo. Light armors have range defense bettwen 1-4 tiers and heavy from 3-8 depending on tier 
That looks convoluted. Either they share models for light and heavy or they don't and model two of each .  Why would they fragment defense? Not worth the time at this point in my opinion.

 
That looks convoluted. Either they share models for light and heavy or they don't and model two of each .  Why would they fragment defense? Not worth the time at this point in my opinion.
Well from my point light and heavy variant of this same armor is pointless because - leather armor is light  because leather is light. Steel armor must be heavy etc. But even ideas with "armor" only is quiet bad as hell- because this not suit to zombie post apo- most surviors and bandits would just wearing normal  "civilian " clothes

 
I'm curious... do any of TFP's team work on weekends when near release?

It's not unheard of when getting near the delivery of a year-long development cycle.  :suspicious:

 
I'm curious... do any of TFP's team work on weekends when near release?

It's not unheard of when getting near the delivery of a year-long development cycle.  :suspicious:
might say possible... but you would also be making a presumption too. :)

hell some of them work on sat or sun periodically if a notion on a fix hit them and they wanted to get it in. :) so doesnt  have to be because of an expected release. :)

 
We all want A20 to come out, but we all want The Fun Pimps to have lives, fun, and relaxation too.  No working on weekends.  It'll be done when it's done!  Still hoping for a pre-Thanksgiving release, but we shall see.

 
Well from my point light and heavy variant of this same armor is pointless because - leather armor is light  because leather is light. Steel armor must be heavy etc. But even ideas with "armor" only is quiet bad as hell- because this not suit to zombie post apo- most surviors and bandits would just wearing normal  "civilian " clothes


Are we talking about realism again ... in a game where the farmer has a special armor that gives him bonuses on how many potatoes he gets from a plant pot ? 😉

What if the farmer outfit had a kevlar variant and a steel variant ? I don't think there would be different models necessary apart from some shading or coloring

 
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I would say the few survivors remaining (as 7D2D looks like some "double tap" disasters happened) would have found various levels of NIJ armor in various police stations.  The super duper NIJ level 4 is heavy and most people would not want to haul that heavy of armor around.  But the lighter ones would be common IMO.

But many of the ones that are still alive would have NIJ armor or a very good off grid location.  I'm not sure what the military armor is called, but I'm sure its good too and would be used as well.

 
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Are we talking about realism again ... in a game where the farmer has a special armor that gives him bonuses on how many potatoes he gets from a plant pot ? 😉

What if the farmer outfit had a kevlar variant and a steel variant ? I don't think there would be different models necessary apart from some shading or coloring
Maybe not about realism but about "setting " stuff -  exo and nova suits from stalker are "realism"? nope. But realistic because it suit good with rest of the game. So farmer in mad max style will not suit here.

What type of sets will fit good in my opinion? 

Riot armor, soldier armor, Officer armor ( a liitle bit toughter) ,  SWAT armor,  light police armor, leather armor, hazmat armor, Punk clothes, skin clothes ( skin clothes are heavier version of punk clothes), cloth armor ( world war z style), ragged clothes, wild kid clothes (mix of leather and fiber clothes ) , sniper armor, PMC (lighter version of soldier armor with gasmask ) , bandit clothes ( how to explain... hm okay maybe as typical hobo clothes), hunter clothes etc. 

i think change  7dtd into mad max is the worst idea ever- better to keep this as "lighter version of days gone"

 
I'm curious... do any of TFP's team work on weekends when near release?

It's not unheard of when getting near the delivery of a year-long development cycle.  :suspicious:
I think Rick told us long ago that they are not obligated to work on weekends nor compelled to do so in their contracts, but they can if they so wish. It's a common thing near internal deadlines ; less common outside of them. 30 bugs are very few bugs. It's close man, real close. 

might say possible... but you would also be making a presumption too. :)

hell some of them work on sat or sun periodically if a notion on a fix hit them and they wanted to get it in. :) so doesnt  have to be because of an expected release. :)
Exactly. Fixes are like incredibly annoying sudokus sometimes and if a solution hits you it's hard to step away and chill.

 
If they made armor to simply be mods that could be added to clothing then you could wear whatever you want and add heavy or light armor mods in order to gain armor bonuses. I can’t think of a downside to that. Someone will help me though I’m sure. :)

 
If they made armor to simply be mods that could be added to clothing then you could wear whatever you want and add heavy or light armor mods in order to gain armor bonuses. I can’t think of a downside to that. Someone will help me though I’m sure. :)
this sound's like F2P asian MMO idea xd

 
If they made armor to simply be mods that could be added to clothing then you could wear whatever you want and add heavy or light armor mods in order to gain armor bonuses. I can’t think of a downside to that. Someone will help me though I’m sure. :)
Well... downside is that every dude and dudette in the game would be wearing Pull and Bear instead of armours. And devs would only be able to make them show either clothing or armour to avoid clipping. 

In an ideal scenario, a whole suit with shoes is an armour set (with buffs and full bonus and all), a puffer coat can be part of another set with boots and the beenie, etc, so variety will still be intact and mods can be applied to any and all armour sets as planned. I mean the new system will offer endless possibilities to add new sets in the future, and I hope to see a lot, as long as you can choose between light or heavy from each set, either by default or by using armour mods**.

**I'd prefer to avoid to make that choice using the armour mods as current ones aren't usually able to fully turn a heavy set into a light set.... and if they were able to, cool unique mods should be added to specifically make light armour viable and optionable vs heavy, due to balance reasons.

 
If they made armor to simply be mods that could be added to clothing then you could wear whatever you want and add heavy or light armor mods in order to gain armor bonuses. I can’t think of a downside to that. Someone will help me though I’m sure. :)


Will armor still have mods in A20?   If so.. you would need to be able to Mod Mods....

Edit:  well not A20, but after the rework of clothes/armor

 
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